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«SM-masters II»

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#330
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Grando
Played well. He did rush a bit, but didn't overextend critically, and built and captured key locations more or less on time. 117 behemoths in the castle. On the second week, he secured an additional resource node, taking one while scouting (group of cyclops). And on the third week, with seven grey guards, he took the utopia with the air book on the opponent's respawn point, but the circumstances were such that it could be considered a contested territory. Thanks for the game.
1:1
It went okay, 7 additional ear-creatures, Galtran, Grecha. And everyone got a town (including Kirr). What the heck is there to restart for? But then, looking at the overall strategic situation, I saw that the opponent had a behemoth dwelling and realized that time was against me. He also started rushing me, and because I forgot to put an artifact on morale, instead of losing a few ear-creatures, I lost them all and half of my ogre army (although I did kill his angel). Then we met again at the treasure location, after which I realized that all I had left was to rush the treasure on the swamp. Fortunately, Grecha was ready to collect it, but I didn't find anything useful there except for a few hives and 3 libraries. Also, a box with 20 basilisks and a quest artifact for 15 gold for gorgons. I decided to take the utopia on my respawn point, but the opponent took it (it turned out he had earth control, and the portal to it was nearby). I decided, what the heck, and went to look for luck in the utopias on the swamp, but he killed my hero in the chain for some reason, without affecting the hero with the army. Still, this dealt me the final blow, and I surrendered.

Thanks for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
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