I'm not arguing, I'm just stating a fact. :)
By the way, are you planning to update the executable file? Judging by RTA 2.0, you can pull off a lot of "tricks" in battle, including with spells.
Posts from Heroes 5.5 WarGame Edition - Tactical Edition.
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Do you like the WarGame Edition global mod?
Yes, but we need to finish working on the old stuff first, and then I'll start exploring the new technical possibilities. From what I saw in RTA 2.0, nothing particularly interested me yet, except for what has already been implemented in the new executable file.
By the way, the change to Chain Lightning, which you complained about on HL, is a separate patch for the executable that you don't have to use.
And they made quite a few different patches. For example, this one:
14x16 - that's quite a large map :)
The main question is, what to do with the creatures' speeds then?
Added after 10 minutes
In principle, on such a map, you can try these speeds:
3 -> 4
4 -> 5-6
5 -> 7
6 -> 8 (large cavalry) and 9 (small flyers)
7 -> 10 (large flyers)
8 -> 11-12 (top-tier large flyers)
Maybe people will find something else interesting...
By the way, there's something else I wanted to ask specifically about spells, since we're talking about them.
Are you planning to use the Extra-Expert level?
Added 1 hour 49 minutes ago
In general, 14x14 is the optimal size, but the arenas themselves will need to be reworked (not all of them are visually suitable). I played around with the speeds - +1 for everyone, including flying units, is the optimal solution. Small flying units will then have a speed of 7. Archers will not be able to approach them within direct attack range without cover (at the same time, flying units will be able to attack them diagonally from a safe distance). Large flying units will have speeds of 8-9 (enough to attack archers from any side). But they won't be able to reach the first row on the first turn (without tactics or skills/artifacts that increase speed).
Added 1 hour 2 minutes ago
Out of 70 dueling arenas on a 14x14 grid, only 9 are currently playable (2 of which are plain arenas without obstacles). I will remove the rest for now; they will need to be manually adjusted.