Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Using the Gomunguls vs. Stinger series on 6LM10b as an example, can anyone explain what the problem is with diplomacy in this mod?
In short, LM10 isn't the most "diplomatic" map, and Necropolis also expands much faster, even without considering the diplomacy bonus they receive. On LM10, joining a bunch of small guards and converting them into your faction is a great strategy, while for a diplomacy-focused faction, you need a combat stack, making it easier to gather units for combat than to search for potential allies on the map. P.S. I haven't tested all the nuances of diplomacy and Necropolis in the fresh mode with the "diplomacy" option enabled, so I might be wrong about some things.