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Overall, I played a full game on a large map, and here are my impressions: I completely changed my opinion about the Obsessed Prophets – they are a real machine for mowing down enemy units, especially smaller ones; I played with them until the end of the game. But in that case, I have a question about the usefulness of the Alt-Grades; what is their purpose? Yes, they can cast Slow, Weaken, or Berserk on an opponent when they attack, but it seems a bit weak, or maybe I just don't fully understand how to use them.
The Alt-Grade of Tier 7 is overpowered. Invisibility, Resurrection, and they also reduce the cost of spells for the hero. Considering that the League usually always goes for a magic build, they look noticeably better than their colleagues of the same tier in the castle.
The Faction is very powerful, even though it takes an incredibly long time to ramp up, but it is generally easy to play with them at any stage of the game, whether it's rushing in the early weeks or in the late game (I finished the game around the 6th-7th month, I'm not sure how long that is) – while I was lazily clearing my area, the AI with the Demons quickly conquered the entire map, but in the end, it was still defeated. I wonder how the events would unfold in a long game against the Orcs. 🤔
True, the character progression is still confusing; I literally looked at the skill tree with each new level because I didn't understand anything. I wanted to at least reach one "center perk," but I didn't manage to get to any of them. But there was a noticeable benefit from the additional upgrade of summoning magic, which is useful for playing with the Undead.
Overall, I think the Faction is quite balanced; the advantage in the strength of individual units is somehow compensated by the long and very expensive development of the Faction. My respect to the author. I didn't find any other flaws during the game, except for the bug with the fort on the hill, but that was fixed.