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New versions of the mod are posted on Boosty based on the following principle: previous version - general free access, fresh version - early access for boosters. GO TO BOOSTY
Armageddon's Blade! This Heroes 5 mod expands the amount of content in the game and the variety of Gameplay.
Brief description:
10 new classes
A huge number of changes to the skill wheel and its expansion (many restrictions removed and some racial abilities moved to general access)
80 new heroes
67 new artifacts
59 new creatures
40 new duel heroes
41 new duel arenas
12 new center perks
Mechanics for third levels of creature upgrades (1)non-upgraded -> 2)upgraded -> 3)upgraded again) and naturally alternative upgrades.
In-game information window regarding mod changes (button top left, azure dragon eye; contains info on creatures, magic, heroes, blood, artifacts, skill wheel).
The mod is installed exclusively on a clean version of 3.1 Tribes of the East.
After downloading and opening the Archive, you will see folders; the folders listed in the archive must be deleted from the game folder first, and then the folders from the archive should be moved into the game folder.

__________________________________________________ _____________________________________
You launched it and your game crashes? The problem is trivial, but at first glance, it's scary and discouraging.
Your game may crash (but not necessarily) due to an account conflict (if you have walkthrough saves from the original game, conflicts may occur between the save containing all game settings data and the mod settings). Go to your Users folder (mine are on drive C) and completely delete the heroes folder there (important! this will delete all saves; if you need them, move them somewhere beforehand so they can be restored later).

After that, you can launch my version. It should work as intended.
__________________________________________________ ____________________________________
Addon Discord server - Heroes 5. Armageddon's Blade
__________________________________________________ ____________________________________
Addon VK Group - Heroes 5. Armageddon's Blade
__________________________________________________ ____________________________________
Yes! It sounds loud, of course, but let this be a guiding star.
I will strive to bring our beloved 3D hero game closer to the equally, perhaps even slightly more beloved 2D Heroes 3, by adding many things that were in Heroes 3 but not implemented in Heroes 5.
LINK_TO_YOUTUBE_CHANNEL_OF_MOD_Heroes_5_Armageddon's_Blade
I will list changes here https://docs.google.com/document/d/1...it?usp=sharing
10 new classes (priest, chaos lord, death knight, lord, druid, alchemist, defender, chief, elementalist, stormcaller).

80 new heroes with 8 for each faction and 16 additional from the Conflux faction (but since there is no Conflux, they are located in the Dungeon)
67 new artifacts (most of them refer back to Heroes 3 in terms of stats and names).
Pricing is taken from the vanilla version of the game: 2500 gold per 1 skill point, 3000 gold per 1 Attack/Defense point.
Very powerful artifacts are exceptions; their price may be higher, such as the Courage Charm


59 new creatures (including 9 high ones which are Tier-8, one for each faction).
Almost all of them are integrated directly into the towns and are third-level upgraded creatures (except Conflux creatures, who are neutrals). To gain the ability to upgrade creatures to the third level, you will need to build third-level buildings; they unlock after the town reaches level 30.

