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Let's take a look at all the mods and ask ourselves, why were they created? What was wrong with the vanilla functions and creatures of the game? Were they some kind of monstrosities?
Just kidding, if I offended anyone, I apologize.
So, the mod is designed to introduce new creatures into the game, in order to slightly change the Gameplay. Let's say you like to play as Necromancer, but you're tired of all these creatures. Yes, there are a lot of mods that replace Necromancer in general, but here, for now, most of the creatures are consistent with the lore, which will allow you to play as your favorite Faction without changing it fundamentally, but only some of the creatures, which will slightly affect the gameplay. Based on the knowledge gained, I can say that it is planned to make the mod modular, that is, with the ability to replace a specific tier, and not all at once, as described in the mod.
This hasn't been done yet. Perhaps in the future, there will be complete replacements of creatures, and they will be balanced with each other, with other similar Factions, and with the vanilla version of the game.
Jokes don't offend me ;)
I just can't understand why there are so many mods for creatures, of which
5-7% are adding incorporeality to astral dragons and other common things
5-7% are repaints of angels and dragons, etc.
In the rest (except for NCF;)), there are very few new creatures, mostly the same ones from other parts or Might and Magic. Here's the question: why combine a mishmash of creatures from all parts of Heroes into one game?
For fun, for variety.
But what kind of variety is there if there are already so many of them?
Yes, the mod will have the feature of "lore consistency," did I understand that correctly?
Then - mille pardon, I underestimated your ambitions) But when I'm looking for new, creative mods, I rarely come across anything worthwhile, and if it's not made by zahar or pskatha (what snobbery), then I get disappointed, and this time I wrote what I thought. I'm looking forward to the completion of the project. I hope it will be "not a collection of random units, but a mod with a clear vision."
In my opinion, mods are needed for:
1. Fixing the developers' mistakes.
2. Fixing the balance.
3. Helping to create a specific map (for the convenience of completing it or for cases that require it)
4. For fun and variety.
~90% - point 4... Or not?
I'm not just a random guy from Tverskaya Street; I've already been disappointed in modding.
I have Maya Binary installed on my computer; tomorrow (if I want), I can add a tank... But it will only be needed by me (or will it?))
In conclusion, I am very categorical about mods, which is why I don't like everything - it's easier to underestimate something than to overestimate it and get burned.
С уважением, }{0TT@6bI4
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Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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