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Posts from 🎀 Wisteria 🎀 Auto-translated

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#16
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Tiaaral is the best. in terms of mechanics and concept
like if you agree ()

Be strong. Believe
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#18
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Yes, there weren't even explosions like that in Shabete.

Whatever
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#19
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I was actually looking forward to it...
Oh well. I saw the Ascetic and got excited, but then I read about the staff and armor...

Be strong. Believe
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#20
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Seriously, I wrote about it somewhere in the discussions; overall, everything is correct, except for a couple of points.

I hope it will be possible to transfer the concept of the knight that I wanted to create for the Nebka expansion here.

Whatever
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#21
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I'm serious, though...
Oh well. I saw the Ascetic and got excited, but then I read about the staff and armor...
Once you create the expansion, then you can start collecting likes for the mechanics and concept...
 

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#22
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I definitely won't be playing, but I just had to say that the demon cat is the most beautiful thing I've seen in the entire expansion, 10/10.
А, вот почему.

🏹🎪+⛓️♿=💕
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#23
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I hope it will be possible to move the concept of the knight that I wanted to create in Nebka's expansion here.
There are several options for implementing this concept, judging by what I have already read.

Added 15 minutes later
Silly me.
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#24
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I will probably create a table later to make it clearer what each character is, and how they can be used and combined. Availability of Beliefs Iv der Missel Mirastir Heliomar Raphael Ambrosius Kosto Viola el Fiannon Rogdan Kraffmeyer Linderia Orphidia Shen Valdemar Karafa Scipio Bernhard Rish Kaya Alm Eim Garmid Louise Yuisis Lunaweit and Cleona Krim Border Outpost Clematis
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#25
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Yeah, it's pretty clear as is. Well, I haven't minded playing as a Valkyrie for a while, but now that it's the default option, I'm not sure anymore...
 

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#26
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I also considered Valkyrie as one of the options. But there are many interesting choices there. It's possible that I'll finally play as an Enchanter.
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#27
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1. The merchant starts the game accompanied by a guard (created by the host; the player can only choose a general profession – archer, warrior, “tank,” etc.). He needs to be paid, otherwise he will quit, or, depending on the situation, he will try to take what he has earned by force [1].
Understood, it’s better to pay upfront.
 

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#28
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Heccelia
Not a country, but a set of tags.
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#29
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To be honest, I haven't read much, but "Dawn's Blade" seems too balanced.

Added 10 minutes later
Legends of Vesteria
Would it be possible to transfer hryvnias to your wallet in exchange for extra rolls?
Where do we go?
Where do we end up when we save the world?
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#30
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Lian Fai

Legends of Visteria
The character cannot undergo any changes, does not gain experience, and cannot learn new skills.
Summoner: Rogdan Kraffmeyer.
Bodhisattva of Integrity
Immunity to all negative effects except damage. The hero has 100 units of qi, which can be spent on various actions:
- Bring back to life a character who fell in or out of combat on the same day; the cost doubles if applied to their own summoner [10]
- Remove all negative effects from a character, including diseases, but not curses [6]
- Cure a character of a curse [15]
- Correct mental deviations with the character's consent [8]
- Give a selected character +1 to a random attribute [3]
- Produce 50 units of provisions [2]
- Fully restore a character's health, energy, and other resources [5]
When qi reaches 0, the hero will disappear.

Attributes:
Strength: 1
Endurance: 1
Agility: 1
Perception: 1
Speed: 1
Intelligence: 21
Spirit: 21
Faith: 21
Charisma: 6
Beauty: 11

Parameters
Qi: 90
Health: 50
Magical Energy: 1050
Might: 5
Fortitude: 5
Evasion: 5
Accuracy: 5
Stealth: 5
Observation: 5
Initiative: 9
Crit: 1%
Block Points: 1
Speed: 1
Magic Power: 105
Will: 105
Creation: 42
Piety: 42
Leadership: 12
Etiquette: 12
Attractiveness: 22
Resistances
Physical: 0%
Fire: 63%
Water: 63%
Air: 63%
Light: 63%
Darkness: 63%
Neutral: 0%
Nature: 63%

Skills

First Aid
Brings back to life a character who died from lack of HP. Only out of combat. The success chance is equal to the inverse percentage of the character's current health value.
Massage
Increases a character's evasion and accuracy by 50% for the next battle. Before a single battle, massage can be performed on only three characters.
Universal Medicine
Removes negative effects, diseases, and poisons from a character. Up to three doses of universal medicine can be prepared per month.
Elixir of Life
Restores 75% of a character's health and another 25% over ten turns. Up to three elixirs can be prepared per month.
Trainer
The medic engages in the training of another character. During this time, the character receives 50% more experience.


