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In reply to celt
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19 years ago
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celt;40908
People! What are you talking about! You need to know the history of the world! It had everything - aliens (like the Kriganians, for example), space travel, cyborgs, blasters, and much more! A race is needed!
I completely agree. Besides, Heroes of Might and Magic was created based on the world of Might and Magic (Xeen), and not the other way around.
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19 years ago
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If there’s a sequel to Heroes, then Forge should be added there. Actually, if you’re going to do it that way, you need to equip all the heroes, not just the Necromancers.
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19 years ago
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If the town is created before the release of WOG 3.59, it will be included in the game. If not, I think they will release it as a separate patch.
In reply to celt
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18 years ago
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That’s awesome; I think the developers should have uploaded this town somewhere so that anyone who wants to could download it, especially since there was such a wave of protest about including it in the game itself!:smile20:
In reply to Second Stalin
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18 years ago
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I think the idea is good, but it's no longer Heroes of Might and Magic III... For Warlock, it's still acceptable. It's like an optional feature – if you want it, you can enable it; if not, you don't have to.
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18 years ago
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Hehe

Don't worry, they'll eventually bring the heroes to space.

Then we'll have centaurs with plasma guns against fairies with proton emitters.

And the heroes will command battlecruisers, somewhere in the middle of the campaign, when the Kreegans are really pushing us, the Ancients will arrive (and bring their Zips) hehe, and then Space Heroes Might & Magic 6 will be released.
Phantom Threat, War of the Vravar, Revenge of the Kreegan, New Hope (Nikolashka will return (Roland's son)), Kreegans Strike Back, and The Return of the Ancients :) Whew!

And in general, it's true that you need to know the history.

Almost all the creatures in Heroes are the result of an experiment to restore life in space after the war between the Ancients and the Kreegans.

The Might & Magic universe has different planes, and they must eventually intersect, and Forge would look very good, and if someone doesn't like it, then they're playing the wrong game; there's Disciples, or Warcraft, or Age of Wonders, or Warlords for them.

Added 10 minutes later
Or even Xin - it's an artificially created planet...

Honestly, there's still a lot of room for expansion in the third game.

After all, Catherine and Roland were on another continent (Jadame), and even if they were in Erathia, they could have easily survived.
Tarnum survived, and Gem and Crag Hack and Sandro... they just might have been transported to another planet... for example, to Ashan :) (just kidding).

Hopefully, everyone knows that Might & Magic is a multi-planetary universe
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18 years ago
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There's a game called Warlord Battlecry (1, 2). It's very similar to Heroes (not in terms of gameplay, but in terms of creatures: the same dwarves, orcs, minotaurs, unicorns, fairies, etc. - a typical set). In that game, there's a race - dark dwarves, or something like that - whose development is technological in nature: cannons, howitzers, and other weapons. In that game, they fit into the plot perfectly. And in Heroes 3, it could be the same. I think the problem with the fans' outrage was something else: look at the screenshots: they use the creatures that we all love, and some jerks are conducting experiments on them, and that already smells bad. As an ordinary fan, I would immediately start complaining, why did they pervert the races, come up with all sorts of things, it's unpleasant to look at. The developers should have come up with different appearances for the creatures. As an example, there's a faction whose appearance I actually welcomed with great joy. And one more point: plasma cannons and proton torpedoes with space carriers are unnecessary. They should have raised the level of technological development slightly above the other cities, but at the same time, perhaps remove some of the magic (or limit it). For example, let them have ordinary cannons that fire cannonballs, mortars, etc. In short, no further than the gunpowder age.
In reply to Драко
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18 years ago
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Draco;114873
Basically, no further than the gunpowder age.
Lol. And why is that? How would a higher level of development than the gunpowder age harm Heroes?
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18 years ago
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I completely agree with Draco, and I don't like the idea of adding technology to Heroes. I'm not a conservative; it just irritates me. Take Warhammer: Mark of Chaos, for example; those guns were so annoying! I don't want to see something like that in a fantasy game, although, of course, if they do add it, I'll play as that faction.

Added after 34 seconds
My opinion is: it's better not to.
In reply to eXeCuToR
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18 years ago
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eXeCuToR;117328
I completely agree with Draco, and I don't like the idea of introducing technology into Heroes. I'm not conservative; it just irritates me. Take Warhammer: Mark of Chaos, for example; those guns were so annoying! I don't want to see something like that in a fantasy setting, although, of course, if they do introduce it, I'll play as that faction.

