Posts from A city with different models.
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Well, on a specific map, you can simply create a copy of the file for the desired town (AdvMapTownShared), and in this copy (also by copying), change the TownExterior parameter – this parameter controls the appearance of the town on the map.
why only on towns?
I just checked, I used this method to make a copy of an Elven town and gave it the model of a Royal Mausoleum (I didn't fix the tiles, just for testing).
Unfortunately, I can't use this town as a full-fledged one; when I try to enter it, the hero just stands there (in the place where the icon should appear for the hero to follow into the town, a gray castle icon appears). When I try to attack its garrison, the game crashes.
Can you tell me what the problem is?
for some reason, the Combat parameter disappears from the castle, causing a crash when attacking; it needs to be set back.
Hmm, I can only assume that the problem lies in the Gates parameter, which is also configured in TownExterior and is responsible for the position of the "entrance" to the city. It is likely firmly linked to the main city model and does not work for the new one. But I can't say for sure, I advise you to ask people who made new models for cities, for example, zahar0z or fktifzobr@mail.ru
Added 27 minutes later
for some reason, the Combat parameter disappears for the Castle, which causes the game to crash when attacking; it needs to be set back