Equipment
Lian Fai's Outfit
Allies on adjacent tiles take 10% less damage (final).
Crane Feather Fan
Restores the health of a selected character and removes negative effects, poisons, and diseases. Can be used once per day.

Inventory
-

Sylphid

Legends of Visteria
The character cannot undergo any changes, does not gain experience, and cannot learn new skills.
Summoner: Ilensia
Cryptid
+100% to fortitude, +100% to evasion, +100% to initiative, +100% to accuracy, +100% to observation, +100% to will, +100% to creation, +250% to magical energy, +50% to magic power, +100% to nature efficiency, immunity to nature, immunity to mind influence, immunity to diseases and aging.
Sylphid's Gifts
The hero can give their summoner +5 to two attributes of their choice.
Body and Face Sculpting
The hero can change the external characteristics and features of a character at their discretion.

Attributes:
Strength: 1
Endurance: 21
Agility: 16
Perception: 6
Speed: 11
Intelligence: 26
Spirit: 21
Faith: 1
Charisma: 11
Beauty: 21

Parameters
Health: 1050
Magical Energy: 1300 (4550)
Might: 5
Fortitude: 5 (10)
Evasion: 80 (160)
Accuracy: 30 (60)
Stealth: 80
Observation: 30 (60)
Initiative: 99 (198)
Crit: 6%
Block Points: 16
Speed: 11
Magic Power: 130 (249) (nature: 498)
Will: 105 (210)
Creation: 52 (104)
Piety: 1
Leadership: 22
Etiquette: 22
Attractiveness: 42
Resistances
Physical: 35%
Fire: 3%
Water: 3%
Air: 3%
Light: 3%
Darkness: 3%
Neutral: 0%
Nature: 252%

Skills

Potion of Enlightenment
With a probability of (creation*5)%, the character receives +350 exp. For each subsequent use, the success probability is halved. Up to three portions can be prepared per month. If the potion of enlightenment is not used for a full month, efficiency increases by 1 point.
Potion of Concentration
With a probability of (creation*5)%, the character receives +1 to a random attribute. For each subsequent use, the success probability is halved. Up to five portions can be prepared per month. If the potion of enlightenment is not used for a full month, efficiency increases by 1 point. Limit of additional attributes obtained this way: 20.
Potion of Truth
Forces a selected character to reveal all their (or others') secrets, if all other conditions are met (creation*5 check against target's will). Up to five portions can be prepared per month.
Elixir of Love
Forces a selected character to fall in love with the first person they speak with for a long time after taking the alchemical liquid (creation*5 check against target's will). One portion can be prepared per month.
Healing Potion
Restores (creation*3)% of a character's health. Up to 5 portions can be prepared per month.
Curing Potion
Cures a character of poisons and diseases (creation check against poison or disease difficulty). Up to 5 portions can be prepared per month.
Potion of Clarity
Removes negative effects from a character. Up to 5 portions can be prepared per month.
Health Potion
The character receives +(creation*3)% to health until the end of the battle. Up to 5 portions can be prepared per month.
Potion of Might
The character receives +(creation*3)% to fortitude and might until the end of the battle. Up to 5 portions can be prepared per month.
Potion of Agility
The character receives +(creation*3)% to evasion until the end of the battle. Up to 5 portions can be prepared per month.
Potion of Accuracy
The character receives +(creation*3)% to accuracy until the end of the battle. Up to 5 portions can be prepared per month.
Potion of Speed
The character receives +5 to movement speed and (creation*5)% to initiative until the end of the battle. Up to 5 portions can be prepared per month.
Potion of Magic
The character receives +(creation*3)% to magic power until the end of the battle. Up to 3 portions can be prepared per month.
Potion of Magical Energy
Restores (creation)% of a character's magical energy. Up to 5 portions can be prepared per month.
Potion of Will
The character receives +(creation*3) to will until the end of the battle. Up to 5 portions can be prepared per month.
Mastery
1. +2 to the number of available potions per month (not elixirs).
2. Access to unique recipes if the necessary ingredients are available.


First Aid
Brings back to life a character who died from lack of HP. Only out of combat. The success chance is equal to the inverse percentage of the character's current health value.
Massage
Increases a character's evasion and accuracy by 50% for the next battle. Before a single battle, massage can be performed on only three characters.
Universal Medicine
Removes negative effects, diseases, and poisons from a character. Up to three doses of universal medicine can be prepared per month.
Elixir of Life
Restores 75% of a character's health and another 25% over ten turns. Up to three elixirs can be prepared per month.
Trainer
The medic engages in the training of another character. During this time, the character receives 50% more experience.


