dwarf 6
everything was going okay, but they didn't give me the log; considering the opponent had a grok, it was quite nerve-wracking, which led to a drop in tempo and a constant lack of money, plus the center turned out to be huge and, as luck would have it, sand; from the Castle to the portal into the treasure zone was a week's journey. In the middle of the third, I crashed into the Castle behind the portal and sadly trudged toward the treasure zone. Just as I entered the treasure zone, the grok appeared; managed to eat one Temple, but besides the initiative ring, not a single useful art. Held the defense in the city; the demon was higher level and significantly ahead in stats, but a dwarf in the city is a dwarf in the city—the demon fell just a bit short.
thx for the game
On the 2nd, I emerged into the center — huge sand zone; the eye showed that the opp similarly emerged into the center with sand. Ran around the center and started noticing portals. Since you categorically cannot let things drag on with a dwarf, I planned for no later than the 4th week.
From the 3rd week, I was already carrying all my purchases with me; this week I dropped into the treasure zone.
After the first Dragon Utopia, I became the happy owner of useless arts (phoenix cloak, staff of sar issa, 2 pairs of dwarven magical boots)
After the second Dragon Utopia, I became an even happier owner of a rune stone, ring of banishment, crown of all-seeing, and helmet of sar issa (quite the mage)
Nearby was a mentor; on him, I made my 1st serious mistake — dropped the cars. And on that same turn, I saw that the opp crashed into the Castle. Realized that without the portal he wouldn't move anywhere, which means a full battle in the Castle is now unavoidable
Next, the tome of light on the ground was very pleasing.
Went for the Temple
After it, my happiness knew no bounds — I had collected a collection of absolutely useless arts
The collection was supplemented by the tome of power, 2 crowns of leadership, and dragon breastplate.
Considering all this splendor and the presence of a pendant near the portal, I decided to turn grok into nimus. Bet on gating. Total with all bonuses, gating was 85%, which is very good.
Broke through portal 80 and again center sand
In the end, final battle at 147 in the opp's Castle, and with the first gate I see that the set bonus isn't working, which largely decided the outcome of the match.
The hero spent a lot of time teleporting everyone, and there wasn't enough time for mass casts.
The mistake with the cars and the gating essentially made the outcome predictable.
Thanks for the game