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6 years ago
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TOURNAMENT "MOZOVSKY - I"
This tournament is an official rated tournament.
The tournament is conducted in 2 stages: - group stage; - playoff stage based on the Olympic system.
Tournament Dates.
Group stage 16.06.-31.08.2020.
Playoff stage 01.09.-31.10.2020
:
- Quarter-finals 01.-15.09.2020;
- Semi-finals 16.-30.09.2020;
- Final 01.-31.10.2020.
Please report all difficulties or delays immediately in this thread.
Map generation is performed using IRMG
version 1.8.3
IRMG Templates as of August 2019.
Template schemes.*
Settings for IRMG:
1."Show Advanced" - enabled.
In the resulting menu, set values for
"Zones Compatibility Factor" = 1.5,
for "Monster Strength Factor" = 1.0,
for "Random seed" = 0.
"New banks generate" - enabled,
"Portal Connection Only" - disabled (i.e., button not pressed)
"No obstacles On Map" - disabled
"Sigle Faction Guard" - disabled
"Selected Faction guard only" - disabled
2."Different Faction" - enabled
3."Disable Intant Travel" - disabled
4."Chaos week" - disabled
5.Template size "Huge"
Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero.
Reasons for which a player is excluded from the tournament:
- failure to comply with the regulations, deadlines and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.
Player replacement during the tournament is not permitted.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, in this tournament* Tournament Edition mod version TE_6.8_test3 is used.
The game can be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger, Radmin and similar programs.
Skill Wheel for viewing directly in-game.
2. Since the game has autosave - it is recommended to save once every 3 days.
3.* The tournament consists of two stages:
- group stage;
- playoff stage.
COLOR SELECTION one of the following options:
- by mutual agreement of the players;
- using a draw;
- or the color is determined by the tournament judge.
TEMPLATE SELECTION one of the following options in descending order of priority:
- performed by crossing out according to the 1-1-....-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose a template for each game by mutual agreement;
- any combination of the above template selection options for each game.
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun. The blue player starts crossing out.
FACTION SELECTION one of the following options in descending order of priority:
- performed via a standard cross-out according to the 1-2-...-2-1 scheme from the full list for each game; Each player has their own list of factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis. The blue player starts crossing out. He crosses out 1 faction either for himself or his opponent. Then the red player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. After that, the blue player, during the cross-out, may: either cross out 2 factions for himself or his opponent, or cross out 1 faction for himself and 1 for his opponent. During the final cross-out, one of the players crosses out 1 faction for himself or his opponent. That is, the cross-out scheme is: 1-2-2-...-2-1, where the specified number is the number of factions crossed out: for oneself, the opponent, or both simultaneously, but in total (for both players) not more than the specified number. As a result of all cross-out actions, each player must be left with 1 faction. These are the ones you will play. - randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
Group stage. Groups are formed based on rating and divided into 2 groups "Papas" and "Non-papas".
Group 1 - "Papas": Will dmitrik dexterwar Stefandmy sir_moz ekzekut Bradiaga s_e_r_e_g_a BOLIVAR G_L
Group 2 - "Non-papas": BAtoN Vip.rus alex_nv KIR9XMI Noom h82w8 Y11 vovan112013 KillAndAction Иван1 Hikitaaa Hazer.
Each player in Group 1 - "Papas" must play against their opponent according to the bO3 scheme (after the 1st/2nd game, players must switch colors), and in Group 2 - "Non-papas" according to the bO1 scheme. Playing ahead is allowed if available opponents are present. The top 5 places in Group 1 - "Papas" and the top 3 places in Group 2 - "Non-papas" based on the group stage results advance to the playoff stage.
Games not confirmed by the end of the group stage are considered unplayed, and points for them are not awarded.
Playoff stage.
The draw for the quarter-finals is performed randomly; subsequent games follow the scheme presented in the header of this thread. Throughout the playoff stage, play follows the bO3 scheme, except for the final which is bO5.* In the second/third/fourth/fifth game, participants switch colors. If opponents in the playoff stage fail to finish a game (I.E. THERE IS NO CONFIRMED GAME REPORT IN THIS THREAD), the judge will decide the result based on information received from the opponents about the games.
4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and programs creating virtual networks). Use of interface mods that do not change game mechanics is permitted.
5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or single crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly rolled again.
6. In battles between players, a stalemate situation may arise (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.
7. Each participant has the right to 1 restart with map regeneration for each game against every opponent, no later than the second day of the first week of the first month. The end of the day is considered as pressing the turn-end button, regardless of whether the opponent finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's respective restart.
7.1. Simultaneous turn disconnection or desync in week 1 - technical restart (except cases where both players are ready to continue the game).
7.2. Simultaneous turn disconnection in week 2 and later - the game continues (except cases where both players are ready to start the game over).
8. Each player may request a technical restart if a map bug affecting the course of the game is discovered during play. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the validity of the restart request.
9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).
10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.
11. Using the same-turn spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the portal/garrison connecting them has not been breached. It is also prohibited to use the same-turn spell "Astral Gates" to jump into an adjacent zone of the opponent and enter the opponent's starting zone in that same turn.
12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.
13. In each individual game in a group, 1 point is awarded for a win and 0.5 points for a draw.
14. When determining the player's position in the tournament table during the group stage, if points are equal, the following criteria apply:
- Berger coefficient;
- result of head-to-head meeting;
- number of wins;
- number of draws;
- number of losses;
- additional game.
The additional game is conducted between opponents according to tournament rules: color selection, standard cross-out of templates and factions.
15. Attention! LOADS are PROHIBITED in this tournament!! Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.
16. Registration for the tournament is done using the automated system by clicking the "sign up for tournament" button. The message must include all available contact methods that the player deems necessary to provide:
- Discord - primary method of communication!
- Viber, WhatsApp and similar - I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.

