An age-old question. Why?? What was wrong with the previous creatures? Were they some kind of monstrosities? Why cram creatures from several games into one... or just add them?
Let's look at all the mods and ask ourselves, why were they made? What was wrong with the vanilla functions and creatures of the game? Were they some kind of monstrosities?
Just kidding, if I offended anyone, I apologize.
So, the mod is designed to introduce new creatures into the game, in order to slightly change the gameplay. Let's say you like to play as Necromancers, but you're tired of all these creatures. Yes, there are a lot of mods that replace Necromancers altogether, but here, for now, most of the creatures adhere to the lore, which will allow you to play as your favorite faction without changing it fundamentally, but only some of the creatures, which will slightly affect the gameplay. Based on the knowledge gained, I can say that the mod is planned to be modular, that is, with the ability to replace a specific tier, and not all at once, as described in the mod.
This hasn't been done yet. Perhaps in the future, there will be complete creature replacements, and they will be balanced with each other, with other such factions, and with the vanilla version of the game
И пусть Эльрат осветит твой путь