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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to BAtoN
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attacked the Castle and won, thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Некрополис / Necropolis
  • Start Hero: Золтан / Zoltan
  • Main Hero: Золтан / Zoltan
Map Template
лабиринт / maze
Game Length
125 days
Game Date
8/22/2020
Reported
8/22/2020 3:06 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/23/2020 1:57 PM

In reply to KillAndAction
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I spent the whole game searching for money; I barely had enough by selling resources and artifacts. My opponent used all their loads and surrendered. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Орден Порядка / Haven
  • Start Hero: Рутгер / Rutger
  • Main Hero: Рутгер / Rutger
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Фаиз / Faiz
  • Main Hero: Фаиз / Faiz
Map Template
корона / crown
Game Length
132 days
Game Date
8/23/2020
Reported
8/23/2020 1:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/24/2020 3:30 AM

In reply to Bradiaga
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Bradiaga
I don't remember the game, decided not to continue, thanks for the game.
was
In reply to Bradiaga
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Bradiaga
attacked the Castle and won, thanks for the game.
was
In reply to ekzekut
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ekzekut
Spent the whole game searching for money; it was barely enough, even with selling resources and artifacts. My opponent used all their loads and surrendered. Thanks for the game.
+
In reply to ekzekut
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I took a restart (dwellings 2,3 and none of the four infernos caught the machines), played the second map. Dwellings 2,5. The starting zone is a huge sausage, I only saw the dwellings on day 5. But I bought two nagas and Marbas leveled up well. Standardly, through ghosts I hit the 122 center, the guard was insane, almost died (Jarls + dancing-with-knives, which are white + 130 master spearmen, who pulled out the girls from the corner, bastards. There I started hitting, but didn't find it right away, on the 4th portal. Didn't stay in the treasure zone long, since my distance to the GO was 3.5 hero moves, so I decided to break through from the treasure zone to another center and look for a portal to the adjacent zone to Ex from there. I was very lucky that this portal was the very first one. On 144 I captured the castle. We ran around for a few moves, Ex didn't reach the castle quickly and surrendered. Thanks for the game.*

P.S. I think my crooked Marbas with stats 17 19 had little chance against Wing 27 29... Just lucky. It happens.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Марбас / Marbas
  • Main Hero: Марбас / Marbas
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Map Template
радуга / rainbow
Game Length
211 days
Game Date
8/28/2020
Reported
8/28/2020 7:54 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 8/28/2020 8:10 PM

In reply to sir_moz
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sir_moz
I took a restart (dwellings 2,3 and none of the four Inferno heroes caught the war machines), we played the second map. Dwellings 2,5. The starting zone is a huge sausage, I only saw dwellings on day 5. But I bought two Necropolis units and Marbas leveled up well. Standardly, I attacked the 122 center with Ghosts, the guards - wow, almost died (Yarls + blade dancers that are white + 130 Master Spearmen, who pulled the old ladies out of the corner, freaks). I started attacking there, but didn't find it right away, on the 4th portal. I didn't stay in the third zone for long, since my distance to the main object was 3.5 hero moves, so I decided to break through from the third zone to another center and from there look for a portal to the adjacent zone to Exe. Very lucky that this portal was the very first one. On 144 I captured the Castle. We ran around for a few moves, Exe couldn't reach the Castle quickly and surrendered. Thanks for the game.

P.S. I think my crooked Marbas with stats 17 19 didn't have much chance against Wing 27 29... Just lucky. It happens.
to hell with such games, the main object is breached, the only portal from which you can reach the Castle and of course he pops out of it. One move before Wing returns. And my portal to him is of course in the very ass and unreachable.
In reply to KillAndAction
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Noom25.08.2020
Are we going to play in the tournament?


ivan-baraban25.08.2020
No, I'm done.

Noom25.08.2020
Done with what?



[10:31]
Withdrawing from the tournament?


ivan-baraban25.08.2020
Yes.

Noom25.08.2020
Then, if it's not too much trouble, write that in the tournament thread.



[10:31]
On the forum.

Do I understand correctly that those who managed to play against this player will get a point, and the rest won't? Mr. Baraban is too embarrassed to write on the forum that he has withdrawn from the tournament, and as a result, the conscientious players with whom he refused to play are suffering.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Noom
Noom08/25/2020
Are we going to play in the tournament?

ivan-baraban08/25/2020
No, I'm out.

Noom08/25/2020
Out of what?

[10:31]
Withdrew from the tournament?

ivan-baraban08/25/2020
Yes.

Noom08/25/2020
Then, if it's not too much trouble, write that in the tournament thread.

[10:31]
On the forum.

Do I understand correctly that those who managed to play against this player will get a point, and the rest won't?*
Yes, according to the rules. And not just with him, and not just in this group.
In the "daddies" group, only 2 players completed all their games, and in the "non-daddies" group, 2/3 of the players completed less than 75% of their games.
And the problem here is not the complete absence of scheduled matches, but the players' attitude towards the tournament.
How can we schedule matches when players:
- not only can't agree,
- not only don't inform the judges, as per the rules, about their difficulties (with a very rare exception),
but also constantly express some kind of emotions, get offended, etc.

