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Heroes 5.5 WarGame Edition - Tactical Edition.

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On a 14x14 map with General speeds, WGE will be very close to the original, except for: 1) All top speeds are only for flying units (7 for small and 8-9 for large) 2) Increased speed for ranged units (no slower than usual) On such a map, the range of direct fire plays a much stronger role, therefore, maneuvering ranged units and positioning them closer to the center is especially important (placing them in the corner is almost always bad). There will be 2 versions of the mod: 1) new (with a 14x14 map) 2) old (with a 12x10 map), all speeds (and ability ranges) are 1 lower (3+), with the same balance It is clear that on a smaller map: 1) area-of-effect spells and abilities will be ~10% stronger 2) ranged units (except for shooting without penalty) will be slightly weaker (about -1 attack) 3) abilities that depend on running speed will be 15-20% weaker But everything else remains the same. It will be interesting to compare the old and new versions, which will differ only in the size of the map and speeds/ranges. Added 7 hours 5 minutes ago I'm outlining the magic for duel heroes. KNIGHT (1 branch of humans) 9/7/3/5 (25 mana): Developed Light: 1 Dodge (2/3 x 6 rounds) 2 Blessing (max x 6 rounds) 3 Haste (+30% x 3 rounds) 4 Hide (+7 x 3 rounds) 5 Might (+7 x 3 rounds) 6 Exorcism Developed Darkness: 1 Weakness (-2/3 x 3 rounds) 2 Curse (min x 3 rounds) 3 Feeblemind (-7 x 6 rounds) 4 Slow (50% x 6 rounds) 5 Ray (-6) 7 Plague (21 x 3 rounds) KNIGHT (2 branch of humans) 9/7/3/5 (25 mana): Skilled Light: 1 Dodge (2/3 x 8 rounds) 4 Hide (+7 x 4 rounds) 6 Exorcism 8 Antimagic (3 rounds) Basic Darkness: 2 Curse (min x 2 rounds) 3 Feeblemind (-7 x 4 rounds) KNIGHT (3 branch of humans) 9/7/3/5 (25 mana): Skilled Darkness: 1 Weakness (-2/3 x 4 rounds) 4 Slow (50% x 8 rounds) 5 Ray (-7) 15 Berserk (1 turn) Basic Light: 2 Blessing (max x 4 rounds) 3 Haste (+30% x 2 rounds) DRUID (1 branch of elves) 3/7/9/5 (25 mana): Developed Light: 1 Dodge (2/3 x 6 rounds) 2 Blessing (max x 6 rounds) 3 Haste (+90% x 3 rounds) 4 Hide (+13 x 3 rounds) 5 Might (+13 x 3 rounds) 6 Exorcism Developed Summoning: 1 Crystal (54) 2 Fist (55) 3 Wasps (27, 60% knockback) 6 Phantom (1-6) 8 Wall of Swords (900 x 6 rounds) 10 Reanimate (165) DRUID (2 branch of elves) 3/7/9/5 (25 mana): Skilled Summoning: 2 Fist (60) 3 Wasps (27, 80% knockback) 10 Reanimate (180) 20 Hive (800) Basic Light: 1 Dodge (2/3 x 4 rounds) 4 Hide (+13 x 2 rounds) DRUID (3 branch of elves) 3/7/9/5 (25 mana): Skilled Light: 2 Blessing (max x 8 rounds) 3 Haste (+90% x 4 rounds) 5 Might (+13 x 4 rounds) 10 Teleport Basic Summoning: 1 Crystal (54) 6 Phantom (1-5) ARCHMAGE (1 branch of mages) 3/5/7/9 (45 mana): Skilled Summoning: 1 Crystal (42) 6 Phantom (1-7) 8 Wall of Swords (700 x 8 rounds) 12 Mines (35 x 12) Basic Chaos: 2 Spikes (30) 6 Stone (72) ARCHMAGE (2 branch of mages) 3/5/7/9 (45 mana): Skilled Chaos: 1 Bolt (52) 4 Lightning (78) 8 Fireball (65) 15 Chain Lightning (104) Basic Summoning: 2 Fist (40) 3 Wasps (21, 40% knockback) ARCHMAGE (3 branch of mages) 