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Posts from Walkthroughs for custom maps.

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In reply to scars of reality
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scars of reality
I never claimed it was easier. I just gave it as an example that, in order to defeat the Pope without trickery, I had to use the abilities of the Scorpius. The speedrun masters who posted above will confirm that if the task is to defeat a serious opponent with a small army, it is often impossible to do without using creature abilities. But I also didn't claim that he completed this battle exactly that way.

On the other hand, hit-and-run tactics or luring the enemy onto a tile takes time. And if a person is speedrunning, especially at such a pace, then every movement point of every hero is worth its weight in gold. Hit-and-run tactics will also cost a huge amount of money, even with diplomatic artifacts, and at this stage, he probably didn't have many of them.

If we knew what troops he had at that moment, we could make some assumptions. But as it is, it's all just speculation.


If we're talking about Richard Chen's speedrun of the Xiedu map, he posted individual battles. In almost all cases, he has one main stack - snipers. All other creatures are used situationally. Usually, this is 1-2-3 stacks of archers with 2-3-5 units each, a mage, a Pegasus, an Archdevil, etc. But there is only one main stack. And Richard Chen used hit-and-run tactics in one of the final battles to burn down the Titans with dragons.
In reply to kolotok
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kolotok
if we're talking about a speedrun of Richard Chen's Xiedu map
To be honest, I have no idea whose playthrough we're talking about. I was just making a guess about what might have been used in that battle. But it's clear that snipers are the main offensive force. A more important question is how many he could have had at that time.

And again, returning to the possibility of using hit-and-run tactics in that battle. If I understand correctly, just a few days before this battle, we get Jelu, and therefore the ability to convert archers into snipers. And this requires a significant amount of money. For example, I didn't have enough money for this procedure, and I even had to sell a few thousand skeletons to accumulate enough gold. There was no money left for hit-and-run tactics. Although, perhaps he found a treasure somewhere before the battle or sold all his other troops to upgrade the archers and get hit-and-run. Who knows.

If ArtemmYA does find comprehensive information about how that battle was played in such a strict speedrun, I hope he will share it with us. ;)
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We're talking about an even faster playthrough than Richard Chen's. And there are no money problems. As soon as Jelu appears, we already have a Stronghold. And there, Death Knights with Liches are the first candidates for sacrifice :D
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scars of reality, A Pope without a trickster is quite challenging. Only Neela at the very end will be more difficult to defeat in one go.
In reply to АртеммЯ
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ArtemmYa
We're talking about an even faster playthrough than Richard Chen's. And money isn't an issue. As soon as Jelu appears, we already have a Stronghold. And there, Death Knights with Liches are the first candidates for sacrifice :D
How can a Stronghold give a lot of money? You can only sell unnecessary troops there, but that won't give you that much money. Large sums of gold usually come from treasure chests.
In reply to Marlo_Stanfield
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Marlo_Stanfield
scars of reality, The Pope without tricks is tough. Only Neela at the very end will be more difficult to beat in one go.
No, that battle is actually quite ugly. It's pure grinding. I don't like such battles, but without much experience, sometimes I don't see another way. Either use tricks (by eliminating archers) or just sit and wait for the abilities to trigger many times in a row. I wasted an entire evening on this battle.

I actually managed to win about 3 times (2 times with losses) and was close to winning several times, but either I would stumble or his morale would drop, and that's it.

At first, I played with the Spirit of Despair and just waited for the abilities to trigger. Once I won and even recorded the battle, but then I went to watch what was recorded and forgot to save. :D I had to replay. But then I upgraded morale, removed the Spirit of Despair, and with morale, things went much easier. Even if only two out of three abilities triggered in the first round, thanks to morale, there were still chances of winning.

