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Плагин Fresh Mod для SOD

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#381
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Using the Gomunguls vs. Stinger series on 6LM10b as an example, can anyone explain the issue with diplomacy in this mod?
In the first 2 weeks, 1-3 factions join, which are undoubtedly helpful and aid in getting started, but don't provide a huge advantage – Necropolis easily defeated the Diplomat with a score of 3-1.
In weeks 3-4, joining factions is no longer as relevant.
Gathering clues and using the "Cons" spell are stronger because they allow you to eliminate one powerful stack.
On XL+U, for Rampart, Castle, and Tower, it's no longer necessary to focus on critical hits; you can effectively develop and expand through the Diplomat.
At the same time, the game doesn't turn into anarchy and remains fully within the HW rules – gathering clues, using "Cons," and employing Undead units.