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6 years ago
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Tournament Regulations.

This tournament is an official rated tournament.

Deadlines are determined based on the number of registered participants; 1 week is allocated per game.

Tournament dates 27.01.-30.04.2020 (including force majeure).

Please report all difficulties or delays immediately in this thread.

Tournament Format:

Participants are divided by skill into several baskets to form teams. Player teams are formed via a draft among team captains. The draft sequence is as follows: first, players from the 2nd basket are randomly distributed among the teams. Then, from the 3rd basket, the captain of the first team selects one player, followed by the captain of the second team selecting from the remaining players in the 3rd basket, then the captain of the third team, and finally the captain of the fourth team. Subsequently, a similar procedure is conducted in reverse order: first, the captain of the fourth team selects one player from the 4th basket, then the captain of the third team selects from the remaining players in the 4th basket, then the captain of the second team, and finally the captain of the first team. Captains are assigned to the first, second, third, and fourth teams via a draw among the players in the 1st basket. The number of players per team is determined by the total number of registered participants.

1st basket: Will, Dexterwar, sir_moz, dmitrik,
2nd basket: Bradiaga, s_e_r_e_g_a, BOLIVAR, G_L
3rd basket: Vip.rus, KIR9XMI, KillAndAction, alex_nv
4th basket: vovan112013, 7even, Arantur, BAtoN

Each team member must play ONE game with each member of the opposing teams.
Streams from tournament participants during their games are preferred but not mandatory.

COLOR SELECTION one of the following options in descending order of priority:
- by mutual agreement of the players;
- using a draw;
- the tournament judge determines the color.
TEMPLATE SELECTION one of the following options in descending order of priority:
- via "cherk" (alternating) according to the 1-1-...-1-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose the template for each game by mutual agreement;
- any combination of the above template selection options for each game.
The blue player starts the "cherk".
List of templates for map generation: crown, letos, m3, mask, labyrinth, rainbow, spider, sun.
FACTION SELECTION one of the following options in descending order of priority:
- via standard "cherk" according to the 1-2-...-2-1 scheme from the full list for each game;
- randomly for each game (the corresponding option is set in IRMG before map generation);
- players are free to choose Factions for each game by mutual agreement;
- any combination of the above faction selection options for each game.
The blue player starts the "cherk". List of Factions: Haven, Sylvan, Dark Elves, Barbarian, Academy, Fortress, Inferno, Necropolis.

General Provisions:

Map generation is performed using IRMG
version 1.8.3,
or version 1.8.2.
Templates for IRMG as of August 2019.
Template schemes.
IRMG Settings:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off

Game Settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for a player to be excluded from the tournament:
- failure to comply with the regulations, deadlines, and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, or tournament participants.

Player replacement during the tournament is permitted. If no replacement is made, the team is awarded the maximum of the following values:
1) the minimum number of points earned by other team members from the same basket;
2) the number of points earned by the departing member.


Games not confirmed by the end of the tournament are considered unplayed and no points are awarded for them.

Tournament Rules:

1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1; in this tournament, the Tournament Edition mod version 6.8_ test3 is used. Skill Wheel for viewing directly in-game.
The game may be played via GameRanger, Radmin, Hamachi, Remobo, COMODO EasyVPN, and similar programs.

2. Since the game has autosave - it is recommended to save once every 3 days.

3. Before the game, participants must choose a color, template, and faction for the game. Color is chosen first, then template, then faction. The blue player starts the "cherk".

4. Use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications, except for the TE mod itself (and virtual network software), is prohibited.

5. In case of connection loss or game crash, the last autosave is loaded; players are required to exactly repeat all their moves up to the moment of connection loss or crash. If a connection loss or crash occurs on the first day of the game, heroes are randomly assigned again.

6. In cases of combat between players, a stalemate may occur (where neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each participant for each game with everyone else has the right to 1 restart with map regeneration no later than the second day of the first week of the first month. The end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not. Generating all 3 maps before starting the game is not mandatory. The first map can be generated, and then each subsequent one only after a player's same-turn restart.

7.1. Simultaneous turn disconnect or desync in week 1 - technical restart (except cases where both players are ready to continue the game).

