Does anyone need to obtain permission to use H5_GAME_NCF.exe as a separate mod?
Does anyone need to obtain permission to use H5_GAME_NCF.exe as a separate mod?
New here? I'm Roha — want a quick tour?
The idea arose to create a mod for the Extended Neutral Creatures List, which completely, or almost completely, replaces all creatures, subjecting them to a single system and relative balance, creating chains of improvements, probabilities of forming neutral armies, and the possibility of dwellings appearing when generating random maps...
Does anyone need to obtain permission to use H5_GAME_NCF.exe as a separate mod?

Well, I'll take a basic NCF and incorporate my creatures into it. It's easier to create something new from scratch, to rethink it, than to delve into what already exists. As I understand it, it's a mishmash of mods from many players – everyone contributes as they see fit. If I do everything myself, I think it will be more coherent.

That's a good idea, if there's balance and a proper order for the assigned IDs, instead of the mess that's currently trending.

The idea of rebalancing and reorganizing the neutral creatures into a new, unified list is good and correct.
However, in my opinion, many creatures from the current neutral creature sets need to be cut using Occam's razor. No offense, but I don't think there's any need for several dozen creatures that are unremarkable either gameplay-wise or visually. This is one of those cases where more doesn't necessarily mean better.
I think when dealing with such things, you should ask yourself: "What interesting and new features does this creature have?" "Does it look interesting visually? Does it have gameplay value?" "Is it really needed in the game? Is it redundant?" Too much monotonous content is also bad. Players simply get tired of 20 hastily recolored minotaurs, and few will want to delve into the nuances and remember what the difference between them is.
Anyway, good luck with your build; it will be interesting to see what you come up with.
If you need them, the models of creatures that I ported from Heroes 6 and 7 are at your service. Just please, if you use them, read how I asked to use resources from my mod and do as I ask. That is, copy the archive with the "clean" resources to your mod without changing or renaming anything, and then make changes on top of that.
If something comes up, feel free to contact me; I'll try to help.
In general, there are always not enough good, interesting, and balanced creatures. So that a creature isn't just added for the sake of adding it but is actually appropriate. So, it will be interesting to see what ideas you have. Maybe some cool gameplay idea will emerge.
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In general, for such a thing, it would be nice to somehow update the neutral creature list. Many players don't see any value in them because they are simply neutrals. It would be great to give players the opportunity to regularly control these new creatures without replacing the original creatures from the castles.
I already described the method using alternative buildings for hiring in cities; it works quite well.
/topic/at/1009839/
However, it's unclear how the AI will behave with this method. It's possible that it will act very stupidly.
I'll try to put together a working demo in the future and test it.
By the way, if anyone knows scripts and wants to help, I will be very happy.
Sure, keep me updated. And good luck again.
I wrote this specifically for you over two weeks.
/topic/14904/
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