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6 years ago
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«SM-masters II»


Dedicated to the lovers of classics!!!
We present for your attention the second tournament on the legendary 2SM4d(3) template




Start - in zones 1 and 2. Contents of these zones: 500-3000 (9), 3000-6000 (6), 10000-15000 (1). Wood and ore mines are located in them. Monsters - medium. There is a passage between the starting zones guarded by strong guards (ГО) (45000). Additionally, there are exits (6000) to 3 zones equivalent to the starting one in terms of content (4, 8, 6 for the red player and 4, 8, 7 for the blue). Random towns with a fort are located in them. Usually, 3 roads lead from the starting Castle - to the ГО and to 2 of the three secondaries (different ones for different players).
From each zone 4, 6, 7, 8, one can enter 2 treasuries (3, 5, 9, 10). Passage guard - 6000. There are no roads or towns in zones 3, 5, 9, 10; monsters - strong. Zone contents: 10000-15000 (9), 15000-20000 (6), 20000-30000 (1). Gold mines and 2 precious resource mines are located in them.
The landscape of zones 1, 2, 4, 6, 7, 8 is determined by the town type in that zone; 3, 5, 9, 10 - random.
Base sizes of all zones are identical.

Prizes:
Online lobby creator Baratorch will provide a "blessing" for one year to the winner.
A cash prize of 3000 rubles from Avangard-ROM, which will be split between the finalists.
The champion will receive a spot in the FB-14 tournament
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Participant Requirements:

- A tournament participant must have played several official games in a seasonal tournament or another official tournament on ХВ, or at least 3 games for which detailed reports are available in the fan games thread on heroesworld.

Rules:
1. Game version: SoD + latest version of HD mod. Additional mods (freshmods and similar) only by mutual agreement.
2. The tournament is conducted according to the rules of online games in Heroes 3 with one important change:
It IS PERMITTED to enter other zones past shifted guards.
Bypassing a shifted ГО IS NOT ALLOWED (except for cases where angel wings, fly spells, or dimension doors are used)!!!

3. Games are played on the 2SM4d(3) template:
Map settings options: map size L+U; players – 2; computers – 0; teams – 0; no water; strong monsters; difficulty 160%;
Chess timer – (16:00+06:30+01:00).
Roads – all.
4. Town selection: NEGOTIATION (two Castles are generated); if identical towns are generated, they must be regenerated.
Color selection: negotiation.
Red-rush is allowed!!!
5. Standard object bans (cartographers, heal forts, and keymaster tents).
Mage Guild rebuilding is allowed; there are no restrictions on library rebuilding.
6. Restarts total 3 days (111+111+111 or 111+112 or 113)
Additionally: restart if only one road to ГО is generated or ГО is accessible only via off-road (taken at the request of one player, ONLY on the day of discovery and no later than 115)
If subjective restarts remain, one day of subjective restarts is spent (i.e., for 112 or 114 we take a restart 111).
If subjective restarts have run out and a player discovers that ГО is only accessible via off-road, they are entitled to request an additional restart.


Organizational Matters:

1. Tournament Lead – Korovka1987 (ICQ -716681566);
2. Judges – GUNAR (ICQ - 658181684), sir Davos Seaworth (ICQ - 716748479), Avangard-ROM (ICQ - 727620400) .
Classic SoD ICQ or forum private messages are used for communication.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, should any arise, are discussed off-forum.
For a resolution, one of the tournament judges must be contacted via ICQ
and daily saves, ICQ logs, and other necessary information must be provided.

Tournament Format:
1. Registration from December 16 to January 9
2. Draw on January 9.
3. Start of tournament games – January 10, 2020.
4. The tournament is conducted in 2 stages: group (BO-1) and play-offs (Olympic BO-3, final BO-5)
The duration of each tour in the group is 10 days.
The duration of each play-off tour is one month.
5. There will be a mandatory game grid by tours in the group stage.
Playing others additionally is possible (by agreement), but absence (without a valid reason) from a mandatory game results in a tech loss.
If you are traveling, play and agree with your opponent in advance and notify the organizer.
The number of groups and players per group will depend on the number of registered players.
6. Within the tour deadline, a report of the played game must be provided in the tournament thread for result accounting.
Daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays are considered preferred times for tournament games.
In case an agreement with the opponent cannot be reached, at the request of one of the players, a Fixed Date/Time (ОДД) is appointed!!! Lateness of more than 30 minutes is a tech loss.
The ОДД will be appointed primarily on the last day of the tour at 19:00 MSK!!!
In the absence of information about a mandatory game, 0-0 is recorded.
7. Tour deadlines:

8. A win gives 3 points, a draw – 1 point, a loss – 0 points.
Places are distributed based on accumulated points.
In case of equal points, additional indicators apply in order of priority:
1) Head-to-head match;
2) Berger coefficient;
3) Additional round on a blitz timer 08:00 + 04:00 + 1:00

Recommended for use with template 2SM4d3

No bugged layouts with a single road to ГО or no road to ГО.
Always creates 3 roads for each player!!!
"Gameplay changes" should not be enabled.