After this, send the automatically created message.
WARNING: a player who has not provided Discord account information (#000NickName) is not admitted to the tournament!!
REGISTRATION FOR THE TOURNAMENT IS OPEN UNTIL THE END OF DAY 12.06.2020 MSK TIME.
In reply to chudo_ud0
6 years ago
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I was playing slowly, and I managed to catch a Logu. My opponent used all their load-ups and then conceded. Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Джезебет / Jezebeth
  • Main Hero: Джезебет / Jezebeth
Map Template
радуга / rainbow
Game Length
124 days
Game Date
7/19/2020
Reported
7/19/2020 7:20 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/21/2020 8:35 PM

In reply to ekzekut
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6 years ago
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ekzekut
I gathered everything, and it took me a whole week to reach the mage. By that time, he had already eaten some treasure. I had to storm the castle, but the first attack of the fighters wiped out the titans and rakshasas, and there were no chances left. Thanks for the game.

It was.
I cleared a bunch of portals on this rainbow map, all according to the strategy – supposedly to get to areas without vision, but by the time I found the right one, the elf was already running across the map. In the treasure, I managed to get a utopia, a ring with +20 initiative, and a book of darkness (but my opponent had a berserk shield).
I didn't have time to go anywhere else, including to the mentor, so I teleported home.
And I positioned myself so that the opponent's fighters ended up in range and, with a bit of luck, killed 2 stacks. And without the titans, there was no point in continuing.
I was waiting for storm wind throughout the game, but it didn't drop at level 28, which, with 4 and 7 luck, made a difference.
Thanks for the game.
In reply to ekzekut
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6 years ago
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ekzekut
We met in the treasure room, even though there weren't any cursed artifacts. The elf managed to get more loot and won. Thanks for the game.

I confirm.
Thanks for the game.
In reply to KillAndAction
6 years ago
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On the 5th, I decided to play as Brand. It was going well, but Grok didn't have a good game. Thanks for the match.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Академия Волшебства / Academy
  • Start Hero: Нархиз / Narxes
  • Main Hero: Бранд / Brand
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
солнце / sun
Game Length
133 days
Game Date
7/20/2020
Reported
7/20/2020 6:34 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/31/2020 5:24 PM

In reply to BOLIVAR
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6 years ago
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We agreed to play with random factions. We restarted once for each map and ended up playing the third setup. From the start, with Irabeth and the Sanitarian, I decided to focus on infinite mana. After getting 3, 4, and 5 dwellings, it became clear that I needed to rush the Orc. On day 125, I broke through without any losses and found a fire resistance shield, traveler's boots, a lot of money from crypts, and a convenient portal to my opponent's base (100+ lizards with supporting units). On week 3, I broke through the portal, the simultaneous turn ended, and with the stable and boots, I ran into my opponent's base. Arghat tried to fight in the field, but against a Dungeon hero with 80 mana and a ring of cold with a deadly chance, she didn't stand a chance. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Random
  • Start Hero: Синитар / Sinitar
  • Main Hero: Ирбет / Yrbeth
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Random
  • Start Hero: Аргат / Urghat
  • Main Hero: Аргат / Urghat
Map Template
солнце / sun
Game Length
133 days
Game Date
7/20/2020
Reported
7/20/2020 4:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/20/2020 4:57 PM