Added 10 minutes ago
kolotok
this street, this house
https://www.youtube.com/watch?v=uHb1Cqtz0O4
This is not quite it. He meant a different battle and a different Walkthrough, something much faster than this. And this is the battle with the Pope that I was talking about. But still, thank you. Even though it's not exactly what I was looking for, it was interesting to watch how experienced players play.
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kolotok
This is the street, this is the house
https://www.youtube.com/watch?v=uHb1Cqtz0O4
I wrote about a different battle earlier. In my opinion, if you're speedrunning, it's very difficult to kill the orange hero with blue heroes, 300 Arch Titans, and Djinns with Sorcerers. This is my first playthrough, and it took me 11 months and several weeks (4-5 attempts) to kill Papa. It went very easily. I used a specialist in ranged attacks. We equip everything for attack (around 59). There were 3 stacks of 20+ Arch Titans, about 10 blue heroes, 5+ sharpshooters, about 100 monks, and 300+ titans. We gather morale on the map, and use Arch Titans and blue heroes to lock down the archers. And that's it, it requires very little luck. I immediately slow them down. We press "wait" four times in a row (with the blue heroes and Arch Titans), then attack with a Titan (if there's morale, we attack different stacks of monks). The computer will cast antimagic on the Archangel in 99 percent of cases and raise a warrior. Then we need morale (or a Titan to act twice, or a sharpshooter or monk – it depends on luck and morale, or fear). We need to almost eliminate the monks, as they deal insane damage. If we pressed "wait," the remaining archers will attack our blue hero. In the second round, we buff prayer (oh yes, we don't equip the amulet of blindness, it's easier this way). We attack anyone, but not the Arch Titan. And then, depending on the situation, the Arch Titan destroys our blue heroes, and another hero reaches and destroys another Archangel (the computer casts stone skin, prayer, or healing, which isn't very important). Two stacks of Arch Titans remain. We use them to resurrect the Arch Titan and blue hero. We finish off the rest, and then only the Arch Titan remains. He always starts summoning sharpshooters and attacking our defensive stacks. We raise someone who was defeated through restoration; the Titan deals good damage to the Arch Titan. Then the computer casts blindness on the monk, and so on. Everything comes down to us casting healing, and the archers will destroy the Arch Titan in one round. We leave (I had 1 monk left, which still deals a lot of damage, and 2 sharpshooters). If we increase earth resistance, he starts spamming elementals. And we raise our army. I lost about 5 blue heroes and 20 Arch Titans. I didn't replay, it's a minor thing. Oh yes, if you leave the monks for later, there will be 100+ of them, and we won't be able to reduce their numbers to the minimum value. There will definitely be a sacrifice, and we'll have to restart. Thank you to those who read this. The battle is in my head; I don't have screenshots, and I understand that it will be difficult to imagine what and how.
In reply to scars of reality
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ArtemmYa
I'm most interested in a battle against an orange player with 300 archers, 300 titans, 800 djinn, 900 wizards, and a few azure dragons as a bonus.

Looks like this is it. The screenshots show the ransom price and how much money is left. At the end, I also added a screenshot of the amount of money before the battle with the hydra.
In reply to LordL
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LordL
How can a city give a lot of money? You can only sell unnecessary troops there, but that won't give you that much money. Large sums of gold usually come from treasure chests.
200 Death Knights and 300 healers – that's enough money to buy archers and then immediately turn them into snipers.
wenwell
Looks like this is it. The screenshots show the ransom price and how much money is left. At the end, I also added a screenshot of the amount of money before the battle with the heroes.
I just tried it out. And it was probably foolish to expect that, at this stage of the game, the battle could somehow be won.
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From "The Lord of the Rings" to "Game of Thrones" - 10 cool user-created maps for Heroes of Might and Magic III
Experienced players won't find anything new here, but it might be interesting for others.
But the main point is not this, but the website where the review was published.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to wenwell
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wenwell
I think this is it. The screenshots show the ransom price and how much money is left. At the end, I also added a screenshot with the amount of money before the start of the Archons.
Hi. Please enlighten a newbie: how can you defeat 60 Archons in one round? :D

https://i.imgur.com/r1yOgTi.jpg
In reply to scars of reality
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scars of reality
How can you destroy 60 Archons in a single round? :D

The blue faction destroyed their own, the main thing is to position the troops correctly. It's a pretty effective way to deal with such a powerful enemy.
In reply to wenwell
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wenwell
The blue-colored units destroyed their own, the main thing is to position the troops correctly.
Understood, thanks. I had to use this tactic in anti-magic garrisons with dragons or phoenixes, but in battles against heroes, I don't even remember if I used anything similar. I rarely use hit-and-run tactics; in battles, I mostly charge like a bulldozer, trying to eliminate the enemy with my own forces.
In reply to Marmot
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Marmot
From "The Lord of the Rings" to "Game of Thrones" - 10 cool user-made maps for Heroes of Might and Magic III
For experienced players, there's nothing new, but it might be interesting for others.
But the main thing is not this, but the website where the review was published.
Hmm, an interesting selection of maps. While the presence of xiedu and metataxera in the list isn't surprising, as their maps have been popular for a long time, the inclusion of "Jedy Strikes Back" was unexpected; this map is likely unfamiliar to even 5% of Heroes players who play custom maps.

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