Other mod changes:
Base, non-disableable changesEnableable via "Gameplay changes" flag
1Mage Guild rebuilding is possible from any levelNative troops from Hives and Conservatories
2Pressing "E" allows exchanging between heroes in town*Diplomacy works for joining creatures with an AI Value limit
3Guard description is shown when attacking banks*Reduced probability of blocks along roads
4Duration of cast spells is shown in battle"Eagle Eye" triggers during the battle, not after
5Damage in number of killed creatures is shown in battle"First Aid" skill gives all living army creatures +1,+2,+3 health
6Can enter Mage Guild with a hero without a book or moneyWater spells and artifacts are not generated on maps without water
7Hovering over a scholar shows the type of bonus they provide in the status barLimited list of level 4,5 spells in Mage Guild, during rebuilding, scrolls, and pyramids
8*Neutrals guard objects around them, except resources, chests, and campfiresAppearance of "Conflux" town is allowed in all zones
9Increased AI Value for Efreet Sultans, own same-type dragons, monks*In the Hill Fort, vampires and level 6,7 cannot be upgraded. Can only appear on snow, swamp, lava.
10Expanded spell descriptions in the magic book
11Can view consumed movement points by holding "Alt"
12Can activate a hero via Shift+Left Click Mouse
13Shadow is displayed for the "Force Field" spell
14 Main problems during generation of the «Jebus Cross» template have been fixed
15Number of creatures killed (resurrected) by magic is shown in battle
16*In "Conflux", the grail cannot be built if there is no town with a developed Mage Guild 5
16At maximum difficulty and when the "HW Rules" flag is NOT set, human players are given an additional 2500 gold.
* Only with the "HW rules" flag enabled.
In reply to Morgot1982
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6 years ago
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Thank you for playing!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
113 days
Game Date
2/9/2020
Reported
2/9/2020 2:15 PM
Rating Impact Archived
MoxuTo 1502 1509 +7 ↑
noangel 1297 1290 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2020 2:16 PM

In reply to MoxuTo
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6 years ago
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MoxuTo
Thank you for the game!
Confirmed.
In reply to Morgot1982
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6 years ago
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It was a great first map that I was given; after that, only the Dungeon was left, and I eventually had to play it. It was a difficult map with not the best implementation; everything was done very slowly. At the top, where I broke through on day 121, it turned out to be a swamp. It was rich, but I got stuck in it. Overall, I wasn't expecting much when I saved the game, but my opponent decided that things were even worse for him and chose not to continue.

Thank you for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Стракер / Straker Main Hero Стракер / Straker
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Изра / Isra Main Hero Изра / Isra
Map Template
2sm4d(3)
Game Length
132 days
Game Date
2/9/2020
Reported
2/9/2020 2:26 PM
Rating Impact Archived
Sanin 1714 1721 +7 ↑
MerlinTheMagician 1495 1488 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2020 6:04 PM

In reply to korovka1987
6 years ago
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The first game with a fresh mod. At the beginning, we spent a very long time trying to get it to work. Luckily, Quentin stopped by the stream and suggested downloading a specific file from microsoft.com.
I think there’s a task to refine the instructions to a working state. Without this additional file, the fresh mod simply doesn’t work on some computers, as Quentin said. And this whole thing wasn’t very interesting.

But the game itself was quite interesting. There wasn’t much choice. I went wherever I could. On the 3rd week, I suddenly realized where the Grail was located, dug it up, and placed it next to the tower where I was building my GM. For 2-3 turns, I observed what the opponent was doing, and move by move, I managed to block his path to the Utopia with a newly built Dungeon.

Thank you for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
2sm4d(3)
Game Length
142 days
Game Date
2/9/2020
Reported
2/9/2020 2:35 PM
Rating Impact Archived
Grando 1519 1540 +21 ↑
Keba 1680 1659 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/10/2020 9:53 AM

In reply to noangel
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6 years ago
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A good setup on the surface, got a critical hit in the only utopia, the guild immediately gave me a flight spell, and with the first restructuring, I got double damage. Also, the objects were pretty good. In general, on the fourth week, I started to become aggressive, took almost an unfinished main town, and on day 211, I captured a dungeon with the beginnings of a guild. On day 213, the opponent was positioned under a castle. I cast Armageddon with Solmyr, dealing 500 damage, and then attacked with Pyrus. There were 40 monarchs and 700 skeletons, with higher stats in both combat and magic, but we had our own trump cards: a red spell, a sniper's bow with +4 speed. The army consisted of 13 angels and 7 archdevils (living lavishly). A ransom of 50k was offered, and I realized it was time to create archangels. The opponent probably only had one option – to gather an army to counter my red spell, but a save occurred, followed by a surrender. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тант / Thant Main Hero Тант / Thant
Map Template
2sm4d(3)
Game Length
215 days
Game Date
2/9/2020
Reported
2/9/2020 2:37 PM
Rating Impact Archived
Sanin 1716 1728 +12 ↑
bubuch 1650 1638 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2020 5:11 PM

