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Posts from Плагин Fresh Mod для SOD

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In reply to Kventin
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6 years ago
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Kventin
In my opinion, instead of adding more checkboxes, we should drastically reduce their number.
Minimize the checkboxes, but place a subtle icon with a "gear" next to them – for customization!

Among my regular opponents, NO ONE plays with the "default hives!"
This is good for a themed tournament, but stacks of angels and ducks are already a long-standing classic and a part of the balance of the castles.
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6 years ago
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Using the Gomunguls vs. Stinger series on 6LM10b as an example, can anyone explain the issue with diplomacy in this mod?
In the first 2 weeks, 1-3 factions join, which are undoubtedly helpful and aid in getting started, but don't provide a huge advantage – Necropolis easily defeated the Diplomat with a score of 3-1.
In weeks 3-4, joining factions is no longer as relevant.
Gathering clues and using the "Cons" spell are stronger because they allow you to eliminate one powerful stack.
On XL+U, for Rampart, Castle, and Tower, it's no longer necessary to focus on critical hits; you can effectively develop and expand through the Diplomat.
At the same time, the game doesn't turn into anarchy and remains fully within the HW rules – gathering clues, using "Cons," and employing Undead units.
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6 years ago
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What is the difference between 6lm10b and a?
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6 years ago
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1 - Removed the unnecessary connection between 13-13. 2 - The strength of the guards in the passages 15-24 and 16-25 has been changed from 3000 to 6000. Because the blue faction now also always has good roads.
In reply to Kventin
6 years ago
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Kventin
Using the Gomunguls vs. Stinger series on 6LM10b as an example, can anyone explain what the problem is with diplomacy in this mod?
In short, LM10 isn't the most "diplomatic" map, and Necropolis also expands much faster, even without considering the diplomacy bonus they receive. On LM10, joining a bunch of small guards and converting them into your faction is a great strategy, while for a diplomacy-focused faction, you need a combat stack, making it easier to gather units for combat than to search for potential allies on the map.
P.S. I haven't tested all the nuances of diplomacy and Necropolis in the fresh mode with the "diplomacy" option enabled, so I might be wrong about some things.
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6 years ago
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There are only 2 limitations in the mod: 1. Neutrals with a total AI Value greater than 16,000 cannot join, and for M and S maps, the AI Value must be greater than 4,000. 2. Creatures do not join if the hero's army contains undead. Therefore, due to point 2, this does not work: *On LM10, joining a large number of small guards and converting them for a Necromancer = super value.* 6LM is quite typical for XL+U. JC has also been tested; the only question remains regarding L+U. For now, we can conclude that limited diplomacy is quite balanced and is definitely not stronger than necromancy.
In reply to Kventin
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6 years ago
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Kventin
There are only 2 restrictions in the mod:
1. Neutral creatures with a total AI Value greater than 16,000 cannot join, for M and S maps, AI Value > 4,000
2. Creatures do not join if the hero's army contains undead.
What's the point of such diplomacy? Well, it can help in the first 1-2 weeks to quickly capture a consulate or rush an opponent. Later, it will only help to recruit outposts in Utopia.
If there was a template with a bunch of 12,500 guard posts, like in some anarchy schemes, then diplomacy would be quite competitive. And specifically guard posts, so that these stacks could be easily found.
Kventin
Accordingly, due to point 2, this does not work:
on LM10, join a bunch of small guards with a necromancer and convert them = super value
Point 2 is quite suitable for necromancers. Creatures perfectly join the stack of angels or vivs. With all the consequences that follow. For example, a weak diplomat with a couple of angels and control can perfectly gather a good stack of skeletons.
6 years ago
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Diplomacy doesn't work well with native creatures from Hives or Confluxes, so it's not suitable if you're starting with Necropolis. For other castles with a Necromancer hero, it's not guaranteed that you'll find a converter.
In reply to Xocenk
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6 years ago
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Xocenk
The Diplomat comes with native creatures from the Hives and Confluxes, so it's not suitable if you're starting with Necropolis. For the other castles with a Necromancer hero, it's not guaranteed that you'll find a converter.
Ah, well, if that's the case, then I agree.
Although, in that case, a non-Necromancer Diplomat can out-convert a Necromancer :smile35:
In reply to Dirty_Player
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6 years ago
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Dirty_Player
What is the point of such diplomacy?
An alternative to necromancy.
Dirty_Player
Well, it might help take a consulate quickly in week 1-2 or rush an opponent. Later on, it only helps if you're absorbing others into the Dragon Utopia.
Is that not enough?
Besides, it can help split the army and clear zones in different directions.
The option of obtaining a strike stack is also possible, although not easy.
Dirty_Player
Ah, well, if that's the case, I agree.
Although in that case, a non-necro diplomat could out-necro a necro :smile35:
Theoretically yes, but in practice very unlikely; too many things have to align.
While a diplomat "necros" 100% of the battle, it's far from 100% of the battles.
You can get 1/2 (though most likely it will be 1/3 or even 1/4).
Thus, the conditional efficiency of a diplomat is 50%, and a necro is 30%.
At the same time, a necro can still necro strong guards and banks, whereas a diplomat cannot.
Simply having a second necro already outweighs the diplomat.
And there are also artifacts for necromancy.

And even if this happens once in 1000 games, what's so terrible about that?
No one is surprised when a player starting with a NON-necro Castle out-necros a player who started as a necro.
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6 years ago
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Necromancer didn't buff, didn't buff, but over-buffed.
6 years ago
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Is it possible to download version 4.7? When I select the option "always build level 2," the game crashes...
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6 years ago
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It would be great if, in the new versions of the plugin, all added strings were moved to a txt file next to the dll (similar to SuperPack_Rus), which could then be localized and configured to seamlessly integrate into the game. And where possible, data from ARRAYTXT and GENRLTXT, etc., should be used instead of hardcoding.

For example, for the "Gnome Den": Amount: 100-249 -> Guarded by a Hundred Gnomes (the same format as in the window that appears when right-clicking on the object).
In reply to Eranikus
6 years ago
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Hello. Can the optional changes of this plugin be used together with the SP-plugin? Is it possible to disable the non-optional changes and enable the optional ones?

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