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Step-by-step reality.

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#31
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But generally, my main argument is that when it's YOUR TURN in the game, you don't have to worry about anything. Maybe this isn't the case everywhere, but mostly you can calmly plan, knowing that suddenly nothing bad will happen, except perhaps if the power goes out at home. And that's always been super boring for me.
The opponent will teleport directly to your capital using a portal. Or, if we move away from the heroes, your army will be surrounded by a hidden enemy squad. Or the casting of a global spell will be completed, which will drastically change the situation on the map.