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On a 14x14 map with General speeds, WGE will be very close to the original, except for:
1) All top speeds are only for flying units (7 for small and 8-9 for large)
2) Increased speed for ranged units (no slower than usual)
On such a map, the range of direct fire plays a much stronger role, therefore, maneuvering ranged units and positioning them closer to the center is especially important (placing them in the corner is almost always bad).
There will be 2 versions of the mod:
1) new (with a 14x14 map)
2) old (with a 12x10 map), all speeds (and ability ranges) are 1 lower (3+), with the same balance
It is clear that on a smaller map:
1) area-of-effect spells and abilities will be ~10% stronger
2) ranged units (except for shooting without penalty) will be slightly weaker (about -1 attack)
3) abilities that depend on running speed will be 15-20% weaker
But everything else remains the same.
It will be interesting to compare the old and new versions, which will differ only in the size of the map and speeds/ranges.
Added 7 hours 5 minutes ago
I'm outlining the magic for duel heroes.
KNIGHT (1 branch of humans) 9/7/3/5 (25 mana):
Developed Light:
1 Dodge (2/3 x 6 rounds)
2 Blessing (max x 6 rounds)
3 Haste (+30% x 3 rounds)
4 Hide (+7 x 3 rounds)
5 Might (+7 x 3 rounds)
6 Exorcism
Developed Darkness:
1 Weakness (-2/3 x 3 rounds)
2 Curse (min x 3 rounds)
3 Feeblemind (-7 x 6 rounds)
4 Slow (50% x 6 rounds)
5 Ray (-6)
7 Plague (21 x 3 rounds)
KNIGHT (2 branch of humans) 9/7/3/5 (25 mana):
Skilled Light:
1 Dodge (2/3 x 8 rounds)
4 Hide (+7 x 4 rounds)
6 Exorcism
8 Antimagic (3 rounds)
Basic Darkness:
2 Curse (min x 2 rounds)
3 Feeblemind (-7 x 4 rounds)
KNIGHT (3 branch of humans) 9/7/3/5 (25 mana):
Skilled Darkness:
1 Weakness (-2/3 x 4 rounds)
4 Slow (50% x 8 rounds)
5 Ray (-7)
15 Berserk (1 turn)
Basic Light:
2 Blessing (max x 4 rounds)
3 Haste (+30% x 2 rounds)
DRUID (1 branch of elves) 3/7/9/5 (25 mana):
Developed Light:
1 Dodge (2/3 x 6 rounds)
2 Blessing (max x 6 rounds)
3 Haste (+90% x 3 rounds)
4 Hide (+13 x 3 rounds)
5 Might (+13 x 3 rounds)
6 Exorcism
Developed Summoning:
1 Crystal (54)
2 Fist (55)
3 Wasps (27, 60% knockback)
6 Phantom (1-6)
8 Wall of Swords (900 x 6 rounds)
10 Reanimate (165)
DRUID (2 branch of elves) 3/7/9/5 (25 mana):
Skilled Summoning:
2 Fist (60)
3 Wasps (27, 80% knockback)
10 Reanimate (180)
20 Hive (800)
Basic Light:
1 Dodge (2/3 x 4 rounds)
4 Hide (+13 x 2 rounds)
DRUID (3 branch of elves) 3/7/9/5 (25 mana):
Skilled Light:
2 Blessing (max x 8 rounds)
3 Haste (+90% x 4 rounds)
5 Might (+13 x 4 rounds)
10 Teleport
Basic Summoning:
1 Crystal (54)
6 Phantom (1-5)
ARCHMAGE (1 branch of mages) 3/5/7/9 (45 mana):
Skilled Summoning:
1 Crystal (42)
6 Phantom (1-7)
8 Wall of Swords (700 x 8 rounds)
12 Mines (35 x 12)
Basic Chaos:
2 Spikes (30)
6 Stone (72)
ARCHMAGE (2 branch of mages) 3/5/7/9 (45 mana):
Skilled Chaos:
1 Bolt (52)
4 Lightning (78)
8 Fireball (65)
15 Chain Lightning (104)
Basic Summoning:
2 Fist (40)
3 Wasps (21, 40% knockback)
ARCHMAGE (3 branch of mages) 3/5/7/9 (45 mana):
Developed Summoning:
1 Crystal (42)
2 Fist (45)
3 Wasps (21, 60% knockback)
