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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Morgot1982
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Morgot1982
Epic game, played with the full patch. I started on a crappy respawn, but there were no rests, and the opp leveled up well (9 bears 125), but got wiped at the max Dragon Utopia. In the end, we power-leveled until the 2nd month. I gathered 1300 skeletons, 60 psychos, and 20 birds against 13 bears and 70 cyclops. Lost in a very funny way: I attacked the town hoping to blast it with magic since the opp hadn't revealed the banning sphere. In the end, I ran into shackles and the sphere; huge armies of skeletons and psychos were out of the game, and the catapult was taken down immediately. Thx for the game.
0-1
TFP!
In reply to Morgot1982
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Morgot1982
The opponent entered my territory on turn 125, which, in my opinion, was a fatal mistake. I built up my air force and defended the Conservatory, resulting in 6 air units and 50 air attack points. The opponent had to pay tribute to my stronghold. While pursuing him, I found the richest treasure on the map. This single treasure contained more objects, crates, and mermaids than the rest of the map combined, about three times as many. The opponent also headed there from another entrance, but if he had gone straight for the treasure, I wouldn't have had a chance. Thanks for the game.
1-1
TFP!
In reply to theShevanesian
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theShevanesian
Thank you for the game!
Thank you for the game!
In reply to korovka1987
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1:0
Thx for game!
ICQ 745894289
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
143 days
Game Date
3/14/2020
Reported
3/14/2020 2:57 PM
Rating Impact Archived
Piramidex 1658 1672 +14 ↑
theShevanesian 1625 1611 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2020 7:42 PM

In reply to Norbakk
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Although the start is in the underground, Ignat came with 3 stacks of demons + 3 adjacent zones along the roads and an external dwelling of liches, so I decided to play.
My opponent gets Earth Magic and quickly experts it, but Necropolis isn't leveled up, skeletons aren't accumulating. I finished the first week with an army of 100 skeletons and 6 liches.
I went to the second week through an adjacent zone toward the opponent with 14 liches, raising another 100 bones along the way.
My main castle was left to me without a fight; I enter on month 1 week 2 day 4, and there Archangels are built :smile07:
I built the Citadel, the opponent doesn't attack, but stops nearby without mana with 1 Archangel, 4 Angels + a few Pikemen and Archers.
With full mana I attack with bracers and by some miracle.
Post-mortem revealed that I won by a miracle, due to the opponent's mistake: on month 1 week 2 day 4, he didn't defend the Castle but went to pick up the Griffin Conservatories.
Thanks for the game! 1:0
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Дамакон / Damacon Main Hero Дамакон / Damacon
Map Template
2sm4d(3)
Game Length
125 days
Game Date
3/16/2020
Reported
3/16/2020 2:26 PM
Rating Impact Archived
korovka1987 1510 1524 +14 ↑
Avangard-ROM 1493 1479 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/17/2020 5:21 AM

In reply to korovka1987
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korovka1987
Even though the start is in the underground, Ignat came with 3 stacks of demons + 3 adjacent zones along the roads and an external dwelling of liches, so I decided to play.
Tant learns Earth Magic and quickly experts it, but Necromancy is not maxed, skeletons don't accumulate. Finished the first week with an army of 100 skeletons and 6 liches.
Went on the second week through the adjacent zone to the opponent with 14 liches, raised another 100 skeletons along the way.
My main castle was left to me without a fight, I enter on 124, and there Archangels are built :smile07:
Built a Citadel, the opponent does not attack, but stops nearby with no Mana, with 1 Archangel, 4 Angels + a few spearmen and archers.
With full Mana I attack with Bracelets and the main hero.
Post-mortem showed that I won by a miracle, due to an opponent's mistake: at 124 he didn't defend the Castle, but went to pick up Griffin Conservatories.
Thanks for the game! 1:0


It was a rich setup. On the first day I spread to 8 heroes, the best of them were Damacon and Inteus. In the first week I captured a secondary Inferno town and managed to build Angels on 117.
121 I take an external dwelling of angels guarded by 40 Snipers, losing one in the process. Also with a scout hero I take an empty dungeon.
122 and 123 I focus on the economy. Portal-summoned an angel, took two Dwarf Cottages, maxed the Crypt, built 3 Marketplaces.
123 I build Archangels and upgrade two. Around evening I kill the opponent's scout hero and chain a Tent to the Griffin Conservatory which is located not far from the castle. And here begins the most crucial part of my game:smile07:
Damacon. Stats: 4322, Earth Magic not maxed. Army: 2 Archangels, 35 Marksmen, and 15 Spearmen. Conservatory 3-4 becomes scary) But then another one appears nearby, I decide to start with it but it's also 3-4. No way out, I enter the first level 3 guard. Bad result, I leave from there with one Archangel. Immediately I go into the second one — also level 3 guard, I have no Mana. I come out with one Archangel and one Angel)
The next day — the finale! Thanks for the game, it was interesting!
In reply to korovka1987
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Played well. There was some creeping, but nothing critical, and I built and captured all the key locations more or less on time. 117 Behemoths in the castle. In the second week, I secured a hidden location, sacrificing one unit during the attack (group of Cyclops). And in the third week, with seven Grey Griffons, I took out an Utopia with an Air Book on the opponent's respawn point, but the circumstances were such that it could be considered on contested territory. Thanks for the game. 1:1
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
2sm4d(3)
Game Length
141 days
Game Date
3/19/2020
Reported
3/19/2020 12:32 AM
Rating Impact Archived
Grando 1504 1528 +24 ↑
Ihromant 1740 1716 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2020 5:39 PM

