Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
We played with the full patch and really enjoyed it; I hope to play another series on this patch sometime soon.
The opponent miscalculated the strength of the Wizards. He attacked with 9 green dragons against 80 units using a specific tactic. The Wizards won.
My development was very slow but steady. By turn 133, I had 2 Dragon Utopias and was preparing an attack on my opponent. We were transporting 500 skeletons with 2 Necromancers, constantly killing Hydras everywhere, but he couldn't accumulate enough of them. It’s much more interesting to play when you get Hydras as reinforcements because they are significantly harder to use effectively than Angels.
In the end, it was 2-1.
TFP!
P.S. I also want to show a strange bug; is this related to the mod? There is guard duty, but no passage. This partially forced the opponent to storm the Wizards.