Added after 34 seconds
My opinion is: it's better not to.
The thing is, the original concept of Might and Magic implies the introduction of technology because the Ancients are a very advanced race. And this race could have developed, of course, it would be strange to see robots in a world of swords and magic, but it's a plot twist, a continuation of the story from Might and Magic VII, where a dark ending was originally planned.
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18 years ago
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it would be possible to develop several storylines in parallel. For example, Ashan, which would be located far from the main events, for those who prefer pure fantasy. Although these internecine wars are already getting annoying. (and in general, starting with Starcraft, everyone started making stories about how the bad guys become good and the good guys become bad (Kerrigan, Arthas, Thrall), and about unconventional alliances). And Enroth with its techno-city and its continuation. Of course, any storyline is interesting to me if it has meaning and is captivating. + if the game has a decent gameplay (where you can really think), then it doesn't really matter whether it's fantasy or sci-fi, I like both, but I'm not conservative, and I would like to see a good implementation of their combination).
In reply to Starhan
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18 years ago
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Starhan;117360
There isn't much difference between fantasy and sci-fi; I like both, but I'm not conservative, and I would like to see a proper implementation of their combination.
What's not a proper combination in Might and Magic? :)

Added after 1 hour 25 minutes
On the topic:
It is quite possible that, after producing many copies of blasters, Archibald's advisors decided to conduct an experiment and created something like a weapon factory using the Sky Forge. That is, the technology of the Ancients is somewhere at the seventh level, and the blasters from Might and Magic are already available to creatures of this level, and the rest (including goblin weapons, flamethrowers, etc.) were produced in the Forge. This assumption can be a plot-based explanation for why the Forge is balanced not only by cost and growth rate. You can compare creatures in terms of strength with others. For example:
a zombie with a circular saw against a swordsman or a demon
a goblin's laser weapon against a mage's staff beam
a minotaur's jetpack against teleportation or flight
a flamethrower against a magog, a fire elemental, or an ifrit
a rocket or a naga on a tank against a massive magical attack or the breath of a powerful dragon
Thus, in terms of balance and even legend, creatures of almost all levels in the Forge can be stronger than others, but not drastically. In balance, this can be represented by the fact that they will be stronger than creatures of their levels in other cities to some extent, but not drastically; this will also be compensated for by a lower growth rate and a high cost. The exception is the seventh-level creatures and, perhaps, the sixth-level creatures, which are armed directly with weapons from the Sky Forge. They should be the strongest units in the game, but with a huge cost and a small growth rate.

Added after 40 minutes
It is also quite possible that the above theory is incorrect, and the factory built with the help of the Sky Forge produced some of the Ancients' weapons and weapons approximately similar in strength to them. Then, in terms of balance and plot, all units should be much stronger than the units of other cities, but they have a very small growth rate and a huge cost, and some units below the seventh level can be recruited not only for gold. The seventh level will then be a completely exclusive unit.

Both options are possible.
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18 years ago
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Related:
It is quite possible that, after producing many blaster copies, Archibald's advisors decided to conduct an experiment and created something like a weapons factory using the Celestial Forge. That is, the technology of the Ancients is directly related to the seventh level, and blasters from Might and Magic are already available to creatures of this level, while everything else (including goblin weapons, flamethrowers, etc.) was produced in the Forge. This assumption could be a plot-based explanation for why the Forge is balanced not only by cost and growth rate. You can compare creatures in terms of strength with others. For example:
a zombie with a circular saw against a swordsman or a demon
a goblin's laser weapon against a mage's staff beam
a minotaur's jetpack against teleportation or flight
a flamethrower against a magog, a fire elemental, or an ifrit
a rocket or a naga on a tank against a massive magical attack or the breath of a powerful dragon
Thus, in terms of balance and even legend, creatures of almost all levels in the Forge can be stronger than others, but not drastically. In terms of balance, this could be represented by the fact that they will be stronger than creatures of their levels in other cities to some extent, but not drastically; this will also be compensated for by a lower growth rate and a high cost. The exception is the seventh-level creatures, and perhaps the sixth, which are directly armed with weapons from the Celestial Forge. They should be the strongest units in the game, but with a huge cost and a small growth rate.

It's great that no one realized before that magogs are much better than any flamethrower, and no one complained about the imbalance.
That mages with a beam are the same as a laser, and what's wrong with the Dragon Golem as a tank? And isn't the Titan's Lightning like a rocket? And it's clear that the rocket would be a special ability, and not an infinite one.
Where is the imbalance here...?

You (those who are against the merger), with your good intentions, have killed the idea (I wonder, Fantasy fans, do you enjoy playing Heroes 3, considering that the planet has been terraformed by a space civilization, there are portals to other worlds on it, and somewhere in Enroth there is a spaceship with a bunch of laser weapons and a Robot Guardian...).

Why isn't Might and Magic a normal merger?

I'm saying the same thing
In reply to Starhan
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18 years ago
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Starhan;117641
Awesome, why didn't anyone realize before that mages are better than any flamethrower, and no one complained about the imbalance.
That mages with a beam are the same as a laser, and what's wrong with the Dragon Golem as a tank? And what about the Titan's Lightning not being a rocket? And it's clear that a rocket would be a special ability, but not an infinite one.
Where is the imbalance here...?
Starhan, you're exaggerating. I also regret that there was no forge, but to claim that a mage shoots from a laser, and the Titan's Lightning is a rocket...
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18 years ago
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I mean the consequences of destruction :) Magic is no less destructive than our modern technology :)

and a rocket is better compared to a fireball.


By the way, when I shoot with a mage (in Heroes 3), I often think that it's a laser (it looks very similar) :)

but I believe that it is skillfully focused light energy or whatever he shoots with, which consumes mana ;)

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