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Heroes 5.5 WarGame Edition - Tactical Edition.

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Extra Expert is potentially good for caster units. For example, to remove the dependence on Magic for buffs/debuffs, while still allowing heroes to use it when needed. When a large stack of casters casts many attack/defense/initiative spells, it becomes dangerous in a prolonged game. But for a hero, the dependence on magic is good, as it allows you to effectively invest this parameter in attack/defense/initiative. But there is a significant problem - these are Orc bans, which lower the skill. You can, of course, cancel this mechanic and create some kind of replacement with another effect. I tried an extended clearing of 14x14 - it's awesome! There will definitely be a transition to this format! For archers, the radius of a direct shot on such a clearing is 8 instead of 6. And indeed, why does an Orc need suppression? It is enough that 3 skills in each of them weaken the corresponding school. It is worth unlinking the suppression of magic from the skill itself and hanging, for example, passive bonuses to the corresponding stats. This will also free up the possibility of using Extra Expert for caster units.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат