Posts from Плагин Fresh Mod для SOD
Is this a bug or a little-known feature of M-templates? In skirmish mode, fresh mode 6.0, Dimmer cannot cast Meteor:
and fresh mode doesn't cancel it.
- The heroes Solmyr, Dimmer, and Aislinn can only use their signature spell against opposing heroes in the following cases:
a) if the player has built a Guild of Mages level 4 in one of the cities or captured a city with a built Guild of Mages level 4. If you do not have the corresponding level of Guild of Mages in your castles, you must fully build all levels of Guild of Mages in any two castles that you own.
It is not necessary for the hero to visit these castles. It does not matter whether the castles with the built levels of Guild of Mages will be controlled later.
b) if the corresponding spell is obtained by any of your heroes in the Pandora's Box (even if this hero does not have enough wisdom skill to learn this spell);
c) if a Magic Book of the required element is found.
ICQ 716748479
50% recovery would be more acceptable, in my opinion.
The most effective strategy currently involves using Necro Horses or Liches.
Скил За инферно
Эксперт Башни Сюда.
КТо боится некра ? сюда Его кто такие некроманты )
_________
Giz
1. Fixed the ability to use level 4 and 5 scrolls without a built Guildhall.
2. Fixed the appearance of Guild Points and Development Points when building a Guildhall for the first time, on mirrored map templates.
3. Fixed the appearance of Wizards at the Dragon's Castle after loading a save.
You can download it in the first post of the thread.
Amazing
https://www.youtube.com/watch?v=jcu581GBmPs&feature=youtu.be&t=1200
ICQ 716748479
Update: it does not learn.
Does the AI hero learn new spells or gain the "Eagle Eye" ability in a battle against another AI hero if the battle is calculated?
Update: It does not learn.
Yes, the battle is calculated.
Moreover, in the original game, calculated battles between AI heroes have the following bugs:
- Necromancy does not work for the AI (only +1 skeleton)
- Error in calculating experience gained by the winning AI hero (no +500 experience for defeating a hero)
- Artifacts are not transferred to the winning hero
- All artifacts remain with the defeated hero.
- Error related to the Angel Alliance bonuses in a battle against neutrals
- The AI hero can flee in battle even with the "War Chains" spell - if the calculation overflows, the AI hero can gain an army of millions of creatures after the battle.
- A hero with a huge army loses to a small number of neutral creatures.
Bug fixes in the template/RAI mode.
Improved AI in action:
Could you please specify which changes in AI behavior are introduced by the RAI part?
No further details are available to make the gameplay more interesting.
Enhanced AI actions on the adventure map, in battles, and during city development.
No details will be provided to keep the gameplay interesting.
Let me rephrase and add: is it possible to implement the entire mod or at least a part of it for HoMM 3 ERA?
Unfortunately, only the very first version of the plugin works for ERA.
I won't hide the fact that I would like to have all the RMG fixes and improvements that the plugin adds at the moment. I am also a developer of sorts, so my interest is more technical.
For communication, I can offer:
Either this thread http://wforum.heroes35.net/showthread.php?tid=5717
Or my Discord daemon_n#5347
Or my VK https://vk.com/dimonglazkov
Or I'll wait for counter-proposals).
Let me rephrase and add: is it possible to implement the entire mod or at least a part of it for HoMM 3 ERA?
Unfortunately, only the very first version of the plugin works for ERA.
I won't hide the fact that I would like to have all the RMG fixes and improvements that the plugin adds at the moment. I am also a developer of sorts, so my interest is more technical.Or I'll wait for counter-offers).
I'm not ready to open the code yet.
But much of what has been done can be found in the public domain here.
Added 2 hours 10 minutes ago
Freshmod 6.4:
Fixed a crash on a template/in RAI mode.
