Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
In short, I just finished reading the lore section. Here are some possible concepts for a squad, besides the uninspired mercenaries or an undefined knightly order: 1) A group of descendants of the Heckelian dynasties, wanting (at least to some extent) to restore their former glory: + Interesting option, with room for role-playing + Even if limited to Heckelian beliefs, the choice is quite broad + Like mercenaries, they are loyal only to themselves (unless Revan has a couple of dynastic quests), and therefore have no strict limitations on quest selection + A simplified version of King's Bounty 2 - Specifics of the Heckelian dynasties - A simplified version of King's Bounty 2 2) Some paladins, loyal to Arteria: + For once, we play as good characters + One of the main beliefs of the setting, so there should be enough quest and role-playing content - Quite serious limitations in terms of skills and beliefs (even more serious if most people want to play as heretics, but then the plus of playing as good characters will disappear, and the downside of increased hardcore gameplay will appear)
In principle, both options are good. If I can and will play, I approve of both ideas. Fortunately, I haven't thought about a potential storyline yet, so I can't vehemently insist on only one specific concept.