In reply to noangel
6 years ago
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Thank you for playing.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
2sm4d(3)
Game Length
137 days
Game Date
2/9/2020
Reported
2/9/2020 2:44 PM
Rating Impact Archived
Beriadon 1350 1371 +21 ↑
gizmo-war222 1506 1485 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/13/2020 9:24 AM

In reply to Sanin
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6 years ago
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Thank you for playing!
In reply to Sanin
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6 years ago
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Sanin
In general, I wasn't expecting much when going for the save, but the opponent figured his situation was even worse and decided not to continue.
I wanted to surrender on the second week, when due to a standard mistake — forgetting that Haste isn't actually permanent with low spell power — I lost the Griffin Conservatory (didn't renew Haste on the skeleton stack in time). Plus the griffins kept getting morale, like lepers. But I saw an opening to the zone with the Grail, so I decided to keep struggling, meanwhile losing one of my two angels to medusas (also getting a ton of morale). I hit impenetrable guards. Postmortem showed that, surprisingly, there were still some chances left, but very slim ones.
I chose the wrong direction for expansion on the second week.
In short, I ruined what should have been a winnable (given proper execution of the setups) game myself: the lack of consistent practice is showing. I often zone out — waste the timer for nothing.
Thanks for the game.
In reply to Grando
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6 years ago
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Grando
The first game with a fresh mod. We spent a very long time at the beginning, trying to get it to work. Luckily, Quentin stopped by the stream and suggested downloading a certain thing from microsoft.com.
I think there's a task to refine the instructions to a working state. Without this additional file, the fresh mod simply doesn't work on some computers, as Quentin said. And this whole thing wasn't very interesting.

But the game itself was quite interesting. There wasn't much choice. I went where I could. On the 3rd week, I suddenly realized where the Grail was located, dug it up, and placed it next to the tower where I was building my GM. For 2-3 turns, I watched what the opponent was doing, and move by move, I managed to block his path to the Utopia with a newly built DD.

Thank you for the game.

+
In reply to noangel
6 years ago
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I wrote a lot of text but ran out of time.
Anyway, I decided on the treasure zone with КЗ, which drove my opponent away at 117.
Otherwise, it would have been a one-sided stomp in the other direction.
At 135, I reached the opp via ГО with 37 upgraded ducks and 15 out-of-the-box master genies.
At 136, I headed toward the opponent's Dragon Utopia and the opponent surrendered.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
136 days
Game Date
2/10/2020
Reported
2/10/2020 11:57 AM
Rating Impact Archived
ffoolabezlp 1435 1456 +21 ↑
GUNAR 1606 1585 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/10/2020 12:08 PM

In reply to ffoolabezlp
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6 years ago
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KZ decided the game, otherwise he would have won.
Thank you for the game!
In reply to noangel
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6 years ago
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Nothing special at the start. By week 1, day 2, I already saw close entrances to all 4 treasure zones, but there wasn't much to enter with: zero artifacts and 1 angel. The dads were Diemer without Earth magic and Grindan.
I boldly burst into the first treasure zone and, thanks to Diemer's intelligence, took the experience box for 9 devils and a Dragon Fly Hive for 4. I was building magic on the side since I picked up a scroll of Implosion.
From the secondary hero's scout view, I saw part of the opponent's spawn area and a Griffin Conservatory he was clearly heading for. I boosted Diemer to 2800 movement points and intercepted the remaining Luna on the angel. The opponent got so upset that he wrote "gg", even though 7 birds were waiting at home and 3 angels remained.
Well then, thanks for the game and good luck further!
Battle Report Accepted
Красный / Red
Meo
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
ЯR
Синий / Blue
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Луна / Luna Main Hero Луна / Luna
Map Template
2sm4d(3)
Game Length
131 days
Game Date
2/11/2020
Reported
2/11/2020 6:39 PM
Rating Impact Archived
Meo 1572 1594 +22 ↑
ЯR 1777 1755 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/11/2020 6:55 PM

In reply to Meo
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6 years ago
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Meo
Nothing special at the start. By week 1, day 21, I already saw close entrances to all 4 treasure zones, but there wasn't much to enter with: zero artifacts and 1 angel. Diemer without Earth magic and Grindan worked as the main heroes.
I boldly rushed into the first treasure zone and, thanks to Diemer's intellect, took an experience chest for 9 devils and a Dragon Fly Hive for 4. I was building magic in parallel, since I picked up a scroll of Implosion.
From the secondary hero's scout I saw a part of the opponent's spawn and a Griffin Conservatory that he was clearly heading to. I boosted Diemer with 2800 movement points and cut off the remaining Luna on the angel. The opponent was so upset that he wrote GG, even though 7 birds and 3 angels were waiting at home.
Well, thanks for the game and good luck going forward!

thanks for the game
In reply to Gomunguls
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6 years ago
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Gomunguls
I was given a loss, even though I haven't lost a single game yet.
Technical results are indicated in red.
Your opponent also has 0.
When the game takes place, I will change the numbers to reflect the match result.

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