In reply to Noom
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6 years ago
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Noom
We played random by agreement. We restarted 1 map each and ended up playing the third layout. From the start, Irbet and Sanitar — decided to go for infinite mana. With external dwellings 3,4,5 it became clear that I had to rush the orc as hard as possible. Broke through to the gold mine on 125 without losses, found a shield of fire there, traveler's boots, a bunch of gold from crypts, and a fairly convenient portal to the opponent (100+ lizards with backup). In week 3, I broke through the portal, the simultaneous turn was broken, and with the stable+boots I rushed into the opponent's respawn. Argat tried to fight in the field, but against a hero with 80 mana and a ring of cold with deadly chance, there was no chance. Thanks for the game.
I probably shouldn't have rushed into the resource on week 2, should have gone for MT. In the end, I got 1-3-2 in MT, but here a dungeon ran in through the resource, there wasn't enough gold to buy it out, and I couldn't upgrade the goblins (didn't have enough moves
from the cockroaches in sufficient numbers). But most likely it wouldn't have decided the outcome, the terrain was also in the opponent's favor.
GGS for the game.
In reply to BOLIVAR
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6 years ago
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Dwell 7. It seemed like I was doing well with Wing, I cleared a good treasure, but for some reason, I ran past the portal that led to the Grand Order. The following week was dragon week, and a Mage emerged from there, captured a castle, and as a result, the next day, I finished the treasure, placed a chain on the castle, hoping for a miracle, and it happened... On the 7th day, Dugal appeared in the Grand Order and, when he clicked on the teleport, ended up in his mage castle, and I calmly retook my castle, killing Argath, level 15, in the castle as well. My brain gave up. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Вингаэль / Wyngaal
  • Main Hero: Вингаэль / Wyngaal
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Map Template
корона / crown
Game Length
147 days
Game Date
7/20/2020
Reported
7/20/2020 10:31 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/20/2020 11:06 PM

In reply to chudo_ud0
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6 years ago
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chudo_ud0
Dwelve 7. I was doing well with Wing, cleared a good treasure, but for some reason I ran past the portal that led to the Guild of Outcasts. The next week was dragons, and a Mage flew out of there, captured a castle, and as a result, the next day I finished the treasure, set up a chain on the castle, hoping for a miracle, and it happened... On the 7th day, Dugald jumped into the Guild of Outcasts and when he clicked on the teleport, he flew to his mage's castle, and I calmly took back my castle, killing Argath, level 15, in the castle. My brain gave up. Thank you for the game.
Argath wasn't mine. It was frustrating. Still, thank you for the game.
In reply to BOLIVAR
6 years ago
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dvel6
Everything was going well, but I wasn't getting any logs, and considering my opponent had a Grog, it was starting to get on my nerves, which led to a slowdown in tempo and a constant lack of money. Plus, the center turned out to be huge and, unfortunately, it was sand. It took a week to get from the castle to the portal in Trezh. In the middle of the third week, I broke through to the castle behind the portal and sadly started moving towards Trezh. As soon as I got into Trezh, a Grog appeared. I managed to eat one temple, but besides the ring on Initiative, there were no other useful artifacts. I defended the city, the demon was a higher level and had significantly better stats, but there was a dwarf in the city, and that's what mattered. The demon was just a little short.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Эрлинг / Erling
  • Main Hero: Эрлинг / Erling
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Map Template
летос / lethos
Game Length
146 days
Game Date
7/20/2020
Reported
7/20/2020 11:26 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/21/2020 3:27 AM

