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Hello, 3 years ago I created this mod with the intention of giving something to the community and adding a little life to one of my favorite games. This is an update to my mod. In addition to some graphical changes, it is now an .H5U file, not a map. Inside the .zip file, there is also a map where you can see all the artifacts.

It also includes an effect for the Dwarf Preserve.

The multiplayer mod issue has been resolved. Make surethat it is installed on both players' computers.

-08-09-2020-V1:

-09-09-2020-V1.1: The effect of Necromancer-themed artifacts has been changed (more saturated).

-10-09-2020-V1.2: A bug with raising the dead has been fixed.

                                    Green version of death artifacts.
-14-11-2020-v1.3:<
                                    Red version of death artifacts.

22-10-2023-v2.0: graphical changes and now the mod is .H5U
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¡Impresionante trabajo! Se necesita mucho trabajo para adaptar estos efectos.
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Visual mods are always a nice addition. I will definitely check it out and provide feedback.
С уважением, }{0TT@6bI4
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The new animations look quite beautiful, and I was pleasantly surprised that the visual effects correspond to the mechanics of the artifacts themselves. For example, the "Angel Wings" artifact has an effect that resembles floating in a cloud. Overall, I liked it; it's clear that the mod was not made in a hurry but with imagination.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
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What can I say: it's a very good mod. This is the second mod that I will keep installed permanently. And that's because the mod doesn't affect the balance, but it improves the visuals, and the visuals are better than before. Also, what I liked is that the author only used in-game effects, adapting them for specific artifacts in a clever and "spot-on" way for each one. Thank you to the author for the good work.

But! The armor of the forgotten hero looks like it was washed: it has become noticeably smaller in size :o.
С уважением, }{0TT@6bI4
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I want to congratulate the author on their huge success! Your mod looks simply amazing!*
I liked almost all of the artifact effects. The only minor drawback is the Necropolis artifacts; the "Tomb of Darkness" looks great, but the rest of the set, due to the mixing of green and turquoise, looks a bit lackluster. If you give them the same bright purple effect as the "Tomb of Darkness," it would be perfect.

I checked the mod, and it affects folders that I have already edited. It will probably overwrite my changes, so I need to test it. If it doesn't overwrite them, I would like to ask for your permission to include this mod in my collection.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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}{0TT@6bI4
But! The armor of the forgotten hero seems to have been washed: it has become noticeably smaller in size :o.
They were always like that. For some reason, they are smaller than the other armor/cloak artworks.
Мой аккаунт в Steam
In reply to Waterfall_13
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Waterfall. Necromancer artifacts are associated with the Necromancer faction (green) and darkness (purple), so I thought that mixing these colors would be an interesting idea. However, the purple effect doesn't quite work as I wanted, as I had to find the closest blue and gold colors to match the original effects in terms of shape and color...

I made an alternative version in which death artifacts have a red-purple color scheme.

I'm not sure what to say about allowing my mod to be used in *compilations.*
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Nadie
Waterfall, Necromancer artifacts are related to Necromancers (green) and darkness (purple), so I thought that mixing these colors would be an interesting idea.
Yeah, it's all about personal preference. But the dark tome looks great =) It really evokes the theme of vampires, darkness, and all that, it's atmospheric =).
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

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Found a bug. First, I raised skeletons and was surprised. Then, after moving the skeletons, it disappeared, and I calmed down. Then, I decided to play it safe and check with ghosts. The bug repeated (but last time, it disappeared after the skeletons moved). This time, after the ghosts moved, it didn't disappear and remained until the end. Removed the visual mod from the folder. Loaded the autosave. Checked for the bug - it's gone. Conclusion: the bug is in the mod. I hope you can fix it; I like the mod, and I want to play with it, but the bug is unpleasant. https://youtu.be/6EFrE0GjDD4 UPD: Saw an update in the header, tried downloading v1.2, the bug is fixed. Thanks to the author for the fix!
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
In reply to Waterfall_13
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Waterfall, thank you very much for your comments and efforts. Even though I found it earlier, I'm still glad that you're helping to find the bugs, let me know if you find any more. =)
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By the way, I also had a bug with raising the dead. But I attributed it to my own actions.
С уважением, }{0TT@6bI4
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Nadie, did you reduce and modify the effects of regular creatures, or did you copy the original ones and then modify them?
С уважением, }{0TT@6bI4
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I initially tested the effect by making it permanent (Cycle count = 0), and if it worked, I would create a new version by copying all the parts and then slightly changing its color, speed, size, etc. ...

If you simply copy the effect, it will be linked to the original and will change both of them.

The bug occurred due to inattention when I was creating the effect for boots that gave a +50% damage bonus to the earth element.

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