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People! What are you talking about! You need to know the history of the world! It had everything - aliens (like the Kriganians, for example), space travel, cyborgs, blasters, and much more! A race is needed!
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People! What are you talking about! You need to know the history of the world! It had everything - aliens (like the Kriganians, for example), space travel, cyborgs, blasters, and much more! A race is needed!
Basically, no further than the gunpowder age.
I completely agree with Draco, and I don't like the idea of introducing technology into Heroes. I'm not conservative; it just irritates me. Take Warhammer: Mark of Chaos, for example; those guns were so annoying! I don't want to see something like that in a fantasy setting, although, of course, if they do introduce it, I'll play as that faction.
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My opinion is: it's better not to.
There isn't much difference between fantasy and sci-fi; I like both, but I'm not conservative, and I would like to see a proper implementation of their combination.
Related:
It is quite possible that, after producing many blaster copies, Archibald's advisors decided to conduct an experiment and created something like a weapons factory using the Celestial Forge. That is, the technology of the Ancients is directly related to the seventh level, and blasters from Might and Magic are already available to creatures of this level, while everything else (including goblin weapons, flamethrowers, etc.) was produced in the Forge. This assumption could be a plot-based explanation for why the Forge is balanced not only by cost and growth rate. You can compare creatures in terms of strength with others. For example:
a zombie with a circular saw against a swordsman or a demon
a goblin's laser weapon against a mage's staff beam
a minotaur's jetpack against teleportation or flight
a flamethrower against a magog, a fire elemental, or an ifrit
a rocket or a naga on a tank against a massive magical attack or the breath of a powerful dragon
Thus, in terms of balance and even legend, creatures of almost all levels in the Forge can be stronger than others, but not drastically. In terms of balance, this could be represented by the fact that they will be stronger than creatures of their levels in other cities to some extent, but not drastically; this will also be compensated for by a lower growth rate and a high cost. The exception is the seventh-level creatures, and perhaps the sixth, which are directly armed with weapons from the Celestial Forge. They should be the strongest units in the game, but with a huge cost and a small growth rate.
Why isn't Might and Magic a normal merger?
Awesome, why didn't anyone realize before that mages are better than any flamethrower, and no one complained about the imbalance.
That mages with a beam are the same as a laser, and what's wrong with the Dragon Golem as a tank? And what about the Titan's Lightning not being a rocket? And it's clear that a rocket would be a special ability, but not an infinite one.
Where is the imbalance here...?