40 new duel heroes

I really like the duel mechanics in Heroes 5. The vanilla version is very poorly implemented; rather, they did well to make it, but the amount of content (duel heroes) and quality (creatures/skills) turned out quite meager.
No matter, I'll do it myself! =)
Well then, there will likely be several options (3 months growth 20 lvl, 6 months growth 30 lvl, 1 year growth 40 lvl + any artifacts for such a level).
Currently, only the 40 lvl 1 year growth duel heroes have been created.
Relentless Counterstrike (gives human creatures the "infinite retaliation" ability, same as griffins)
Relentless Strength (army in melee always deals a second strike)
Eternal Flame (gives Inferno creatures immunity to fire, Hellfire skill now also works on counterstrikes)
Harbinger of Death (all undead creatures apply "Debility" for -12 Attack when attacking enemies)
Lord of Death (passively applies vampirism to the army with a 20% life absorption effect relative to damage)
Lord of Shadows (increases army initiative by 2 times)
Forest Guardian (passively applies 100% creature HP regeneration; for example, dryads restore 6 HP, while dragons restore 200)
Forest Patronage (The Forest helps Sylvan creatures; it entangles enemies with roots when the hero's creatures attack them (analogous to Ents' entangling roots)
Sorcerous Ignorance (mage creatures gain "insubstantiality," there is a chance attacks will miss them)
Patronage of Arkat (dwarf creatures receive a lava shield and return 30% fire element damage; the formula does not apply to successful attacks, where damage return will be as for a normal strike)
Wrath of Elements (takes half of the defense from army creatures and converts it into attack, and also increases initiative by 5)
__________________________________________________ ________________________________________
Heroes 5 Armageddon's Blade Artifact Table
Table of new heroes and updated old ones
Heroes 5 Armageddon's Blade New Creatures Table
__________________________________________________ ________________________________________
For my mod, I created unique icons for empowered spells and mass spells:


I will be adding features from other factions to the rest of the factions (but not all).
Knight

Priest

Demon Lord

Chaos Lord

Necromancer

Death Knight

Warlock

Lord

Ranger

Druid

Mage

Alchemist

Defender

Rune Priest

Chief

Barbarian

Elementalist

Elemental Warrior

In Heroes 3 Armageddon's Blade, each town had 16 starting heroes. In Heroes 5, there are only 8. I intend to supplement the sets. Unfortunately, I don't know how to code. Therefore, I won't be able to create new specializations. But universal ones can be used. I'll make a table for this so that the information is perceived adequately by both me and you =)
https://docs.google.com/spreadsheets...it?usp=sharing
To add a certain individuality, I decided to add 2 more points to the standard 5 characteristic points. That is, each hero now has 7 characteristic points (distributed differently for each).
And also 3 skill points. There were 2 points (in vanilla).
Naturally, the standard pool of heroes (8 pcs) was brought up by 2 characteristic points and 1 skill point to match the new heroes.
Castle

Inferno

Necropolis

Dungeon

Rampart

Tower

Fortress

Stronghold

Conflux
(currently there is no way to link heroes separately, so they are linked to the Dungeon, which means for now they are essentially considered heroes of that faction and give morale to same-faction creatures)

Changes that are needed in any case:



I want to say that many things became available to me only thanks to the Mentors who shared their knowledge and answered questions, showing the pitfalls I had to encounter. Thank you very much!
}{0TT@6bI4
Dredknight
Ment
Zahar0z
I would like to express gratitude to the person with the nickname BlackHat; one texture made by him (black knight) is used in the build. I could have done without it since such a texture exists in the game, but it's lower quality because it was made for the adventure map, not the arena. BlackHat took the death knight arena texture and modified it very qualitatively. If the esteemed BlackHat is against its use in the build, please write in PM and I will remove your "i.s." and return to the original texture (although of course this would be unpleasant visually).
I would like to express gratitude to the person with the nickname footman; models he worked on are used in the build with his permission.
I would like to express gratitude to the person with the nickname FrozenSoul; red banshee appearance is used for the hero Moandor in the build with their permission.
The mod features its own original main menu interface in the style of Heroes 3

Plans include making towns on the adventure map from Heroes 3 (But this will happen very, VERY soon).
Specifically:
Town without fort = Capitol.
Town with fort = Fort.
Town with citadel = Citadel.
Town with castle = Castle.

