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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Morgot1982
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Morgot1982
12.02.2020 Gogmugls (Blue, Castle, Valeska, Tazar) def Morgot1982 (Red, Inferno, Calh, Calh) 2sm4d(3) 116

Thanks for the game. The 3 roads tempted me, but I was extremely unlucky with blocks. Underground, tolerable guards above the shooters. I spent 45+ orc chieftains, what kind of passage guard to the respawn is that even....?

I told you the difference between regular and strong guards is huge, it's not like going to the neighboring zone on 111))
In reply to gizmo-war222
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
135 days
Game Date
2/19/2020
Reported
2/19/2020 6:03 PM
Rating Impact Archived
theShevanesian 1567 1589 +22 ↑
Dima Surmay 1755 1733 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2020 7:34 AM

In reply to Grando
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Grando
We restarted 5 times (112 and 111 opp, one more techre from opp by block (true), twice restarts by meet after that 116 and 115 on mid roads)...
and finally i got very bad map with no road to GO and only one good road to expansion but somehow i lost concentration and didnt take obvious 112. Decided to play this and was punished.
With Luna, Gunnar and overall better roads and economy so experienced opponent didnt give me time.
Maybe one more day and i would be able to finally run into treasury to farm powerstacks and take utopias. But Luna had a lot of mp and caught army on support.

TFP
tfp
In reply to korovka1987
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The opponent almost managed to force a rematch, but failed.
Battle Report Pending Approval
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
2sm4d(3)
Game Length
116 days
Game Date
2/20/2020
Reported
2/20/2020 12:08 PM
In reply to Grando
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Grando
02/20/2020 Grando (Red, Necropolis, Tant, Tant) def Алексей13 (Blue, Conflux, Brissa, Aislinn) 2sm4d(3) 116

Opponent almost managed to force a restart due to the matchup, but failed.

Thank you for the game!
In reply to theShevanesian
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Thank you for playing!
ICQ 701845462
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
ЯR
Синий / Blue
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
2sm4d(3)
Game Length
121 days
Game Date
2/20/2020
Reported
2/20/2020 7:13 PM
Rating Impact Archived
sonic111 1618 1638 +20 ↑
ЯR 1753 1733 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2020 8:56 PM

In reply to sonic111
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Group 6 - additional round with a blitz timer: 08:00 + 04:00 + 1:00
for players YaR, Meo, and Zillot (deadline: February 29th).
In case of a tie after the additional round, the ranking will be determined randomly.
In reply to sonic111
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sonic111
Thank you for the game!

Thank you for the game!
In reply to ЯR
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Attention!
From February 26, 2020, to March 9, 2020, I will be away and unavailable. During this period, please contact other tournament judges regarding any disputed game situations.
I will contact my playoff opponent as soon as I return.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to korovka1987
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Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Meo
Красный / Red
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(2)
Game Length
135 days
Game Date
2/24/2020
Reported
2/24/2020 5:24 PM
Rating Impact Archived
ЯR 1701 1713 +12 ↑
Meo 1628 1616 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/25/2020 2:17 PM

In reply to korovka1987
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The match was a real rollercoaster.
Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Meo
Красный / Red
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
225 days
Game Date
2/24/2020
Reported
2/24/2020 7:03 PM
Rating Impact Archived
Zillot 1349 1374 +25 ↑
Meo 1629 1604 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/25/2020 2:24 PM

In reply to Zillot
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In the match between Kamukag3e-Bolo, a double elimination match is scheduled. February 28th, and if a replay is needed, February 29th, at 19:00 Moscow time. Minimum 4 hours per game. A 30-minute delay results in a technical defeat. With mutual agreement, the match can be played earlier.
In reply to ЯR
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YaR
Thanks for the game!
An unfortunate miscalculation regarding the chain attack killed the Archdevil in Nagabanka.
Thanks for the match!
P.S. for two-cell creatures, you should calculate not the shortest distance between them, but the distance from the point where the lightning strikes.

Безземельный дон с HeroesPortal, инкогнито.
In reply to Zillot
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Zillot
Game was a "rollercoaster"
Thanks for the game.
Starting from the 3rd week, my advantage was nullified by the opponent's Castle, and later, his Шахтер (Shafter) received twice as many combat stats as mine, even though we both acquired roughly the same number of units. My two stat-boosting relics (sword +12 and necklace +3all) were duplicated on his side; I was unlucky.
In the end, 11 gray units destroyed my two-month progress.
Thanks for the game!

Безземельный дон с HeroesPortal, инкогнито.
In reply to korovka1987
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Thank you for playing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
ЯR
Синий / Blue
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
134 days
Game Date
2/26/2020
Reported
2/26/2020 9:35 AM
Rating Impact Archived
Zillot 1370 1399 +29 ↑
ЯR 1754 1725 -29 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2020 11:20 AM

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