Bestiary
The character can use zoological collections containing information about various animals and monsters inhabiting certain regions.
Herbarium
The character can determine the origin of unknown plants; the character can also detect valuable plant species, whereas other characters would not see the difference between them and all other plants in the area.
Zoologist
The character is trained in riding; they can also attempt to tame wild animals (success depends on a species-specific check).


Intelligence 9 or higher. The character can teach others what they know - unlocks 1 specialization (except teacher and unique skills) per month for any number of characters and can use their own experience to pass on to students.



Lord of Nature
+0.5% to nature resistance for each unit of magic power, +1% to magic power for each unit of spirit.
Gifts of Nature
Increases production (for alchemy, gathering ingredients, etc.) related to nature by (magic power)%, rounded down, once a month for one type.
Nutrients
A selected ally receives +(magic power)% to final health.
Ent
The caster summons an ent to their aid; the ent has 100+(magic power*2)% health and deals (magic power*2) physical damage. Its combat parameters are 25, and speed is 3, immune to negative effects, diseases, poisons, etc.; can only be used in a forest or where there are trees, takes ten-fold damage from the fire element, preparation: 2 turns.
Poison Ivy
If the opponent does not evade the spell, they will be poisoned and begin to lose 5% of maximum health (nature damage), accuracy, and evasion at the end of each turn.
Gripping Roots
Immobilizes opponents in an area of 1+1 until they pass a fortitude check against the caster's magic power.
Deadly Thorns
If the opponent does not evade the spell, they will take nature damage and, if they fail a fortitude*3 check against the caster's magic power, the damage will be lethal.


Lord of Earth
+0.5% to physical damage defense for each unit of magic power (limit: 35%), +1% to magic power for each unit of endurance.
Boulder
A selected opponent receives -(magic power/2)% to might and fortitude (limit: -90%) if they do not evade.
Shard
A selected target takes physical damage if they cannot evade.
Shell
Reduces physical damage received by the character by (magic power/3)%.
Stone Skin
The first attack on the caster per battle will deal no damage, activated before the start of the fight.
Transformation
Removes or creates an obstacle on a selected tile, cost depends on the number of tiles.
Earthquake
[Weather effect] Opponents in an area of 1+7 take physical damage if they do not evade, preparation: 1 turn.


Equipment

Inventory
Sylphid's Elixir
???
Healing Potion
Restores 100% of a character's health.
Elixir of Life
Restores 75% of a character's health and another 25% over ten turns.
Potion of Magic (2)
The character receives +312% to magic power until the end of the battle.
Potion of Magical Energy (3)
Restores 100% of a character's magical energy.
Meido

Legends of Visteria
The character cannot undergo any changes, does not gain experience, and cannot learn new skills.
Summoner: Zerek
Independence
The hero can act separately from the summoner and even remain in the world for some time after their death.

Attributes:
Strength: 6
Endurance: 16
Agility: 16
Perception: 11
Speed: 6
Intelligence: 1
Spirit: 6
Faith: 1
Charisma: 21
Beauty: 6

Parameters
Friends: 19
Health: 800
Magical Energy: 300
Might: 30
Fortitude: 30
Evasion: 112
Accuracy: 77
Stealth: 112
Observation: 55
Initiative: 138
Crit: 11%
Block Points: 16
Speed: 6
Magic Power: 5
Will: 30
Creation: 2
Piety: 2
Leadership: 42
Etiquette: 42 (45)
Attractiveness: 12 (15)
Resistances
Physical: 0%
Fire: 3%
Water: 3%
Air: 3%
Light: 3%
Darkness: 0%
Neutral: 0%
Nature: 53%

Skills

Combat skills do not allow the use of armor, but combine with other specializations if they do not contradict each other. A character with this specialization must adhere to the philosophy of "drunken asceticism".
Drinking Buddy
The ascetic can teach the philosophy of "drunken asceticism" and this specialization to other characters.
Reasoning
The character receives -700 or +700 exp and +2 or -2 to a random attribute, can be used twice a month.
Intoxication
After draining several glasses of strong spirits to the bottom, the character receives +160% to evasion, +120% to will, +120% to fortitude, +80% to accuracy, +20% to critical damage chance, -35% to damage received, +5 to speed and +2/1 attacks (one-handed and two-handed weapons) for 5 turns, but after this, they will pass out and sleep.
Affinity
+50% nature resistance.
Toxic Breath
The character takes alcohol into their mouth and sprays it on their weapon. Attacks with this weapon can paralyze the opponent (fortitude check against a static value of '60'), and also poison opponents, forcing them to lose 5% of maximum health (nature) and 5% accuracy and evasion each turn.