In reply to Norbakk
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Thank you for playing!
1-0
ICQ 701845462
Battle Report Pending Approval
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
142 days
Game Date
3/19/2020
Reported
3/19/2020 10:19 AM
In reply to Norbakk
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We played with the full patch and really enjoyed it; I hope to play another series on this patch sometime soon. The opponent miscalculated the strength of the Wizards. He attacked with 9 green dragons against 80 units using a specific tactic. The Wizards won. My development was very slow but steady. By turn 133, I had 2 Dragon Utopias and was preparing an attack on my opponent. We were transporting 500 skeletons with 2 Necromancers, constantly killing Hydras everywhere, but he couldn't accumulate enough of them. It’s much more interesting to play when you get Hydras as reinforcements because they are significantly harder to use effectively than Angels. In the end, it was 2-1. TFP! P.S. I also want to show a strange bug; is this related to the mod? There is guard duty, but no passage. This partially forced the opponent to storm the Wizards.
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1 file attached • Total size: 383.3 KB
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
133 days
Game Date
3/20/2020
Reported
3/20/2020 3:28 PM
Rating Impact Archived
Morgot1982 1576 1589 +13 ↑
Norbakk 1532 1519 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2020 12:09 PM

In reply to Grando
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Grando
Played well. He did rush a bit, but didn't overextend critically, and built and captured key locations more or less on time. 117 behemoths in the castle. On the second week, he secured an additional resource node, taking one while scouting (group of cyclops). And on the third week, with seven grey guards, he took the utopia with the air book on the opponent's respawn point, but the circumstances were such that it could be considered a contested territory. Thanks for the game.
1:1
It went okay, 7 additional ear-creatures, Galtran, Grecha. And everyone got a town (including Kirr). What the heck is there to restart for? But then, looking at the overall strategic situation, I saw that the opponent had a behemoth dwelling and realized that time was against me. He also started rushing me, and because I forgot to put an artifact on morale, instead of losing a few ear-creatures, I lost them all and half of my ogre army (although I did kill his angel). Then we met again at the treasure location, after which I realized that all I had left was to rush the treasure on the swamp. Fortunately, Grecha was ready to collect it, but I didn't find anything useful there except for a few hives and 3 libraries. Also, a box with 20 basilisks and a quest artifact for 15 gold for gorgons. I decided to take the utopia on my respawn point, but the opponent took it (it turned out he had earth control, and the portal to it was nearby). I decided, what the heck, and went to look for luck in the utopias on the swamp, but he killed my hero in the chain for some reason, without affecting the hero with the army. Still, this dealt me the final blow, and I surrendered.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to korovka1987
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Opp had full control from utopias, i had only fly from MG. I doubled mana before attack on his main town, opp didnt - i had 250 mana and he 160(also i had better stats), that was main reason for my victory. Opp had 1500 skeletons, 30 up viv, 6 angels, me 7 angels, 500 sleletons and 80 elves. Earth elementals + 78 elves resurection destroyed him.
Thx for game!
ICQ 745894289
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
147 days
Game Date
3/20/2020
Reported
3/20/2020 7:34 PM
Rating Impact Archived
Piramidex 1674 1686 +12 ↑
theShevanesian 1609 1597 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2020 7:45 PM

In reply to Piramidex
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Piramidex
1:0
Thx for game!
Thank you for the game!
In reply to Piramidex
Piramidex
Opp had full control from utopias, i had only fly from MG. I doubled mana before attack on his main town, opp didnt - i had 250 mana and he 160(also i had better stats), that was main reason for my victory. Opp had 1500 skeletons, 30 up viv, 6 angels, me 7 angels, 500 sleletons and 80 elves. Earth elementals + 78 elves resurection destroyed him.
Thx for game!
Got poor stats from utopias, but the main mistake was undoubled mana. hanks for game!
In reply to Morgot1982
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Morgot1982
03/20/2020 Morgot1982 (Blue, Fortress, Tazar, Tazar) def Norbakk (Red, Rampart, Ivor, Ivor) 2sm4d(3) 133

PS I also want to show a strange bug; is this related to the mod? There's a guard, but no passage. This partially forced my opponent to attack the Wizards.
This is not related to the mod.
In theory, the fresh mod should have added the road, but this is a common situation.
Send the save files to the creators of the fresh mod; they might find a vulnerability.
In reply to korovka1987
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The game was intense. At first glance, everything seemed great. A decent town, two confluxes (2-4 and 3-4), plenty of gold. I didn't take a rest. Then, problem number 1 started. I couldn't get oil from any of the three guilds. I checked all the shrines, but there was no oil either. I had to build a level 3 building in my main town (!) and rebuild the first tier (I want to express my sincere gratitude to Sir Davos for advocating for the return of the old building system in the fresh mod). Next, I took the confluxes, started a bit late on day 126, but by day 132, I had all the confluxes and, with a large army, rushed to my third town. There, I quickly captured a tier 3 Utopia, which only gave me a decent Air magic book, and then quickly moved my army back to my main town and started attacking the Guardian of Order's horses. If I had known there were Titans underneath them, I wouldn't have attacked. Although, I also messed up; I didn't have to attack the Titans. I could have skipped them. In any case, I somehow defeated them with my main town (night game) and attacked Shakti in his town, who was sitting with doubled mana. As a result, the opponent was left with almost nothing, attacked, I cast antimagic (remember, I built a level 3 building in my main town), and defended. Although the opponent surrendered in frustration, I barely had any army left. It turned out that the opponent had found the Grail on day 117 and could see the entire map. He messed up even more than I did. Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Мефала / Mephala Main Hero Мефала / Mephala
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
134 days
Game Date
3/21/2020
Reported
3/21/2020 1:18 AM
Rating Impact Archived
Ihromant 1682 1692 +10 ↑
Grando 1562 1552 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/21/2020 1:27 AM

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