Or what to do in the opposite situation, if a hero with fewer movement points arrives and it is not possible to bring the army in formation to the main hero, so the main hero moves back and cannot be in the same position as before the disconnection? This can lead to the inability to position oneself for an attack by the opponent. Is this considered the most accurate repetition of the turn?
The fact that the rules regarding disconnections were last edited in 2014 speaks volumes. Of course, the rules need to be constantly refined, and the precedents that arise are precisely the reason to refine them.
Added 4 minutes later
If it comes to deciding the fate of the game, then load as many times as necessary and repeat the turn as many times as necessary until a situation acceptable from the judges' point of view is achieved.
I wrote specific examples precisely for the sake of discussion, to understand how important this is and whether it is possible to play this way. Judging by the fact that Shopa did it this way and the judges did not stop the game at turn 111, it means that this is permissible and is considered an "approximate repetition of the turn." Or is this still an oversight by the judges, and it is not allowed? My suggestion is to add to the rules a description of the actions of players in the event of a disconnection without an observer.