Stealthiness
The character can use stealth, +2 to stealth for each unit of agility.
Lockpicking
With lockpicks, the character can open locked doors, chests, and other items. The success chance depends on the lock's difficulty and the character's agility.
Theft
The character can attempt to stealthily rob another character. The success chance depends on the character's stealth and the target's observation.
Cheating
In gambling games, the character can reroll their result.
Trap Expert
The character can set traps that are especially effective against other humans.
Acrobat
+2 to evasion and +2 to initiative for each unit of agility.
Conjurer
+2 to accuracy +2 to initiative for each unit of perception.


Equipment
Stylish Clothing [M]
+3 to attractiveness
+3 to etiquette

Inventory
? air

Julius

Legends of Visteria
The character cannot undergo any changes, does not gain experience, and cannot learn new skills.
Mentor
Once a month, the hero can unlock any standard combat specialization or a unique specialization for another character if it is known to the character but not learned. Additionally, all their students receive 600 (1000 for the summoner) exp per month.
Adept of Love
The hero can convert other characters to the Arterian faith provided that the latter desire it. Additionally, he can bind two characters in the bonds of marriage (the effect is the same as doing it in a church).
Courage
The hero survives a lethal attack. Each activation per battle reduces the chance of subsequent courage activations by 25%.
Summoner: Yuicis Luneweight.

Attributes:
Strength: 6
Endurance: 21
Agility: 21
Perception: 16
Speed: 16
Intelligence: 16
Spirit: 26
Faith: 26
Charisma: 16
Beauty: 21

Parameters
Health: 1050 (1711)
Magical Energy: 1300
Might: 30 (46)
Fortitude: 30 (46)
Evasion: 168 (426)
Accuracy: 80 (163)
Stealth: 105
Observation: 80
Initiative: 154 (317)
Crit: 16%
Block Points: 21
Speed: 19
Magic Power: 80
Will: 130 (317)
Creation: 32
Piety: 26
Leadership: 32
Etiquette: 32
Attractiveness: 42
Resistances
Physical: 0%
Fire: 78%
Water: 78%
Air: 78%
Light: 78%
Darkness: 78%
Neutral: 0%
Nature: 78%

Skills

These skills are used with a spear and do not allow the use of a shield or any armor.
Winds of Nakiri
1. Immunity to the air element.
2. Character attacks deal an additional 100% air damage.
3. +50% to evasion.
4. +50% to will.
5. Additional evasion roll.
Homeland
1. The character is trained in riding.
Spear of Nakiri
1. +2 to attack range.
2. Character attacks deal damage to all opponents in the line of attack.
3. Character attacks deal 50% damage to all opponents on tiles adjacent to the line of attack.
Sting
Deals five-fold damage to a selected opponent, accuracy for this attack is twice as high; cooldown: 2 turns.
Hawk
The character performs a jump (range: 8) and overcomes all obstacles in their path; upon landing, they deal three-fold damage to all opponents around them and paralyze them (fortitude check against might); cooldown: 5 turns.



Thrown Weapons
The character can use thrown weapons.
Dexterity
+3% to health for each unit of endurance.
+2% to fortitude for each unit of strength, +2% to fortitude for each unit of agility.
+2% might for each unit of strength, +2% to might for each unit of agility.
+2% to will for each unit of spirit, +2% to will for each unit of endurance.
+2% to accuracy for each unit of perception, +2% to accuracy for each unit of agility.
+2% to evasion for each unit of agility, +2% to evasion for each unit of perception.
+2% to initiative for each unit of perception, intelligence, and endurance.
+3 to movement speed.
Sprint
Doubles the character's movement speed for one turn and gives them immunity to paralysis, immobilization, and slowing until the start of their next turn. Cooldown: 5.
Roll
Immunity to targeted actions until the start of the next turn. Cooldown: 3.
Mastery
+30% to accuracy and evasion when using the selected weapon type.
Nimbleness
+3 to evasion for each unit of agility if the character does not use armor.
Rider
The character is trained in riding.


Equipment
Nakiri Dragon
Julius's spear.
Damage: 250+250
Redirects attacks aimed at allies on adjacent tiles to himself.

Inventory
Wedding Rings
Special rings used by the church of Arteria to establish marriage bonds. Useless on their own, however, after the ritual, they acquire special power. Julius has a sufficient quantity to perform marriages for any number of characters.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария