Auto-translated
As the name suggests, this mod adds a new town to the game - Rift, a new skill - Enhancement, and also changes some game mechanics.
https://yadi.sk/d/HHenUy61G2kNXQ <-- LINK TO DOWNLOAD THE LATEST VERSION
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Rift

Rift is a kingdom to the east of Ranar, which has long been hidden from human eyes. It is inhabited by outcasts and creatures distorted by the energy of these lands. Its native land is a wasteland, full of rifts, and the stone in it resembles the surface of the moon.
Units: They specialize in maintaining distance and summoning creatures to help in battle.
The "sacrifice" ability allows you to summon special creatures from the bodies of fallen enemies and allies, regardless of their Faction.
Hero class: Wanderer.
Racial skill: Space magic. In addition to opening portals with creatures, like ordinary demons, the Wanderer hero can summon a special creature onto the battlefield, whose strength and abilities depend on his development.
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Enhancement
Enhancement is a skill that allows the hero to improve troops in his army, unlocking new abilities and skills for them. These improvements are individual for each unit, so carefully plan the synergy when choosing this skill.
The skill is unavailable for the "Barbarian" class (for technical reasons).
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Other changes
The mod changes the spells of summoning magic, both visually (Secret Crystal, Hive Summon, Wall of Swords) and in terms of gameplay (Phoenix Summon, Elemental Summon). The "Soul Hunter" skill of Naadir has been changed, which now summons unique creatures instead of ghosts. Also, artifacts from the "Will of Urgash" set have been changed to match the new Faction.
UPD 09/19
v1.1
For now, only a small update.
Added the Rift treasure - Cultists' Refuge, and a new neutral building to replace elementals - Hell Forge. You can find them in the original scenarios and on the maps you generate.
The landscape of the wasteland on the map and in battles has been slightly changed, and graphical bugs have been fixed (hopefully, all of them now).
UPD 10/18
v1.2
The main menu theme has been changed!!!
The loading screen has been changed, the Rift arenas in duel mode have been changed, an animation for casting has been added for Moon Witches, and the icon and description of the "Mind Control" spell have been changed.
UPD 11/05
v1.2.1
A new artifact "Armor of the Cursed Hero" has been added.
The "Enhancement" skill now works correctly on Guides and their upgrades.
https://yadi.sk/d/HHenUy61G2kNXQ <-- LINK TO DOWNLOAD THE LATEST VERSION
========
Rift

Rift is a kingdom to the east of Ranar, which has long been hidden from human eyes. It is inhabited by outcasts and creatures distorted by the energy of these lands. Its native land is a wasteland, full of rifts, and the stone in it resembles the surface of the moon.
Units: They specialize in maintaining distance and summoning creatures to help in battle.
The "sacrifice" ability allows you to summon special creatures from the bodies of fallen enemies and allies, regardless of their Faction.
Hero class: Wanderer.
Racial skill: Space magic. In addition to opening portals with creatures, like ordinary demons, the Wanderer hero can summon a special creature onto the battlefield, whose strength and abilities depend on his development.
========
Enhancement
Enhancement is a skill that allows the hero to improve troops in his army, unlocking new abilities and skills for them. These improvements are individual for each unit, so carefully plan the synergy when choosing this skill.
The skill is unavailable for the "Barbarian" class (for technical reasons).
========
Other changes
The mod changes the spells of summoning magic, both visually (Secret Crystal, Hive Summon, Wall of Swords) and in terms of gameplay (Phoenix Summon, Elemental Summon). The "Soul Hunter" skill of Naadir has been changed, which now summons unique creatures instead of ghosts. Also, artifacts from the "Will of Urgash" set have been changed to match the new Faction.
UPD 09/19
v1.1
For now, only a small update.
Added the Rift treasure - Cultists' Refuge, and a new neutral building to replace elementals - Hell Forge. You can find them in the original scenarios and on the maps you generate.
The landscape of the wasteland on the map and in battles has been slightly changed, and graphical bugs have been fixed (hopefully, all of them now).
UPD 10/18
v1.2
The main menu theme has been changed!!!
The loading screen has been changed, the Rift arenas in duel mode have been changed, an animation for casting has been added for Moon Witches, and the icon and description of the "Mind Control" spell have been changed.
UPD 11/05
v1.2.1
A new artifact "Armor of the Cursed Hero" has been added.
The "Enhancement" skill now works correctly on Guides and their upgrades.
