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Personally, I don't see any rules in Heroes that say you can't redo your turn if the opponent loads an autosave. It only mentions redoing a turn during a battle in case of a disconnection (game crash).
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Personally, I don't see any rules in Heroes that say you can't redo your turn if the opponent loads an autosave. It only mentions redoing a turn during a battle in case of a disconnection (game crash).
Personally, I didn't find any rules in the HotA guidelines that prohibit replaying your turn after the opponent loads an autosave. The rules only mention replaying a turn during a battle in case of a disconnection (game crash).
As for skipping a turn, everything was done under the control of Yar (the organizer), since he didn't stop the game or force Goma to replay the turn differently, it means it was done correctly.
"loading a battle save doesn't fix the crash at the end of the turn."
Do you always redo your turn differently in case of a disconnect, if you didn't like the turn for some reason?
no, it all happened very quickly, I didn't immediately understand what happened, at the 14th hour of the stream)
repeat your moves as accurately as possible
at the 14th hour of the stream)
the game crashed at 111 after the end of the turn .... could not repeat all the moves
Instead of clarifying the rules, are you trying to take it out on the players?
I wrote this in a completely different context. People who write about the rules of fair play didn't even bother to read what fair play means. And the organizers should sometimes monitor the rules and periodically update them to reflect current realities; even the constitution has been changed :smile07:
And regarding "didn't like it," it's better to ask Zhopa. He had a game crash on СНГ at turn 111 after the blue player's turn ended, and he found Alamar after loading the red player's battle save. Even the great Zhopa couldn't repeat all the moves exactly as he did the first time (and I'm not talking about Alamar here), although the commentators noted this.
Everyone strives to play fairly, as they understand it; no one cheats on purpose, especially when the game is being streamed and an organizer is watching. And saying that someone deliberately crashed the game because they didn't like the move is complete nonsense.
For some reason, the viewers are still upset about it...
Wishes for individual streamers:
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- Twaryna - slightly adjust the templating system in favor of Alexander so that he doesn't get too absorbed in the cards Kappa
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But you guys are getting spoiled with your wishes:)
For example, in Civilization 5 and 6, all games are free-for-all, and here's a typical situation in Civ 5: a player writes to a neighbor, "I'm being attacked, lend me some money, I'll pay it back right away" (even though no one is attacking). The neighbor gives him money. The player upgrades his troops and attacks that neighbor who gave him the money and defeats him. Profit – he defeated the neighbor and now no one needs to be paid back. And after that, the arguing begins.
I already want to see something like this in Heroes :D
If you call a respected player an "asshole," then how should I call you? Just thinking out loud... For now, it's just a warning; I'll start punishing such behavior in the future, no offense.
Regarding Shopa. As a normal player, he immediately wrote in the chat that Alamar had arrived for him.
Example of a question for which I have not found a definitive answer in the fair play rules: "Is it allowed, while repeating a move 'as accurately as possible', to move 1-2 tiles further if a hero with more movement points arrives, for the purpose of scouting or any other purpose?"
Or what to do in the opposite situation, if a hero with fewer movement points arrives and it is not possible to bring the army in the chain to the main hero, causing the main hero to step back and be unable to remain in the same position as before the disconnect? This could make it impossible to position for the opponent's attack. Is this considered an accurate repetition of the move?
Or what to do in the opposite situation, if a hero with fewer movement points arrives and it is not possible to bring the army in formation to the main hero, so the main hero moves back and cannot be in the same position as before the disconnection? This can lead to the inability to position oneself for an attack by the opponent. Is this considered the most accurate repetition of the turn?
If it comes to deciding the fate of the game, then load as many times as necessary and repeat the turn as many times as necessary until a situation acceptable from the judges' point of view is achieved.
I wrote specific examples precisely for the sake of discussion, to understand how important this is and whether it is possible to play this way. Judging by the fact that Shopa did it this way and the judges did not stop the game at turn 111, it means that this is permissible and is considered an "approximate repetition of the turn." Or is this still an oversight by the judges, and it is not allowed? My suggestion is to add to the rules a description of the actions of players in the event of a disconnection without an observer.
Do you always redo your turn in case of a disconnect, if you didn't like the turn for some reason?
For example, I can't immediately recall the exact sequence in which the heroes left the castle.
Well, here's a rough answer to your question, something like that...