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Posts from Mod requests (orders).

4.8 (4 ratings)
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6 years ago
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Here, try this, it should work.
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6 years ago
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Good day!
Comrades, please advise or at least point me in the right direction.
I've searched through the entire data.pak, but I still haven't been able to find where to disable the glowing circles under creatures and heroes on the adventure map.
Also, I'd like to disable the animation of objects on the map, such as windmills. (I have some ideas about this, but besides these animations, many other animations are also removed, which I would like to keep)
But the main thing is to get rid of these hideous circles!
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6 years ago
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/topic/at/1174066/
zahar0z, in his mod featuring creatures from Heroes 7, also changed the effects of spells. Take a look at how he did it – I think it will help you completely disable them.
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6 years ago
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Thank you very much for the advice! I'll try it now.
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6 years ago
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Can anyone import the inquisitor animation **attack01** into 3D Max and save it in the max format?
6 years ago
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I would really like a revamped mod for the Fortress faction, featuring mage heroes and the ferocity of the Orcs, and ideally, it should be compatible with the Heroes 5.5 mod.
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6 years ago
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I'm fed up. I want to be able to quickly separate units.
Whoever can code this into a separate h5u file for the UserMods folder will get 1,000 rubles from me for beer and pizza (via WebMoney).
https://www.youtube.com/watch?v=8VQkgZXLfRc&feature=youtu.be

The idea is that back in the day, we used to play Heroes 3 and think, "Look, in Heroes 5, you can use Shift to give the command to split units, and you don't have to constantly reach to the far right side of the screen for the split button." It's convenient to hold down Shift and just do it.

Years have passed. Heroes 3 is still being developed (albeit unofficially). And now we're playing Heroes 5 and thinking, "Look, in Heroes 3, you hold down Ctrl and left-click, and a single unit separates from the group into an empty, free slot." And by holding down Shift, you can split the group in half, or even into a larger number of groups in equal proportions.

In short, I really want at least the ability to quickly separate single units using Ctrl. It's annoying to have to drag them with Shift. And they die often. Ugh...
6 years ago
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Hello. Is there a mod that adds the ability "enemy does not resist" to the Death Knight and Wind Archer?
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6 years ago
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Add it yourself: in the advanced map editor, select the Creature resource, then look for Preserve => Alternative Upgrade => Blade Jugger (or something similar). Double-click with the right mouse button; a list of parameters will appear in the second window. Look for Abilities => right-click => Add => select NO_ENEMY_RETALIATION (the enemy does not retaliate). Save, and you're done.
In reply to }{0TT@6bI4
6 years ago
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}{0TT@6bI4
Add it yourself: in the advanced map editor, select the Creature resource, then look for Preserve => Alternative Upgrade => Blade Jugger (or something like that). Double-click with the right mouse button, and a list of parameters will appear in the second window; look for Abilities => right-click => Add => and select NO_ENEMY_RETALIATION (the enemy does not retaliate). Save, and you're done.
What is this advanced map editor?
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6 years ago
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Advanced map editor mode. How to enable it: /topic/at/483279/
6 years ago
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Good evening. I would like to change the color of the Night Hag's whip from fiery to something like electric. I think a simple recolor of the VFX to a shade of blue would work, but I couldn't find the .dds file responsible for this. I would be very grateful if someone could help me with this or suggest how to implement it.
UPDATE: I've been digging through the files and realized that the whip (and its glow) is part of the model. Unfortunately, my limited skills aren't enough to do this myself, so I'm still waiting for a kind person to help me with this. Thank you in advance.

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