In reply to vovan112013
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6 years ago
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vovan112013
dwarf 6
everything was going okay, but they didn't give me the log; considering the opponent had a grok, it was quite nerve-wracking, which led to a drop in tempo and a constant lack of money, plus the center turned out to be huge and, as luck would have it, sand; from the Castle to the portal into the treasure zone was a week's journey. In the middle of the third, I crashed into the Castle behind the portal and sadly trudged toward the treasure zone. Just as I entered the treasure zone, the grok appeared; managed to eat one Temple, but besides the initiative ring, not a single useful art. Held the defense in the city; the demon was higher level and significantly ahead in stats, but a dwarf in the city is a dwarf in the city—the demon fell just a bit short.
thx for the game
Grok started well. Caught the cars and def, found regen not far from the Castle. Went with them into the light.
On the 2nd, I emerged into the center — huge sand zone; the eye showed that the opp similarly emerged into the center with sand. Ran around the center and started noticing portals. Since you categorically cannot let things drag on with a dwarf, I planned for no later than the 4th week.
From the 3rd week, I was already carrying all my purchases with me; this week I dropped into the treasure zone.
After the first Dragon Utopia, I became the happy owner of useless arts (phoenix cloak, staff of sar issa, 2 pairs of dwarven magical boots)
After the second Dragon Utopia, I became an even happier owner of a rune stone, ring of banishment, crown of all-seeing, and helmet of sar issa (quite the mage)
Nearby was a mentor; on him, I made my 1st serious mistake — dropped the cars. And on that same turn, I saw that the opp crashed into the Castle. Realized that without the portal he wouldn't move anywhere, which means a full battle in the Castle is now unavoidable
Next, the tome of light on the ground was very pleasing.
Went for the Temple
After it, my happiness knew no bounds — I had collected a collection of absolutely useless arts
The collection was supplemented by the tome of power, 2 crowns of leadership, and dragon breastplate.
Considering all this splendor and the presence of a pendant near the portal, I decided to turn grok into nimus. Bet on gating. Total with all bonuses, gating was 85%, which is very good.
Broke through portal 80 and again center sand
In the end, final battle at 147 in the opp's Castle, and with the first gate I see that the set bonus isn't working, which largely decided the outcome of the match.
The hero spent a lot of time teleporting everyone, and there wasn't enough time for mass casts.
The mistake with the cars and the gating essentially made the outcome predictable.
Thanks for the game
In reply to ekzekut
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6 years ago
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ekzekut
was playing slowly, managed to catch Logu. My opponent spent all their load and surrendered. Thanks for the game.
It was fun, thanks for the game.
In reply to KillAndAction
6 years ago
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Dwelled on a 2x2 map and saw a Might and Magic outpost in the center; the defense was inconvenient but had to attack. Lost 80 Gremlins and some mages, but it was worth the effort for levels 6 and 7. Nearby there was also a treasure zone; after 2 weeks of Chaos maps in a row, the league progressed, so I decided to leave the treasure zone and urgently attack GO. After defeating GO, I ran to the treasure zone with Logar and managed to defeat 2 Dragon Utopias and a Temple. Sinistar arrived at the end of turn 3 via GO; the mage was ready.
Thank you for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Ора / Jhora
  • Main Hero: Ора / Jhora
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Синитар / Sinitar
  • Main Hero: Синитар / Sinitar
Map Template
радуга / rainbow
Game Length
137 days
Game Date
7/21/2020
Reported
7/21/2020 9:30 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/22/2020 8:20 PM

In reply to s_e_r_e_g_a
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6 years ago
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s_e_r_e_g_a
Dwell 2, on 2 I saw a mage outpost in one of the centers; the guards were inconvenient but had to be beaten. Lost 80 gremlins and a few mages, but the effort wasn't in vain for 6 and 7. And there is a treasure zone nearby; 2 weeks of chaos in a row, the league sped up, so I decided to leave the treasure zone and urgently hit ГО. After defeating ГО, I ran to the treasure zone with loga, managed to defeat 2 Dragon Utopia and Temple; Sinitar arrived at the end of 3 via ГО, the mage was ready.
Thanks for the game.
it happened, thx for the game
In reply to BOLIVAR
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6 years ago
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Didn't see two level 1 hiding spots on the first map, started playing because of level 4. In the end, Necropolis was great from the first week, but they didn't give defense for a very long time. Because of this, I wasted a lot of time, and at the end of the third map, I was pushed to the center, which the enemy was attacking, and I decided to go to his castle. Jallib was ready, but he bravely didn't want to prolong the game and went out into the field. There, there were no real options. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Грок / Grok
  • Main Hero: Грок / Grok
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Map Template
корона / crown
Game Length
144 days
Game Date
7/22/2020
Reported
7/22/2020 9:22 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 7/23/2020 12:15 AM

In reply to sir_moz
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6 years ago
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sir_moz
I didn't see two level 1 hiding spots on the first map, so I started playing because of the level 4 one. As a result, I had a great Necropolis player from the first week, but they didn't give me defense for a very long time. Because of this, I wasted a lot of time, and at the end of the third map, I was kicked out to the center, which the enemy was attacking, and I decided to go to his castle. Jalib was ready, but he bravely didn't want to prolong it and went out into the field. There, there were no real options. Thanks for the game.

It was.
If Grok didn't get defense for a long time, but eventually did, then Jalib didn't get it at all. Nor did Logu.
In the end, in the final, Grok was level 22, and Jalib was level 21. But Grok had fire spells and a shield. And that decided it.
The Demon ran to the castle, looked at Jalib, turned around, and ran back.
Why drag it out? He attacked in the field; there were no chances, but it was boring to sit in the castle.
Thanks for the game.

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