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Posts from Alternative Creatures - creature replacement.

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6 years ago
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I'm working on a mod that replaces creatures and their upgrades with new ones. Models and textures from various mods will be used, but the creatures' stats will be created from scratch. I will also need to work on the upgrades, as many mods don't have them.
The mod will be modular, meaning you can choose which creatures to keep and which to remove. Perhaps, based on the NCF core, it will be possible to obtain these creatures using a fort on a hill, rather than in a castle (similar to the third-tier unit in NCF).


Thank you Uriel Septim X for the ideas and support.
Special thanks to zahar0z for granting permission to use his work and for providing helpful advice.

Currently, I have the following ideas:

Haven:
no ideas yet

Inferno:
Ifrits - Ifrit Sultans - Ifrit Viziers (instead of Cave Demons)
Destroyers - Devastators - ??? (instead of Devils)


Necropolis:
Ghouls - Insatiable Ghouls - ??? (instead of Zombies)
Spiders - Black Spiders - Death Spiders (instead of Vampires)
Black Knights - Death Knights - Dark Knights(?) (instead of Undead)


Sylvan:
Dryads - Dryad Guardians - Dryad Soldiers (instead of Ents)

Dungeon:
Chakram Dancers - Dark Dancers - Battle Dancers (instead of Beastmasters)
Cave Manticores - Skorpiors - ??? (instead of Hydras)
Faceless Ones - ??? - ??? (instead of Dark Elves)


Academy:
Magic Eagles - ??? - ??? (instead of Colossi)

Fortress:
Valkyries - ??? - ??? (instead of Berserkers)

Stronghold
Wolf Riders - Wolf Marauders - Wolf Riders (instead of Orcish Warriors)
[/FONT]

Spiders, Black Spiders, and Death Spiders:







(Spiders were imported from the game Dark Messiah of Might and Magic by the respected zahar0z)

Ideas for creatures, their stats, and mods from which they can be taken are welcome!!!
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6 years ago
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Andrail
I'm making a mod to replace creatures and their upgrades with new ones. Models and textures from different mods will be used, but the creatures' stats will be changed. I will also have to work on the upgrades, as many mods don't have them.
The mod will be modular, meaning you can choose which creatures to keep and which to remove. Perhaps, based on the NCF core, it will be possible to obtain these creatures using a fort on a hill, rather than in a castle (similar to the third-tier upgrade in NCF).


Thank you Uriel Septim X for the ideas and support.
Special thanks to zahar0z for giving me the green light to use his work and for the helpful advice.

Currently, I have the following ideas:

Haven:
no changes yet

Inferno:
Ifrits - Ifrit Sultans - Ifrit Viziers (instead of Cave Demons)
Destroyers - Devastators - ??? (instead of Devils)


Necropolis:
Ghouls - Insatiable Ghouls - ??? (instead of Zombies)
Spiders - Black Spiders(?) - Death Spiders(?) (instead of Vampires)
Black Knights - Death Knights - Dark Knights(?) (instead of Undead)


Sylvan:
Dendroids - Dendroid Guardians - Dendroid Soldiers (instead of Ents or Green Dragons)

Dungeon:
Chakram Dancers - ??? - ??? (instead of Beasts)
Cave Manticores - ??? - ??? (instead of Hydras)
Faceless Ones - ??? - ??? (instead of Twilight Witches)


Academy:
Shantiir Golems - ??? - ??? (instead of Iron Golems)

Fortress:
Valkyries - ??? - ??? (instead of Berserkers)

Stronghold
Wolf Riders - ??? - ??? (instead of Orcish Warriors)
Cutters - ??? - ??? (instead of Assassins)
[/FONT]

Ideas for creatures, their characteristics, and mods from which they can be taken are welcome!!!

Currently, a spider from zahar0z, imported from the game Dark Messiah of Might and Magic, has been implemented:


The idea is good. It's an age-old question. Why?? What was wrong with the previous creatures? Were they some kind of ugly things? Why cram creatures from several games into one... or just add them. If you're going to change the characteristics, you need to adjust the balance, and if not, I don't understand... At least you're not just repainting archangels in rainbow colors, like one of my acquaintances does. Sorry, IMHO.
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6 years ago
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I can also provide information about Ifrits.
In reply to }{0TT@6bI4
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6 years ago
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}{0TT@6bI4
An age-old question. Why?? What was wrong with the previous creatures? Were they some kind of monstrosities? Why cram creatures from several games into one... or just add them?

Let's look at all the mods and ask ourselves, why were they made? What was wrong with the vanilla functions and creatures of the game? Were they some kind of monstrosities?

Just kidding, if I offended anyone, I apologize.

So, the mod is designed to introduce new creatures into the game, in order to slightly change the gameplay. Let's say you like to play as Necromancers, but you're tired of all these creatures. Yes, there are a lot of mods that replace Necromancers altogether, but here, for now, most of the creatures adhere to the lore, which will allow you to play as your favorite faction without changing it fundamentally, but only some of the creatures, which will slightly affect the gameplay. Based on the knowledge gained, I can say that the mod is planned to be modular, that is, with the ability to replace a specific tier, and not all at once, as described in the mod.

