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Posts from The Hero's Path

4.6 (8 ratings)
In reply to Jack_of_shadows
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Jack_of_shadows
KiraSao, unfortunately, this won't help. Right at the start, a dialogue appears with the initial hero selection, etc. If it doesn't appear, it means either your version 3.1 is actually incomplete (most likely), or some modifications are crashing the script at a very early stage. There should also theoretically be a message popping up on the second turn saying that you shouldn't continue playing; this is a sign that the script has worked in general, but the initial dialogue didn't appear (the problem is with the incomplete version).
Can you recommend where to get a proper version of 3.1? Or how to fix this one (the game menu says it's 3.1)?
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KiraSao, it seems to be working for most people, so you can simply download any version other than the one you have, either with a patch or patch it separately.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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I played as a Knight, with a composition of archers, druids, fire elementals, and Knight Isabel. I thought it would be difficult without ranged damage dealers. I started playing again as a Warlock. The start is tough; you constantly run back and forth to compensate for morale because there are no high-level dark units at the beginning, and the lizard riders don't survive battles against the hero. But once I reached the elves and managed to break through the guard in front of the chapel with the dark mage, it became easier. I sold all the light units, recruited dark riders, got seductresses, and started recruiting vampires. It's going well. Later, I can probably add some death knights.
Hero + extreme difficulty. Without extreme difficulty, the start would probably be easier, perhaps with rogues. But that's not certain.
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Hey everyone, can you please help me? In the pyramid, there's a genie who says: "The one who completes everything in a day will find the way." What does this jerk want? I've tried everything!
In reply to Quasar0209
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Does the author still support the map? Are bug reports accepted? In general, here's a bug report. I downloaded the "Path of the Hero" map from this forum. There are problems with the bank. The first time, you can deposit money normally. But after withdrawing it, you can no longer deposit it back. When you click the "Add 1000" button, nothing happens, and the same is true for the "Add 5000" button. At first, I thought this was a feature, like to make the Walkthrough more challenging. However, the description says that you can deposit and withdraw money at any time, except at night when the town hall is closed. But after a few tries, the "Add 1000" button starts taking me to the mayor, who starts talking about a hero-wizard. That's when I realized that this wasn't a feature, but a bug. I played this same map a couple of years ago, downloaded from here. Everything was fine, no problems. Back then, I played as a knight; now, I'm trying to play as a necromancer. My Heroes version is Tribes of the East 3.1. My OS is Windows 10. This is probably one of the best scenario maps for Heroes 5; thank you to the author. But for now, I've put the Walkthrough on hold because of the bugs in the bank.
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Inner_Sanctum planned to fix all the bugs I know of in one go, but I haven't gotten around to it yet. It's doubtful that this will happen very soon, but I would also like to finish all of this.
Specifically, I know of a bug with the bank that prevents you from using the deposit if the peasant quest is in the exact state of "Need to find new peasants to replace them." Then, the button to add gold redirects you to a different dialogue with the mayor.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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This is the best scenario I've ever played. It's hard to even call it a scenario; it's more like a DLC for the game or even a separate game. I would gladly donate for such work, but I don't see where to do it. I have a question about completing the game on "extreme" difficulty: What are the stacks that appear as you move around the map, something like an ambush for the player? A stack of undead, Dungeon creatures, or a legion of golems – how can you defeat them?

Added after 3 hours and 48 minutes
I found a bug related to the "Rescue the Team" quest: why can ordinary zombies, skeletons, and ghosts inflict blindness in tactical mode?
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Mr_Sstar
I would gladly donate for such work, but I don't see where to.
In the readme file, I posted a Yandex wallet, but you shouldn't transfer anything to it; it's no longer in use. I'm just happy with words of gratitude.
Mr_Sstar
What are those stacks that appear as you move around the map, something like an ambush on the player?
If the ones that pop up suddenly while moving are part of the random events system. Ambushes appear at any difficulty level; the higher the level, the more there are. Well, it's balanced that way, and there are some imbalances.
Mr_Sstar
Why can ordinary zombies, skeletons, and ghosts inflict blindness in T-poses?
They don't have the corresponding animation; it's a flaw that you just have to accept.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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Jack_of_Shadows, what prevents them from adding these animations by using the existing ones? For example, they could apply the casting animation to the animation of joy or attack.
С уважением, }{0TT@6bI4
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In reply to }{0TT@6bI4
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{0TT@6bI4, I haven't really delved into modding or working with resources; it wasn't particularly interesting to me, and I focused exclusively on scripts.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
In reply to Jack_of_shadows
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Jack_of_shadows
}{0TT@6bI4, I haven't really delved into mods or resource editing; it wasn't particularly interesting to me. I focused exclusively on scripts.
It's not very complicated.
The game responds to specific animation commands (which are usually specified in the files). For example, if you copy the animation line for "joy" from a zombie and simply write the word cast in the "command," the game will play the "joy" animation when the creature casts a spell (instead of assuming a T-pose).
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
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Everything is exactly as Waterfall describes. I can even post the corresponding "micromod" here, if you allow it).
С уважением, }{0TT@6bI4
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Okay, thanks, I'll add it if there's a new version.
РПГ-сценарий для HoMM5: Путь героя
ЧаВо по созданию карт для HoMM5: ЧаВо
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Adds casting animations to all Necropolis creatures from tier 1 to tier 3 (including upgrades). Simply extract the attached zip folder into the map archive.
Attachments 1
1 file attached • Total size: 10.6 KB
С уважением, }{0TT@6bI4
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Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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