Scheduled matches will work 100% either in an Olympic-style tournament or in a Swiss-system tournament, that is, when the pairs of players are known in advance.
There have been several attempts to introduce the scheduled matches rule in tournaments (not Olympic-style and not Swiss-system), but it didn't lead to anything.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to KillAndAction
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ODD might not be necessary in group stages, but a cut-off of inactive participants is constantly done in all tournaments, so that players who have played only 1-2 games don't affect the results.
In reply to chudo_ud0
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The player Stefandmy has withdrawn from the tournament. Since the player BAtoN declined to participate in the tournament, @vipmen, who finished 4th in the "nepapashki" group, will play in the 1/4 finals instead. At the same time, one of the "papashki" players, Bradiaga, has also withdrawn from the tournament. He was supposed to replace anyone who couldn't continue in the playoffs on behalf of the "papashki." Accordingly, the player s_e_r_e_g_a, who finished 7th in the "papashki" group, will take his place.
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to ekzekut
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Dwell 3.

Tough game. Razzak went Chaos immediately, but made a serious mistake by taking attack with the third town; as a result, Chaos lacked speed throughout the game. Consequently, he flew back to the tavern once, lost a full stack of Archmagi another time, and in the finale, the casting tempo was weak.

Regarding the game, I got lucky: the very first portal from the center led to a treasure zone at the end of week 3, which is quite fast for a slow Razzak who had already flown back to the tavern once. 5 days in the treasure zone, two Dragon Utopia, a Temple, and a couple of artifacts on the ground. The artifacts were nothing special, but a week of doubled fire and ice damage dropped, so I had to rush to the enemy. Razzak made minis for 37 knowledge, Faiz snatched Boots of Speed from the last Temple, and the main hero rushed through ГО. He didn't get distracted by anything and still didn't make it by the end of the week. Attacked the demon at 211. The battle was close, but he couldn't pull it off; paid off with 7 ghouls, leaving the demon with 3 pits and 12 dogs. Came back again with Faiz. But Faiz dealt weak damage, even though he was quite mean: level 20, Armageddon with boost, Mass Plague with boost. Then the finale, and the fight was close again; essentially, the demon failed to finish off 2 golems.

Finale 1
Finale 2

Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Раззак / Razzak
  • Main Hero: Раззак / Razzak
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грол / Grawl
  • Main Hero: Грол / Grawl
Map Template
радуга / rainbow
Game Length
216 days
Game Date
9/4/2020
Reported
9/4/2020 12:33 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 9/7/2020 10:10 PM

In reply to dmitrik
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dmitrik
Dwell 3.

Tough game. Razzak went Chaos right away, but made a serious mistake by taking attack with the third town; as a result, Chaos lacked speed throughout the game, leading to one trip back to the tavern and another where he lost a full stack of Archmagi, and in the finale, the casting tempo was weak.

Regarding the game, I got lucky: the very first portal from the center was a treasure zone at the end of week 3, which is quite fast for slow Razzak, who had already been sent back to the tavern once. 5 days in the treasure zone, two Dragon Utopia, a Temple and a couple of artifacts on the ground. The artifacts were nothing special, but I got a week of doubled fire and ice damage, so I had to rush to the enemy. Razzak made minis for 37 knowledge; Faiz grabbed boots of speed in the last Temple, and the main hero rushed through ГО. He didn't get distracted by anything and still didn't make it by the end of the week. Attacked a demon at 211. The battle was close, but he couldn't pull it off, paying his way out with 7 ghouls; the demon had 3 pits and 12 dogs left. He came back again with Faiz. But Faiz dealt weak damage, although he was quite nasty: level 20, armed with empowerment, mass plague with empowerment. Then the finale, and the fight was close again; essentially, the demon failed to finish off 2 golems.

Finale 1
Finale 2

Thanks for the game.
*At the start, I caught the necessary towns in week 1, but trolling began in week 2—I just couldn't increase my racial skill; even at level 34, I didn't pull Hellfire, which was a key perk for my build, and the "machines" weren't being upgraded either. Week 2 was luck for the neutrals, and the troops were specifically unpleasant; in the end, I broke through the far portal, and with decent troops, I almost got wiped by morale. Things improved after that: summoning started to pay off, I gathered artifacts, and broke into the treasure zone—though at first, I didn't even realize what it was. The treasure zone launched a "cockroach" with scouting; he only saw the Temple on day 2, so I had to go back, and the treasure zone itself was Wonders of the Labyrinth. I went along the road and cleared everything, but the mentor, astrologer, and market were on an inconspicuous, very narrow path without a road, and I had a reset planned... As a result, my tempo dropped significantly; the mentor didn't give what was needed. The finales were more or less equal: in the 1st, 7 gargoyles remained, in the 2nd, golems... Everything came down to small details—a couple of SP would have been enough for either side to win. Both misclicked with their heroes, probably due to nerves; I lost 3 devils, and Dmitrik killed 2 spawns. Overall, luck smiled upon my opponent this time. Thanks for the game.

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