3/5/7/9 (45 mana): Developed Summoning: 1 Crystal (42) 2 Fist (45) 3 Wasps (21, 60% knockback) 6 Phantom (1-6) 8 Wall of Swords (700 x 6 rounds) 10 Reanimate (135) Developed Chaos: 1 Bolt (44) 2 Spikes (39) 4 Lightning (66) 6 Stone (81) 7 Ring (54) 8 Fireball (55) VETERAN (1 branch of dwarves) 5/9/3/7 (35 mana): Skilled Light: 1 Dodge (2/3 x 8 rounds) 4 Hide (+7 x 4 rounds) 6 Exorcism 8 Antimagic (3 rounds) Basic Chaos: 1 Bolt (20) 4 Lightning (30) VETERAN (2 branch of dwarves) 5/9/3/7 (35 mana): Developed Light: 1 Dodge (2/3 x 6 rounds) 2 Blessing (max x 6 rounds) 3 Haste (+30% x 3 rounds) 4 Hide (+7 x 3 rounds) 5 Might (+7 x 3 rounds) 6 Exorcism Developed Chaos: 1 Bolt (28) 2 Spikes (27) 4 Lightning (42) 6 Stone (45) 7 Ring (30) 8 Fireball (35) VETERAN (3 branch of dwarves) 5/9/3/7 (35 mana): Skilled Chaos: 2 Spikes (36) 6 Stone (54) 7 Ring (36) 12 Meteor (48) Basic Light: 2 Blessing (max x 4 rounds) 3 Haste (+30% x 2 rounds) DESTROYER (1 branch of demons) 9/5/7/3 (15 mana): Developed Chaos: 1 Bolt (44) 2 Spikes (39) 4 Lightning (66) 6 Stone (81) 7 Ring (54) 8 Fireball (55) Developed Darkness: 1 Weakness (-2/3 x 3 rounds) 2 Curse (min x 3 rounds) 3 Feeblemind (-11 x 6 rounds) 4 Slow (50% x 6 rounds) 5 Ray (-10) 7 Plague (49 x 3 rounds) DESTROYER (2 branch of demons) 9/5/7/3 (15 mana): Skilled Chaos: 1 Bolt (52) 4 Lightning (78) 8 Fireball (65) 15 Chain Lightning (104) Basic Darkness: 2 Curse (min x 2 rounds) 3 Feeblemind (-11 x 4 rounds) DESTROYER (3 branch of demons) 9/5/7/3 (15 mana): Skilled Darkness: 1 Weakness (-2/3 x 4 rounds) 4 Slow (50% x 8 rounds) 5 Ray (-11) 15 Berserk (1 turn) Basic Chaos: 2 Spikes (30) 6 Stone (72) REAPER (1 branch of undead) 7/3/5/9 (45 mana): Skilled Summoning: 2 Fist (40) 3 Wasps (15, 80% knockback) 10 Reanimate (120) 20 Hive (800) Basic Darkness: 1 Weakness (-2/3 x 3 rounds) 4 Slow (50% x 6 rounds) REAPER (2 branch of undead) 7/3/5/9 (45 mana): Developed Darkness: 1 Weakness (-2/3 x 3 rounds) 2 Curse (min x 3 rounds) 3 Feeblemind (-9 x 6 rounds) 4 Slow (50% x 6 rounds) 5 Ray (-8) 7 Plague (35 x 3 rounds) Developed Summoning: 1 Crystal (30) 2 Fist (35) 3 Wasps (15, 60% knockback) 6 Phantom (1-6) 8 Wall of Swords (500 x 6 rounds) 10 Reanimate (105) REAPER (3 branch of undead) 7/3/5/9 (45 mana): Skilled Darkness: 2 Curse (min x 4 rounds) 3 Feeblemind (-9 x 8 rounds) 7 Plague (35 x 4 rounds) 10 Blind (3 rounds) Basic Summoning: 1 Crystal (30) 6 Phantom (1-5) WARLOCK (1 branch of shadows) 5/3/9/7 (35 mana): Developed Chaos: 1 Bolt (52) 2 Spikes (45) 4 Lightning (78) 6 Stone (99) 7 Ring (66) 8 Fireball (65) Developed Darkness: 1 Weakness (-2/3 x 3 rounds) 2 Curse (min x 3 rounds) 3 Feeblemind (-13 x 6 rounds) 4 Slow (50% x 6 rounds) 5 Ray (-12) 7 Plague (63 x 3 rounds) WARLOCK (2 branch of shadows) 5/3/9/7 (35 mana): Skilled Chaos: 2 Spikes (54) 6 Stone (108) 7 Ring (72) 12 Meteor (72) Basic Darkness: 2 Weakness (2/3 x 2 rounds) 3 Slow (50% x 4 rounds) WARLOCK (3 branch of shadows) 5/3/9/7 (35 mana): Skilled Darkness: 2 Curse (min x 4 rounds) 4 Feeblemind (-13 x 8 rounds) 7 Plague (63 x 4 rounds) 10 Blind (5.4 rounds) Basic Chaos: 1 Bolt (44) 4 Lightning (66)
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат