Skip to content

Posts from Step-by-step reality. Auto-translated

No ratings yet — be the first to rate!
Open
~~
9 voters
Single choice Public votes
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
#31
Auto-translated
But generally, my main argument is that when it's YOUR TURN in the game, you don't have to worry about anything. Maybe this isn't the case everywhere, but mostly you can calmly plan, knowing that suddenly nothing bad will happen, except perhaps if the power goes out at home. And that's always been super boring for me.
The opponent will teleport directly to your capital using a portal. Or, if we move away from the heroes, your army will be surrounded by a hidden enemy squad. Or the casting of a global spell will be completed, which will drastically change the situation on the map.
User Avatar
#32
Auto-translated
I agree. Even if that's the case, you can still calmly get up from the table, make yourself some tea, do some stretching, gather your thoughts, and finish the ambush/other event, etc. There's no adrenaline rush. Unless there's a timer for each turn, or something similar.

Whatever
User Avatar
#33
Auto-translated
In TBS games, it often happens that whoever goes first dominates and even wins easily, simply because they were faster in researching, building a structure/unit, or capturing a valuable location. In other words, the reaction time factor, which some dislike but can be easily improved to a minimally acceptable level by even a complete beginner in just a few games by memorizing a couple of hotkeys, is replaced by a completely unfair distribution that cannot be countered at all. And if it's a civilization with simultaneous turns and you're at war, then everything again comes down to reaction time – who moves their units faster, but unlike in RTS games, this is implemented in a very crude and unbalanced way, like a monstrous workaround.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#34
Auto-translated
Adrenaline is usually not experienced through strategy games, or even games in general.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
User Avatar
#35
Auto-translated
What do you think?
Fortress.

Personally, I don't like the pace in RTS games. I don't like rushing around (with the mouse?) to build something here, a mine there, hire units, oh no, the computer is already rushing, what's going on. In general, competing with the computer in the speed of decision-making is a losing battle. And even more so with all sorts of Koreans online.
And the relative linearity of what's happening is also a minus.
 

К А
Стикеры GBF в Telegram
User Avatar
#37
Auto-translated
how can you relax and have a cup of tea when you're making someone else wait?

If I want faster gameplay, I'll play online shooters and Dota B)

Be strong. Believe
User Avatar
#38
Auto-translated
There's no adrenaline rush.
And it's not needed there; the essence of the genre lies in something else. But the lack of adrenaline doesn't prevent you from worrying about certain things. Just like in some drama, you worry about the hero not because a group of bandits jumps out of the bushes and an action scene begins.
User Avatar
#39
Auto-translated
Actually, if I play an RTS, it has to have a pause function. I don't remember how often that's missing, but in SpellForce 3, there was no pause, and I quit. Rise of Legends had it (along with a relatively relaxed pace overall), and I completed it.
The gameplay style is like this: pause, give commands, unpause, wait a bit. Repeat, repeat, repeat.
But it's essentially an imitation of a TBS game. In other words, it would be simpler if it were turn-based from the start.
 

К А
Стикеры GBF в Telegram
User Avatar
#40
Auto-translated
Just like in a drama, you don't worry about the hero because a group of bandits jumps out of the bushes and an action scene begins.
You start to worry with adrenaline if the group of bandits jumps out of the bushes not at the hero, but at his girlfriend, and an action scene begins with them.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

User Avatar
#42
Auto-translated
I remember the adrenaline rush I used to get when I played on the computer as a kid, even though I wasn't allowed to, and then suddenly my parents would come home from work and start rattling the key in the lock.
My sword, my trusted ally, unphased by my aspect.
In reply to Happy Life
User Avatar
#43
Auto-translated
Morning
I remember the adrenaline rush when I was a kid, playing on the computer while it was forbidden, and suddenly my parents would return from work and start rattling the key in the lock.

:smile54:

Be strong. Believe
User Avatar
#44
Auto-translated
Adrenaline is usually not sought through strategy games, or games in general.
Regarding adrenaline, it wasn't meant as the primary goal. Otherwise, you're talking as if I need to go skydiving (without a parachute).
compete with the computer
Computers are not necessary.
And even less so with various Koreans online.
You won't encounter Koreans unless you want to.
how can you calmly step away and drink tea when you're making another person wait?

if I want speed, I'll go to online shooters and DotA B)
It's easy; he'll make you wait in your place.
Shooters and mobs are not for me.
But the lack of adrenaline doesn't prevent worrying about certain things.
I've never worried while playing TBS games :|
Although, if battles in expansions are considered, but that's different.
you can pause
:mad: especially when the gameplay itself starts to be tailored to the presence of a pause, to the point where you physically cannot play adequately without it.
I remember feeling adrenaline when I was a kid, playing on the computer, and it was forbidden, and suddenly my parents returned from work and started rattling the key in the lock.
:smile54: x2

Whatever
User Avatar
#45
Auto-translated
battles in the expansions
And here's the real reason for the dislike of the genre...
User Avatar
#46
Auto-translated
I've never felt nervous while playing Heroes of Might and Magic.
You just haven't played in online Heroes tournaments among players who like to chat a lot.

Be strong. Believe