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Posts from 🎀 Wisteria 🎀 Auto-translated

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#31
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Okay, I just finished reading the lore section. Here are some possible concepts for a squad, besides the uninspired mercenaries or a generic knightly order: 1) A group of descendants from the Heckelian dynasties, wanting (at least to some extent) to restore their former glory: + Interesting option, with room for role-playing. + Even if limited to Heckelian beliefs, the choice is quite broad. + Like mercenaries, they are loyal only to themselves (unless Revan has a couple of dynastic quests), and therefore have no strict limitations on quest selection. + A simplified version of King's Bounty 2. - Specifics of the Heckelian dynasties. - A simplified version of King's Bounty 2. 2) Some paladins, loyal to Arteria: + For once, we play as good characters. + One of the main beliefs of the setting, so there should be enough quest and role-playing content. - Quite serious limitations in terms of skills and beliefs (even more serious if most people want to play as heretics, but then the plus of playing as good characters will disappear, and the minus of increased difficulty will appear)
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#32
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We need to see/test the maps, I think. To better decide on the characters, and then on the principles for hiring mercenaries.
But so far, you've described it in a logical way. In such a monopolar world, more standard mercenaries might not be the best choice.
 

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#33
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You can play as a trading guild and sell goods.

Be strong. Believe
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#34
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I had that idea, but I quickly dismissed it, as there isn't much motivation to complete quests for the trading guild.
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#35
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1) A group of descendants from the Heckeel dynasties, wishing (at least to some extent) to restore their former glory:
+ Interesting option, with room for role-playing
+ Even if limited to Heckeelian beliefs, the choice is quite broad
+ Like mercenaries, they are loyal only to themselves (unless Revan has a couple of dynastic quests), and therefore have no strict limitations on quest selection
+ A simplified version of King's Bounty 2
- Specifics of the Heckeelian dynasties
- A simplified version of King's Bounty 2
2) Some paladins, loyal to Arteria:
+ For once, we play as good characters
+ One of the main beliefs of the setting, so there should be enough quest and role-playing content
- Quite serious limitations in terms of skills and beliefs (even more serious if most people want to play as heretics, but then both the plus of playing as good characters and the minus of increased hardcore gameplay will disappear)
1. Possible
2. No
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#36
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2. No.
Rinze, there is nothing on you...
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#37
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That time, we really wanted to play with Paladins, but we didn't get around to it.
My sword, my trusted ally, unphased by my aspect.
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#38
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you can play as Ascetics and create a group of equally ascetic friends. you'll have a whole squad of Ascetics.

Be strong. Believe
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#39
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For example, you can also control a squad of ascetics and extort money from other players, guiding them towards the correct ascetic path.
My sword, my trusted ally, unphased by my aspect.
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#40
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be Galmeians?

Be strong. Believe
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#41
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Hanseatic League.
My sword, my trusted ally, unphased by my aspect.
In reply to Ple-Sen
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#43
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Ple-Sen
In short, I just finished reading the lore section. Here are some possible concepts for a squad, besides the uninspired mercenaries or an undefined knightly order:
1) A group of descendants of the Heckelian dynasties, wanting (at least to some extent) to restore their former glory:
+ Interesting option, with room for role-playing
+ Even if limited to Heckelian beliefs, the choice is quite broad
+ Like mercenaries, they are loyal only to themselves (unless Revan has a couple of dynastic quests), and therefore have no strict limitations on quest selection
+ A simplified version of King's Bounty 2
- Specifics of the Heckelian dynasties
- A simplified version of King's Bounty 2
2) Some paladins, loyal to Arteria:
+ For once, we play as good characters
+ One of the main beliefs of the setting, so there should be enough quest and role-playing content
- Quite serious limitations in terms of skills and beliefs (even more serious if most people want to play as heretics, but then the plus of playing as good characters will disappear, and the downside of increased hardcore gameplay will appear)
In principle, both options are good. If I can and will play, I approve of both ideas. Fortunately, I haven't thought about a potential storyline yet, so I can't vehemently insist on only one specific concept.

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З

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#44
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Alright, let's get started.

Whatever
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#45
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you can play as Ascetics and create a group of like-minded ascetic friends. You'll get a whole squad of ascetics.
In principle, any religious organization, monastic order, etc., not necessarily of a good alignment, would be a fresh idea compared to what's already been done.
 

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