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At any point in the game, you can open the SoD_SP options settings window (F12) and the color settings window (Ctrl + F12). The settings are also available by editing the text file "SoD_SP.ini", which is located in the mod folder. The mod is available in 5 languages. Russian language: to set up the Russian language after installation, open the file "SoD_SP.ini", which is located in the folder "Your_Heroes3_Directory\_HD3_Data\Packs\SoD_SP" and edit the tweak SoD_SPLanguage = 1 (1 = Russian language)
Functionality:
Adventure Map: - ability to create quick saves (hotkey: F9) and quickly launch the game loading dialog (hotkey: Shift + F9). The latter is also possible from a battle; - ability to disable creature weeks and months, as well as the month of plague - display of dynamically calculated parameters in the descriptions of some spells (also available in battle) - set a separator when displaying resources in the form of a comma between every three digits to improve readability. And when there is not enough space to display, the prefixes "k" and "M" will be used to indicate thousands and millions - quick upgrade of creatures in the city by clicking the left mouse button + "A" on the unit/hero image - underground gates and monoliths are now visible in the "View Land" and "View Air" spells - "Find Me" option: search for items on the Adventure Map (Ctrl + F) [only for SoD] - ability to open / hide local events in the "Find Me" dialog box - ability to view spells in the Mage Guild by a hero who does not have a spellbook - added a tooltip about the distance to the object under the cursor (with the ALT button held down) - display of coordinates under the cursor in the format (x, y, z) - ability to see the movement of enemy heroes on the minimap during their turn - the map can now have more than 255 garrisons and mines
In Battle: - added a panel for the sequence of creature turns (initiative) [beta] Important!!! The game resolution horizontally must be at least 1076 px. - ability to configure "quick spellcasting" (hotkeys: 1-2 -...- 9-0), as well as assign a target(s) for non-mass spells (hotkeys: Shift + 1 /.../ Shift + 0) - added a panel for accessing "quick spells" (to the right of the battle window) - ability to change mouse behavior when right-clicking on an enemy stack in battle (the unit view window does not close when the right mouse button is released) - numerical display of the magnitude of morale and luck and the duration of spells in the unit view window - ability to put all units in a defensive position in the current round with one key combination (Ctrl + Z). Each unit is automatically placed in defense only when it receives its turn - extended view of all applied spells on a unit (Alt + RMB) - available mode of very fast playback of animations of movement, attack, shooting, etc.
In Battle (in the information log): - display of the possible number of killed creatures when showing the possible damage - display of the number of destroyed creatures on a single target when casting a spell, or how many will be restored/resurrected - display of the remaining health of the current unit in the stack - display of the stack position (hex) - display of the ordinal number in the turn order table (initiative) - the user can customize the text color (Ctrl + F12)
Reversal of HD+ fixes. Ability to restore the original: - placement of combat obstacles - RNG (random number generator) - distribution of neutral monsters in battle - behavior of the Berserk spell
Game bug fixes
General fixes: - ability to use 65,535 objects instead of 32,767 - added a working "Cancel" button in the Arena message - fixed a bug that allowed you to repeatedly visit local events - fixed a rare occurrence of an unavailable hero in the tavern - fixed incorrect calculation of damage bonuses for Ballista Towers - added prevention of overflow of primary skills, creatures and resources - fixed the "nwczion" cheat - Thieves now use the correct sounds in battle - F1 no longer opens the help menu - added additional checks in the calculation of the maximum movement reserve of heroes. The movement reserve is correctly updated when the player receives their turn - fixed a bug with the disappearance of an upgraded neutral monster unit after the battle - fixed a bug that allowed you to get infinite movement points using the Admiral's Hat, as well as the lack of recalculation of movement points when a hero flees on water - The Lighthouse in the Castle now gives a bonus only to the heroes of its owner - fixed a bug with the destruction of units by the Earthquake spell - fixed the description of the Fairy Dragon spell button - having more than 48 Huts of the Seer on the map does not cause a critical game crash - fixed a problem with the rendering of horizontal stripes when scrolling using the arrow keys - the separation of quick army units (HD mod feature) now does not affect units with a negative number of creatures - fixed an error in the incorrect binding of combat obstacles
AI fixes: - fixed a very rare case of the AI falling into an infinite loop when resurrecting creatures - fixed a bug where the AI could attack with a hero without creatures - fixed the ability of the AI to use the Town Portal on the Wasted Lands - fixed the ability of the AI to use Fly without having the spell - fixed a game freeze when the AI has a huge army - fixed a bug where the AI with a huge army could lose battles to very weak opponents - fixed a rare separation of units into zeros when initializing a battle - various AI teleports are no longer displayed if the "Do not show enemy hero movements" option is enabled - fixed an error where the Necromancer AI always received only 1 skeleton after winning
rebellious
Here, almost only online players live, that is, they always play online. They won't even peek in and try it out out of curiosity.:smile01:
rebellious, have you read the "Walkthrough of author's maps" thread recently? This plugin is used very extensively there.
Besides, it implements "initiative" (dialogue of turn order). At least for that, it's worth checking out the mod.
wessonsm
8 years ago
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Interesting plugin.
