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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

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Is there a way to play simultaneously without the AI's aggressiveness bug, while still maintaining the AI's battle identity?
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Please tell me if the latest versions of the mod include the ability to switch between cities using the arrow keys. I looked in the tweaks, and there is a tweak for this in the description, but it's not in the launcher.
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During Dandy’s stream, I saw a sped-up animation for battles. I found a way to defend the first Castle in the Lord of the Rings 4.0 map, but without the sped-up animation, I won’t be able to finish it before I retire. Searching didn’t help, and I couldn’t find the executable with the fast animation myself. If anyone has it, please share it.
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In reply to jtee
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jtee
During a stream by Dandy, I saw accelerated battle animations. I found a way to defend the first Castle on the Lord of the Rings 4.0 map, but without accelerated animation, I won't make it before retirement. Searching didn't help; I couldn't find an executable with fast animations myself. If anyone has one, please share it.
This is turbo animation from the SoD_SP plugin.
You can download it at this link (the author's GitHub page).

UPD
There is a topic about this plugin on the forum: SoD_SP Plugin
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jtee
During Dandy’s stream, I saw an accelerated animation for battles. I found a way to defend the first Castle on the Lord of the Rings 4.0 map, but without the accelerated animation, I won't make it before retirement. Searching didn't help; I couldn't find the executable with fast animations myself. If anyone has it, please share it.
People are still using this online: this. You just need to replace the .exe file
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HDM RC94. The game constantly crashes on different maps. This happens for my friends as well.
The log is in the VK group, but the author never responds there.
Is there anything that can be done about this?
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Please tell me, is it possible to disable the interruption of simultaneous turns when players attack each other? And if not, is there a way to modify the game to allow this?
Thank you!
In reply to Cruzex
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Cruzex
Could you please tell me if it's possible to disable the interruption of simultaneous turns when players attack each other? And if not, is there a way to modify this?
Thank you!
There's no point in doing that; Heroes is a turn-based strategy game, and the whole idea of simultaneous turns is that players can take turns at the same time until a meeting is possible. But there's another problem: sometimes, simultaneous turns start to get interrupted in the early turns, even when both players haven't even left their starting areas, and a meeting is impossible. At the same time, if you load an auto-save and extend the simultaneous turns, they usually get interrupted again on the same turn.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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Sir Davos Seaworth
This doesn't make any sense; Heroes is a turn-based strategy game, and the whole idea of HotA is that players can take turns simultaneously until a meeting is possible. But there's another problem: sometimes HotA starts interrupting in the early turns, even when both players haven't even left their starting areas, and a meeting is impossible. At the same time, if you load an auto-save and extend the HotA, they usually interrupt again on the same turn.
I don't quite understand how you connect my question to the turn-based nature of the game. The fact that this option doesn't exist makes playing the game with more than two or three players pointless, as it takes too much time.
Heroes 5 is a good example – HotA works in parallel in real-time.
Moreover, even in Hota, in online mode, you can see your ally's turns in real-time.
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Cruzex
I don't quite understand how you connect my question to the turn-based nature of strategy games. The lack of this option makes playing the game with more than two or three players pointless, as it takes too much time.
Heroes 5 is a prime example – AI players operate in parallel in real-time.
Moreover, even in HotA, in online mode, you can see your ally's turn in real-time.
Let me try to explain how I understand it.
When players take simultaneous turns and press the "end turn" button, they send data packets to each other containing their moves. That is, a simultaneous turn is a conditional concept; at the program level, there is no actual simultaneous turn – this is related to the game's original code.
In other words, we have a pseudo-simultaneous turn. And the interruption of the AI turn occurs precisely when inconsistencies appear in the data packets: this can be either an encounter or an intersection of hero paths, and other factors that are taken into account when "comparing data packets" (an example of such an inconsistency is that one player has already ended their turn and picked up a chest, but their opponent has not yet picked up this chest and may pick it up on that day, since the map update occurs at the moment of mutual turn transfer, as a result, the same chest is picked up twice – and this is an inconsistency, so the AI turn is interrupted, and the opponent has to redo their turn).
Can this be fixed? You can try it in your spare time – even in its current form, developing the AI turn is a complex and time-consuming process. It's not like sending data packets every millisecond... After all, this is not a real-time strategy game, but a game with a different original engine...
As for seeing your ally's turn, it's as if it's also our turn; that's why we're allies: we can't attack each other.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to Белендор
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Belendor
Please tell me if the latest versions of the mod allow switching between cities using the arrow keys?
I looked in the tweaks, and there is such a tweak in the description, but it's not in the launcher.
Hello! I am interested in the same question. I haven't played in the HD mod for a long time. After the automatic update to version 5000290, the up and down keys stopped switching cities. How can I fix this?

Added 11 minutes later
ieroglif06
Hello! I am interested in the same question. I haven't played in the HD mod for a long time. After the automatic update to version 5000290, the up and down keys stopped switching cities. How can I fix this?
The issue is resolved. Rolling back to version *4207201 made the keys work again.
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As part of the HD mod, I suggest disabling this annoying window:

// disable the tactical message window at the beginning of the battle
_PI->WriteHexPatch(0x462D98, "EB 30 90 90 90 90"); // 0x462D98 JMP SHORT 0x462DCA



2. Hero recruitment option:
a) When digging up heroes, you often need to dig up an already leveled-up hero, so I suggest adding the text "level N" to the tavern dialogue.
b) If the hero's portrait is set in the editor, the hero recruitment shows the wrong portrait. The correct way to get the portrait is: o_HeroInfo[hero->pic].hps_name. And here, hero->pic may have a number different from the number of the current hero, and it stores the ID of the portrait (either the default one or the one set in the editor).

3. I would really like the HD version to include a tweak for the number of battle tracks. So that you can adjust their number yourself.

There are very, very few (only 4) tracks. And it is not easy to manage this because HD replaces this function in its code.

Скачать HoMM3 ERA 2.8.3 (Repack: Rus & HD)
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@baratorch

Requesting a checkbox with the most optimal settings for the ND functionality in Heroes of Might and Magic, specifically for the "In the Wake of Gods" expansion.
Honestly, I don't have the energy to read and understand all these tweaks. Endless updates, improvements, and other extensions over the past few years.
I just want to check a box and know that when I launch the game, it will run in the most compatible mode with the lowest chance of crashing.

(It's not just for me, but I think it would be helpful for others too).
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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The latest update frequently crashes at the beginning of a new day when playing against the AI.
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The author is probably already aware, but just in case, I'm writing that the latest updates, RC27 and RC28, have broken the Verok mode. The game simply doesn't launch and displays an error. Everyone had to switch to GDI.

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