(Citadel Fort - link to Coub - https://coub.com/view/2e28z7)
(Citadel Citadel - link to Coub - https://coub.com/view/2eqa17)
(Citadel Castle - link to Coub - https://coub.com/view/2fxxfv

(Castle Fort - )
(Castle Citadel - )
(Castle Castle - link to Coub - https://coub.com/view/2idfrr
Armageddon's Blade! This Heroes 5 mod expands the amount of content in the game and the variety of Gameplay.
Brief description:
10 new classes
A huge number of changes to the skill wheel and its expansion (many restrictions removed and some racial abilities moved to general access)
80 new heroes
67 new artifacts
59 new creatures
40 new duel heroes
41 new duel arenas
12 new center perks
Mechanics for third levels of creature upgrades (1)non-upgraded -> 2)upgraded -> 3)upgraded again) and naturally alternative upgrades.
In-game information window regarding mod changes (button top left, azure dragon eye; contains info on creatures, magic, heroes, blood, artifacts, skill wheel).
The mod is installed exclusively on a clean version of 3.1 Tribes of the East.
After downloading and opening the Archive, you will see folders; the folders listed in the archive must be deleted from the game folder first, and then the folders from the archive should be moved into the game folder.

__________________________________________________ _____________________________________
You launched it and your game crashes? The problem is trivial, but at first glance, it's scary and discouraging.
Your game may crash (but not necessarily) due to an account conflict (if you have walkthrough saves from the original game, conflicts may occur between the save containing all game settings data and the mod settings). Go to your Users folder (mine are on drive C) and completely delete the heroes folder there (important! this will delete all saves; if you need them, move them somewhere beforehand so they can be restored later).

After that, you can launch my version. It should work as intended.
__________________________________________________ ____________________________________
Addon Discord server - Heroes 5. Armageddon's Blade
__________________________________________________ ____________________________________
Addon VK Group - Heroes 5. Armageddon's Blade
__________________________________________________ ____________________________________
Yes! It sounds loud, of course, but let this be a guiding star.
I will strive to bring our beloved 3D hero game closer to the equally, perhaps even slightly more beloved 2D Heroes 3, by adding many things that were in Heroes 3 but not implemented in Heroes 5.
LINK_TO_YOUTUBE_CHANNEL_OF_MOD_Heroes_5_Armageddon's_Blade
I will list changes here https://docs.google.com/document/d/1...it?usp=sharing
10 new classes (priest, chaos lord, death knight, lord, druid, alchemist, defender, chief, elementalist, stormcaller).

80 new heroes with 8 for each faction and 16 additional from the Conflux faction (but since there is no Conflux, they are located in the Dungeon)
67 new artifacts (most of them refer back to Heroes 3 in terms of stats and names).
Pricing is taken from the vanilla version of the game: 2500 gold per 1 skill point, 3000 gold per 1 Attack/Defense point.
Very powerful artifacts are exceptions; their price may be higher, such as the Courage Charm


59 new creatures (including 9 high ones which are Tier-8, one for each faction).
Almost all of them are integrated directly into the towns and are third-level upgraded creatures (except Conflux creatures, who are neutrals). To gain the ability to upgrade creatures to the third level, you will need to build third-level buildings; they unlock after the town reaches level 30.

40 new duel heroes

I really like the duel mechanics in Heroes 5. The vanilla version is very poorly implemented; rather, they did well to make it, but the amount of content (duel heroes) and quality (creatures/skills) turned out quite meager.
No matter, I'll do it myself! =)
Well then, there will likely be several options (3 months growth 20 lvl, 6 months growth 30 lvl, 1 year growth 40 lvl + any artifacts for such a level).
Currently, only the 40 lvl 1 year growth duel heroes have been created.
Added 41 duel arenas (this is a combination of three different arena mods + 2 of my own arenas)
New Center Perks
Guardian Angel (Applies passive Stone Skin before battle for +7 Defense, resurrects 1 stack after all troops perish)Relentless Counterstrike (gives human creatures the "infinite retaliation" ability, same as griffins)
Relentless Strength (army in melee always deals a second strike)
Eternal Flame (gives Inferno creatures immunity to fire, Hellfire skill now also works on counterstrikes)
Harbinger of Death (all undead creatures apply "Debility" for -12 Attack when attacking enemies)
Lord of Death (passively applies vampirism to the army with a 20% life absorption effect relative to damage)
Lord of Shadows (increases army initiative by 2 times)
Forest Guardian (passively applies 100% creature HP regeneration; for example, dryads restore 6 HP, while dragons restore 200)
Forest Patronage (The Forest helps Sylvan creatures; it entangles enemies with roots when the hero's creatures attack them (analogous to Ents' entangling roots)
Sorcerous Ignorance (mage creatures gain "insubstantiality," there is a chance attacks will miss them)
Patronage of Arkat (dwarf creatures receive a lava shield and return 30% fire element damage; the formula does not apply to successful attacks, where damage return will be as for a normal strike)
Wrath of Elements (takes half of the defense from army creatures and converts it into attack, and also increases initiative by 5)
__________________________________________________ ________________________________________
Heroes 5 Armageddon's Blade Artifact Table
Table of new heroes and updated old ones
Heroes 5 Armageddon's Blade New Creatures Table
__________________________________________________ ________________________________________
For my mod, I created unique icons for empowered spells and mass spells:


New Skill Wheel!
The goal is to cut some of the blockers (prerequisites for learning), as well as add variety to progression.I will be adding features from other factions to the rest of the factions (but not all).
Knight

Priest

Demon Lord

Chaos Lord

Necromancer

Death Knight

Warlock

Lord

Ranger

Druid

Mage

Alchemist

Defender

Rune Priest

Chief

Barbarian

Elementalist

Elemental Warrior

In Heroes 3 Armageddon's Blade, each town had 16 starting heroes. In Heroes 5, there are only 8. I intend to supplement the sets. Unfortunately, I don't know how to code. Therefore, I won't be able to create new specializations. But universal ones can be used. I'll make a table for this so that the information is perceived adequately by both me and you =)
https://docs.google.com/spreadsheets...it?usp=sharing
To add a certain individuality, I decided to add 2 more points to the standard 5 characteristic points. That is, each hero now has 7 characteristic points (distributed differently for each).
And also 3 skill points. There were 2 points (in vanilla).
Naturally, the standard pool of heroes (8 pcs) was brought up by 2 characteristic points and 1 skill point to match the new heroes.
Castle

Inferno

Necropolis

Dungeon

Rampart

Tower

Fortress

Stronghold

Conflux
(currently there is no way to link heroes separately, so they are linked to the Dungeon, which means for now they are essentially considered heroes of that faction and give morale to same-faction creatures)

Changes that are needed in any case:



I want to say that many things became available to me only thanks to the Mentors who shared their knowledge and answered questions, showing the pitfalls I had to encounter. Thank you very much!
}{0TT@6bI4
Dredknight
Ment
Zahar0z
I would like to express gratitude to the person with the nickname BlackHat; one texture made by him (black knight) is used in the build. I could have done without it since such a texture exists in the game, but it's lower quality because it was made for the adventure map, not the arena. BlackHat took the death knight arena texture and modified it very qualitatively. If the esteemed BlackHat is against its use in the build, please write in PM and I will remove your "i.s." and return to the original texture (although of course this would be unpleasant visually).
I would like to express gratitude to the person with the nickname footman; models he worked on are used in the build with his permission.
I would like to express gratitude to the person with the nickname FrozenSoul; red banshee appearance is used for the hero Moandor in the build with their permission.
The mod features its own original main menu interface in the style of Heroes 3

Plans include making towns on the adventure map from Heroes 3 (But this will happen very, VERY soon).
Specifically:
Town without fort = Capitol.
Town with fort = Fort.
Town with citadel = Citadel.
Town with castle = Castle.

(Citadel Fort - link to Coub - https://coub.com/view/2e28z7)
(Citadel Citadel - link to Coub - https://coub.com/view/2eqa17)
(Citadel Castle - link to Coub - https://coub.com/view/2fxxfv

(Castle Fort - )
(Castle Citadel - )
(Castle Castle - link to Coub - https://coub.com/view/2idfrr