But why did the author completely remove the multiplayer feature?
It's understandable that you can't play online with individual settings for each player, but at least the hotseat mode could have been left in.
And the empty space where the button used to be looks ugly.
Added 23 minutes later rebellious
Almost only online players hang out here, meaning they always play online.
They won't even bother to take a look and try it out out of curiosity:smile01:
[igrik]
rebellious, have you read the "Walkthrough of author's maps" thread recently? This plugin is used extensively there.
Perhaps, it was meant that the topic about the HD mod is somehow placed in "Tournaments for Heroes 3 - ONLINE".
It's easier to find it through Google than directly on the website.
rebellious, have you read the "Walkthrough of custom maps" thread recently? This plugin is used extensively there.
I haven't looked at the single-player mode in so long, I can't even remember when. And even then, it was on HotA. I wonder if this plugin is used throughout the entire game (since there are still some offline players who have reservations)? It has quite a few features, even a lot. But it's not applicable in online mode. It's only useful for educational purposes. Although in a related thread (they should be merged), it is mentioned that the author is passing the code to Baratortch, and it is possible that many of these features will be implemented in the online version.
However, some questions have arisen.
Cancellation of HD+ fixes. The ability to restore the original: - placement of combat obstacles - RNG (random number generator) - distribution of neutral monsters in battle
What HD+ fixes are being referred to (especially regarding RMG, and by the way, there's a typo there)? And what is this
- the ability to use 65,535 objects instead of 32,767
about? I couldn't find a Russian description of everything. But someone did make a translation. Here's another enthusiast modder who has been quietly working on something, and no one really knows about it
Here's another modder quietly working on something, and nobody really knew about it.
But that's not the case: if you follow the link to the HeroesCommunity website, you'll see that the topic was created on August 18, 2017, and the discussion has already spanned 9 pages. And the development is being carried out in close collaboration with the player community. The only thing that's true is that online players don't know about the plugin, as it's only for offline use. But for playing single-player maps, it's becoming increasingly valuable.
What amendments from HD+ are you referring to (especially regarding RMG, and by the way, there's a typo there)?
There is no mistake. It is indeed RNG. In HD+, the mechanics of random factor generation have been changed. This can only be noticed by replaying a battle. For online play, this change is not critical.
What specific changes from HD+ are you referring to (especially regarding RMG, and by the way, there's a typo there)?
RNG - Random Number Generator RMG - Random Map Generator
RMG is a large set of functions for generating random maps. RNG is, roughly speaking, a single function for generating a random number, but it is used constantly in the game in various cases, both for random maps and for fixed ones.
There is no bug. It's purely RNG. In HD+, the mechanics for random events have been changed. This can only be noticed by replaying a battle. This change is not critical for online play.
So, this is why monsters started to group into a single stack, while before there were two or even three of them.
Grando
8 years ago
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Finally, things have become clear. :smile23: Everything secret will eventually become known, as Dirty promised. I hope that even more interesting mysteries await the heroic world in the future.
Bleach
8 years ago
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The turn order panel is not visible. Does it require some kind of workaround?
https://ibb.co/hoY2t9
The turn order panel is not visible. Does it require some kind of workaround? https://ibb.co/hoY2t9
The game needs a horizontal resolution of at least 1076.
Bleach
8 years ago
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Thank you, the panel has appeared. And a huge thank you for the HD mod.
Avatar-Lion
7 years ago
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*delete*
leiz
7 years ago
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Some misprints in the Russian translation of SoD_SP.ini 1.15c:
# The color of hit points of the creature under the mouse cursor while in combat
# Color of the stack of creatures' coordinates when the mouse cursor is hovered over them during combat
# Color of the stack of creatures' health when the mouse cursor is hovered over them during combat
# The color used when all targeted creatures will perish / or be resurrected
# Color indicating that all creatures in the target stack will die or be resurrected
# Restores original RNG
# Restoring the standard RNG
# Restores original AI berserk behavior
# Restoring the standard behavior of the computer player for the "Berserk" spell
# Enable or Disable extra information provided while right-clicking on a spell in the hero's Spellbook
# Enable or disable displaying extended information when right-clicking on a spell in the spellbook
# Fixes the 'Cancel after first visit' event bug.
# Fixes the incorrect behavior of one-time local events when revisited.
# The random upgraded stack of wandering creatures is no longer deducted from the total number of creatures if the hero retreats.
# Fixes a bug when attacking neutral monsters with a single upgraded stack. Previously, when the hero retreated, the number of neutral monsters was always reduced by the size of the upgraded stack.
# Fixes the anchor bug: some obstacles have their "anchor" hex drawn outside the obstacle itself, preventing some spells from being cast on that tile even if free.
# Fixes the "anchor" hex bug: some combat obstacles have a so-called "anchor" hex located next to but outside the obstacle itself, thus preventing these spells from being cast on what appears to be an empty hex.
or:
# Fixes the "supporting" hex bug: some combat obstacles have a so-called "supporting" hex located next to but outside the obstacle itself, thus preventing these spells from being cast on what appears to be an empty hex.