6 Phantom (1-6)
8 Wall of Swords (700 x 6 rounds)
10 Reanimate (135)
Developed Chaos:
1 Bolt (44)
2 Spikes (39)
4 Lightning (66)
6 Stone (81)
7 Ring (54)
8 Fireball (55)
VETERAN (1 branch of dwarves) 5/9/3/7 (35 mana):
Skilled Light:
1 Dodge (2/3 x 8 rounds)
4 Hide (+7 x 4 rounds)
6 Exorcism
8 Antimagic (3 rounds)
Basic Chaos:
1 Bolt (20)
4 Lightning (30)
VETERAN (2 branch of dwarves) 5/9/3/7 (35 mana):
Developed Light:
1 Dodge (2/3 x 6 rounds)
2 Blessing (max x 6 rounds)
3 Haste (+30% x 3 rounds)
4 Hide (+7 x 3 rounds)
5 Might (+7 x 3 rounds)
6 Exorcism
Developed Chaos:
1 Bolt (28)
2 Spikes (27)
4 Lightning (42)
6 Stone (45)
7 Ring (30)
8 Fireball (35)
VETERAN (3 branch of dwarves) 5/9/3/7 (35 mana):
Skilled Chaos:
2 Spikes (36)
6 Stone (54)
7 Ring (36)
12 Meteor (48)
Basic Light:
2 Blessing (max x 4 rounds)
3 Haste (+30% x 2 rounds)
DESTROYER (1 branch of demons) 9/5/7/3 (15 mana):
Developed Chaos:
1 Bolt (44)
2 Spikes (39)
4 Lightning (66)
6 Stone (81)
7 Ring (54)
8 Fireball (55)
Developed Darkness:
1 Weakness (-2/3 x 3 rounds)
2 Curse (min x 3 rounds)
3 Feeblemind (-11 x 6 rounds)
4 Slow (50% x 6 rounds)
5 Ray (-10)
7 Plague (49 x 3 rounds)
DESTROYER (2 branch of demons) 9/5/7/3 (15 mana):
Skilled Chaos:
1 Bolt (52)
4 Lightning (78)
8 Fireball (65)
15 Chain Lightning (104)
Basic Darkness:
2 Curse (min x 2 rounds)
3 Feeblemind (-11 x 4 rounds)
DESTROYER (3 branch of demons) 9/5/7/3 (15 mana):
Skilled Darkness:
1 Weakness (-2/3 x 4 rounds)
4 Slow (50% x 8 rounds)
5 Ray (-11)
15 Berserk (1 turn)
Basic Chaos:
2 Spikes (30)
6 Stone (72)
REAPER (1 branch of undead) 7/3/5/9 (45 mana):
Skilled Summoning:
2 Fist (40)
3 Wasps (15, 80% knockback)
10 Reanimate (120)
20 Hive (800)
Basic Darkness:
1 Weakness (-2/3 x 3 rounds)
4 Slow (50% x 6 rounds)
REAPER (2 branch of undead) 7/3/5/9 (45 mana):
Developed Darkness:
1 Weakness (-2/3 x 3 rounds)
2 Curse (min x 3 rounds)
3 Feeblemind (-9 x 6 rounds)
4 Slow (50% x 6 rounds)
5 Ray (-8)
7 Plague (35 x 3 rounds)
Developed Summoning:
1 Crystal (30)
2 Fist (35)
3 Wasps (15, 60% knockback)
6 Phantom (1-6)
8 Wall of Swords (500 x 6 rounds)
10 Reanimate (105)
REAPER (3 branch of undead) 7/3/5/9 (45 mana):
Skilled Darkness:
2 Curse (min x 4 rounds)
3 Feeblemind (-9 x 8 rounds)
7 Plague (35 x 4 rounds)
10 Blind (3 rounds)
Basic Summoning:
1 Crystal (30)
6 Phantom (1-5)
WARLOCK (1 branch of shadows) 5/3/9/7 (35 mana):
Developed Chaos:
1 Bolt (52)
2 Spikes (45)
4 Lightning (78)
6 Stone (99)
7 Ring (66)
8 Fireball (65)
Developed Darkness:
1 Weakness (-2/3 x 3 rounds)
2 Curse (min x 3 rounds)
3 Feeblemind (-13 x 6 rounds)
4 Slow (50% x 6 rounds)
5 Ray (-12)
7 Plague (63 x 3 rounds)
WARLOCK (2 branch of shadows) 5/3/9/7 (35 mana):
Skilled Chaos:
2 Spikes (54)
6 Stone (108)
7 Ring (72)
12 Meteor (72)
Basic Darkness:
2 Weakness (2/3 x 2 rounds)
3 Slow (50% x 4 rounds)
WARLOCK (3 branch of shadows) 5/3/9/7 (35 mana):
Skilled Darkness:
2 Curse (min x 4 rounds)
4 Feeblemind (-13 x 8 rounds)
7 Plague (63 x 4 rounds)
10 Blind (5.4 rounds)
Basic Chaos:
1 Bolt (44)
4 Lightning (66)
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Heroes 5.5 WarGame Edition .
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