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*Somewhere in the desert*
- And yet, why did you return?
- You know, I've already told you.
- You told me, but is that the only reason?
- We must have revenge. Together. To make them pay in full, and you understand this. I waited many years for this moment, prepared for it, and soon it will happen. We will be able to ease our pain.
- Our? Or perhaps only yours? And do I even need this revenge? You didn't even ask me and cannot know. Perhaps I found peace long ago, and you simply returned and... - the figure in the white cloak stopped and stared into the distance.
- Yes, I didn't ask, but you are my brother and I remember what I felt when I saw you lying in a pool of blood...
- You don't have to continue; I remember the story about how you smashed the head of one of those bastards with a poker.
- YES! And if I could, I would have smashed all their heads that day! But I had to flee to survive and return after some time. It was hard for me to live with this anger and rage; they are still inside me, though they have weakened over time. Yes, I avenged myself on one of them, but the others still breathe. And I am sure you feel the same, for they killed not only you, but Anthea as well. Do you not want to avenge her? - asked the man in black and held out a medallion to his companion.
- Anthea... - a bony hand reached for the jewelry and took it.
- I kept it for you.
- Until your return, nothing concerned me and I felt no desires, but now... - the figure in white looked at the medallion and pressed it to its chest, then turned its gaze back to the companion. - Yes, perhaps they should be paid what they deserve. But do I want this? Can I even want anything? And what is the point of all this?
- It is our duty. If not for ourselves, then at least for her. Just understand and accept it.
- Fine, let's say we do it, then what? Will you leave me in Aster and go wherever your eyes lead or return to your order? Is that the existence you have planned for me?
- Leave you? You are my brother, - the Knight approached his companion and cupped his head in his hands, looking into the empty eye sockets. - I have no one else left in this life but you. I will never leave you, you know that.

*A year later*
- Are you sure we should continue our cooperation with them? You can't call this guy reliable.
- I understand what you mean and I am not entirely sure of him myself, but he has significant advantages and can be useful to us. After all, it's not every day one gets to meet the son of a king, let alone establish friendly contact with him. He may not be at court right now, but he remains an influential man.
- Yes, there are many positives, but there could be negatives too. What if his father's enemies want to kill him to spite the king or something similar? I wouldn't want to accidentally get caught in the crossfire. Not that my existence would change much, but you are still alive.
- Don't worry, I think we can handle it if necessary. I am not some ordinary guardsman or militiaman.
- That is wonderful, of course, but one should still not lose vigilance. And yes, have you thought about where we will go next? Our guy may be rich, but his wallet is clearly not bottomless.
- Not really, but I heard something here about a merchant-artist or a jeweler—I didn't quite understand what he does—but perhaps he has some business for us.


Scipion Bernhard


Strength: 9
Endurance: 9
Agility: 11
Perception: 10
Speed: 5
Intelligence: 1
Spirit: 5
Faith: 1
Charisma: -1
Beauty: -1

Date of birth: June, 703
✦Hero Constellation
+3 to three characteristics of choice, +1 SP, +5 UP
✦Narcissus Constellation
+1 to all characteristics, +15% light resistance, +30% darkness efficiency.

Origin:
✦Aster
-2 Strength, -2 Beauty, -2 Charisma, +3 Spirit, +3 Agility, +50% Will, +50% Evasion.

Conviction:

Nameless
✦ Immunity to lethal damage (such attacks deal no damage).
✦ The character starts the game with a skeleton companion, generated by the same rules as an ordinary character from Aster, but without conviction; only the player character can speak with him using telepathy.
✦ The character can raise skeletons of fallen allies and enemies for 100 units of magic energy; they have the same characteristics and skills but no convictions. They function until the end of the day, after which they cannot be raised again.

Map:
✦Shadow. +100% Evasion, +100% Stealth.

Skills:

Nachtritters
✦Armor Proficiency
1. Character can wear heavy armor [3]
2. No movement speed penalty [3]
3. Immunity to critical attacks [5]
✦Rider
Character is trained in riding [3]
✦Dual Blade Mastery
1. Character uses one one-handed sword in each hand [1]
2. Additional attack for each weapon [3]
3. Character can parry melee attacks (melee, spending block points) [3]
✦Night Blade
1. Character's attacks deal +75% darkness damage [4]
2. Character's attacks have a 5% chance to deal lethal damage to the opponent [4]
3. Character can attack from a distance (10) spending 50 energy units, all damage is converted to dark [4]
✦Shadow Dweller
1. Character can use stealth [1]
2. Character dissolves into shadows and appears behind a chosen opponent, then attacks them (deals fivefold damage if the opponent fails an observation check against stealth), range: entire map, requires line of sight, cost: 50 energy units [5]
✦Duelist
Evasion, accuracy, and damage to the opponent in a 1-on-1 fight are twice as high, while damage taken is twice as low [5]


Combat Training
✦Dexterity
+3% health for each unit of endurance [3]
+2% accuracy for each unit of perception, +2% accuracy for each unit of agility [2]
+2% initiative for each unit of perception, intelligence, and endurance [2]
✦Mastery
+30% to accuracy and evasion when using the chosen weapon type [3] (dual blades)


Mercenary
✦Toughness
+(power+stamina/3)% health [3]
✦Partner
Additional character created by GM; travels with the player as long as their interests align; partner uses the wheel of fate [3]


Specialization

1 point remaining.

Inventory: "Mist" black Nachtritter cloak, "Mountain" armor, "Loyalty" helmet, "Manticore" sword, "Leech" sword, money, a couple of heals, and R.A. Kosto's bracelet.



Claudius Bernhard


Strength: 1
Endurance: 10
Agility: 4
Perception: 1
Speed: 1
Intelligence: 12
Spirit: 7
Faith: 0
Charisma: -2
Beauty: -1

Date of birth: December, 704
✦Lyra Constellation
Experience gained increased by 0.5, +35% magic power.
✦Empress Constellation
+2 Intelligence, +1 Beauty, +20% magic power, +30% magic energy, regeneration of 5% magic energy per turn (only in combat, once per phase), +15% water, +30% water efficiency.

Origin:
✦Aster
-2 Strength, -2 Beauty, -2 Charisma, +3 Spirit, +3 Agility, +50% Will, +50% Evasion.

Skills:

Earth Magic
✦Lord of Earth
+0.5% physical damage defense for each unit of magic power (limit: 35%), +1% magic power for each unit of endurance (3)
✦Stone Skin
The first attack on the caster per battle deals no damage, activated before the start of combat (3)
✦Shell
Reduces physical damage received by the character by (magic power/3)% (4)


Nature Magic
✦Gripping Roots
Immobilizes opponents in an area of 1+1 until they pass a stamina check against the caster's magic power (2)

Inventory: Aster desert armor (not heavy), broken rusty sword entwined with a vine (primarily used as a mini-staff), wallet with coins and a dried flower, Anthea's medallion, tattered white cloak used as a scarf-turban, book on plants.
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Be strong. Believe