This hasn't been done yet. Perhaps in the future, there will be complete creature replacements, and they will be balanced with each other, with other such factions, and with the vanilla version of the game
In reply to Уриэль Септим Х
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6 years ago
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Uriel Septim X
Let's take a look at all the mods and ask ourselves, why were they created? What was wrong with the vanilla functions and creatures of the game? Were they some kind of monstrosities?

Just kidding, if I offended anyone, I apologize.

So, the mod is designed to introduce new creatures into the game, in order to slightly change the Gameplay. Let's say you like to play as Necromancer, but you're tired of all these creatures. Yes, there are a lot of mods that replace Necromancer in general, but here, for now, most of the creatures are consistent with the lore, which will allow you to play as your favorite Faction without changing it fundamentally, but only some of the creatures, which will slightly affect the gameplay. Based on the knowledge gained, I can say that it is planned to make the mod modular, that is, with the ability to replace a specific tier, and not all at once, as described in the mod.

This hasn't been done yet. Perhaps in the future, there will be complete replacements of creatures, and they will be balanced with each other, with other similar Factions, and with the vanilla version of the game.

Jokes don't offend me ;)
I just can't understand why there are so many mods for creatures, of which
5-7% are adding incorporeality to astral dragons and other common things
5-7% are repaints of angels and dragons, etc.
In the rest (except for NCF;)), there are very few new creatures, mostly the same ones from other parts or Might and Magic. Here's the question: why combine a mishmash of creatures from all parts of Heroes into one game?
For fun, for variety.
But what kind of variety is there if there are already so many of them?
Yes, the mod will have the feature of "lore consistency," did I understand that correctly?
Then - mille pardon, I underestimated your ambitions) But when I'm looking for new, creative mods, I rarely come across anything worthwhile, and if it's not made by zahar or pskatha (what snobbery), then I get disappointed, and this time I wrote what I thought. I'm looking forward to the completion of the project. I hope it will be "not a collection of random units, but a mod with a clear vision."
In my opinion, mods are needed for:
1. Fixing the developers' mistakes.
2. Fixing the balance.
3. Helping to create a specific map (for the convenience of completing it or for cases that require it)
4. For fun and variety.
~90% - point 4... Or not?
I'm not just a random guy from Tverskaya Street; I've already been disappointed in modding.
I have Maya Binary installed on my computer; tomorrow (if I want), I can add a tank... But it will only be needed by me (or will it?))
In conclusion, I am very categorical about mods, which is why I don't like everything - it's easier to underestimate something than to overestimate it and get burned.
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6 years ago
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@Andrail, what is the main idea of the MOD?
In reply to psatkha
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6 years ago
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psatkha
@Andrail, what is the main idea of the MOD?
The mod doesn't fully exist yet. But the main idea is to add variety to the gameplay.

Spiders and black spiders (currently with vampire characteristics)



In reply to Андраил
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6 years ago
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Andrail
The mod isn't fully implemented yet :) But it adds variety to the gameplay.

Spiders and black spiders (currently with vampire characteristics).

We need a third one with a striped backside, or like Namtaru from the 6th game!
In reply to psatkha
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6 years ago
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psatkha
We need a third one with a striped backside, or one like Namtaru from the 6th game!
I liked the Death Spider from the 7th game because it matches the color scheme and looks beautiful. Although, it might be difficult to repaint.

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6 years ago
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Well, following the methodology of the esteemed comrade zahar0z, port it from the 7th installment!
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6 years ago
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Finished all the spiders and changed the camera position in the hiring window.





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6 years ago
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Sketches of destroyers, devastators, and annihilators (imported by Hannik from the seventh installment). Perhaps, it will be necessary to reduce the damage and increase the health for better survivability.
6 years ago
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Good evening, Andrail.
What's the point of creating creatures that are visually identical?
In reply to kolt_av
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6 years ago
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kolt_av
Good evening, Andrail.
What's the point of creating creatures that are visually identical?
Good evening. Do you mean that they only differ in color?
The Ravagers and Devastators were imported from the seventh game, and I had to create the Annihilators myself, to the best of my limited abilities.

Added 4 minutes later
There's not much you can do with spiders, so I added patterns on their abdomens. Repainting the Death Spider was quite a long process for me, and I'm almost satisfied with the final result. Please don't judge too harshly.
In reply to Андраил
6 years ago
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Andrail
Hello. Do you mean that they only differ in color?
The Destroyers and Devastators were imported from the sixth game, and I had to create the Annihilators myself, to the best of my limited abilities.

Added 4 minutes later
There's not much you can do with spiders, so I added some designs on their abdomens. Repainting the Death Spider was very time-consuming, and I'm almost satisfied with the final result. Don't judge too harshly)
That's what I mean... The 3 grades are completely identical. Who would be interested in this? And the Destroyers were imported from the seventh game...

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