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New here? I'm Roha — want a quick tour?
I see an extra end..
And another question: is it possible to make it so that if there is an error with one of the scripts, the rest will still be executed correctly? Because after adding this script, the script with messages for each day of the game stopped working.
function Error()
Trigger(...)
Trigger(...)
...
Trigger(...)
end;
Is it possible to control the amount of experience given in chests? For example, so that a specific chest contains exactly 500 experience points and 1000 gold?
1For example: if you enter "1", the chest will contain 1000 gold / 500 experience points.
P.S. And one more problem - what's wrong with this script?
Trigger(REGION_ENTER_AND_STOP_TRIGGER, 'enti', 'RegionEnter');
function RegionEnter(Itil)
MessageBox(path.."ent.txt");
AddHeroCreatures(Itil, CREATURE ANCIENT TREANTS, 1);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, 'enti', nil);
end;
end;
AddHeroCreatures("Itil", 54, 1);and there might be one extra "end".