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Posts from A city with different models.

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6 years ago
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Hello. Could you please tell me if it’s possible to make the same town have different models on a specific map?
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6 years ago
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I only know that it's possible; modders have tinkered with it. But I can't tell you exactly how it's done. Maybe Zakhar knows.
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6 years ago
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Well, for a specific map, you can simply create a copy of the file for the desired town (AdvMapTownShared), and in this copy (also by copying), change the TownExterior parameter – this parameter controls the appearance of the town on the map.
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6 years ago
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Gerter
Well, on a specific map, you can simply create a copy of the file for the desired town (AdvMapTownShared), and in this copy (also by copying), change the TownExterior parameter – this parameter controls the appearance of the town on the map.
In the Exterior parameter, you can only change the appearance of the town to other towns, and not to any object.
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6 years ago
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why only on cities?
I just checked, and using this method, I made a copy of an Elven city and gave it the model of a Royal Mausoleum (I didn't fix the tiles, just for testing).
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6 years ago
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Gerter
why only on towns?
I just checked, I used this method to make a copy of an Elven town and gave it the model of a Royal Mausoleum (I didn't fix the tiles, just for testing).
Yes, you are right, it is possible; I was wrong.
Unfortunately, I can't use this town as a full-fledged one; when I try to enter it, the hero just stands there (in the place where the icon should appear for the hero to follow into the town, a gray castle icon appears). When I try to attack its garrison, the game crashes.
Can you tell me what the problem is?
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6 years ago
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For some reason, the Combat parameter disappears from the castle, which causes the game to crash when attacking. You need to set it back.
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6 years ago
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Gerter
for some reason, the Combat parameter disappears from the castle, causing a crash when attacking; it needs to be set back.
Yes, it does disappear. I set it back, and it works now, but I still can't enter the town; the marker still doesn't appear, but I can exit and teleport into it as usual.
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6 years ago
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Hmm, I can only assume that the issue lies with the Gates parameter, which is also configured in TownExterior and controls the position of the "entrance" to the town. It is likely strongly linked to the main town model and doesn't work for the new one. But I can't say for sure, I suggest asking people who created new models for towns, for example, zahar0z or fktifzobr@mail.ru.
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6 years ago
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Gerter
Hmm, I can only assume that the problem lies in the Gates parameter, which is also configured in TownExterior and is responsible for the position of the "entrance" to the city. It is likely firmly linked to the main city model and does not work for the new one. But I can't say for sure, I advise you to ask people who made new models for cities, for example, zahar0z or fktifzobr@mail.ru
Yes, the problem was in the Gates parameter. It also reset to zero, just like Combat. It's good that the model I needed had its own parameters, and I set them, after which everything started working, thank you very much for your help. :)

Added 27 minutes later
Gerter
for some reason, the Combat parameter disappears for the Castle, which causes the game to crash when attacking; it needs to be set back
By the way, the game crashes because a fort is built in the city. Without a fort built in the city, everything works as usual

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