7.2. Simultaneous turn disconnect in week 2 and later - the game continues (except cases where both players are ready to start the game over).

8. Each player may request a technical restart if a map bug affecting the course of the game is discovered. Information about the map bug, supported by a screenshot, map file, and other evidence, is sent to the judges for a decision on the legitimacy of the restart request.

9. "Red-rush" is prohibited, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

10. Joining neutrals is prohibited. As an exception, joined units can be taken to be sacrificed in a pit or sold at the market, but not put into battle. Goblins who join the army after "Treachery" triggers may remain in the army.

11. Use of the travel spell "Astral Gates" to jump from any zone into the opponent's starting zone is prohibited if the connecting portal/garrison has not been broken. It is also prohibited to use the travel spell "Astral Gates" to jump into the opponent's adjacent zone and enter the opponent's starting zone in the same turn.

12. Pressing wait on Krag's first strike in battles with opponent heroes is prohibited; it is permitted against neutrals.

13. In each individual game in a group, 3 points are awarded for a win and 1 point for a draw.

14. The tournament winner is the team that earns the most points over the tournament. When determining the position of a team in the standings in case of equal points, additional games are held between players who were in the 1st basket by skill.
Additional games are conducted between opponents using a bO3 scheme in accordance with tournament rules regarding color, template, and faction. If difficulties arise in choosing a color, the judge must be contacted.

15. Attention! LOADS are PROHIBITED in this tournament!!
Exception: both players have reached a mutual agreement on the number of loads. If, despite the agreement on the number of loads, players have disagreements about the outcome of the game (win/loss) due to loads, the tournament judge reserves the right to decide the outcome of the game.

16.The application for tournament registration is made using an automated system by clicking the "sign up for tournament" button. The message must include all available contact methods for this player that they deem necessary:
- Discord - primary method of communication;
- Viber, WhatsApp and similar;
- I.C.Q., qip, Miranda and similar;
- private messages on HeroesWorld;
- Skype, phone;
- email address.
After this, send the automatically created message.


Participants who are already members of the HeroesWorld TE server in Discord at the time of registration only need to leave an application for participation without providing the full information required by the registration form.

WARNING: a player who has not provided Discord account information (#000NickName) will not be admitted to the tournament!!
In reply to s_e_r_e_g_a
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6 years ago
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s_e_r_e_g_a
Dwelling 5, didn't want to risk resetting like Bolivar did, Grok arrived on day 3, ran fast and carefully, Shades of Darkness were offered only at level 24, I was a bit worried. Beat my record: 2 Temples and 2 Dragon Utopias in 1 day. Then went into someone else's zone, chased Gosha out, and finished off another Temple and Dragon Utopia. Was preparing to besiege the Castle, so I took a catapult and didn't drop Death's March. But Gosha attacked in the field, not letting me bring in another 13 horses. The Orc is 4 levels lower but has an Angry one, and no anti-darkness; Executioners wiped out the stack, only Subjugators and ГГ survived.
Thanks for the game.

It happened.
A demon with full meat flew into my treasure zone, the Orc was on a march, so I only had time to take the Temple, Dragon Utopia (of useful things - only the Forgotten Armor), and capture the shop (which had a Lion's Cape as something useful). After that, I teleported home - feared that the demon's speed-walker with full meat would catch me.
Yes, entered the treasure zone too late - went through MT, and there were Sylphs. Had to wait about 3 days for one more delivery of meat and air units. And as a result, managed to do very little in my own treasure zone before the demon arrived. And didn't make it to the mentor.
Second game as an Orc - missed out on the scarecrow again, neither in the Temple, nor Dragon Utopia, nor magic huts - ran around about 5 of them, including some with Sylphs.
Haga didn't show up at all during the game. As a result - low tempo, that doesn't work with Grok. In general, there is room for improvement))
Thanks for the game.
In reply to KillAndAction
6 years ago
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KillAndAction
I merged at the beginning and then stalled for a week, eventually going through the Gate of the Old Ones only on the 4th week. My opponent surrendered.
Thanks for the game.
+ things didn't go very well right away on the other side of the first portal; there were red creatures with lightning, and I didn't have any vehicles, so my horses quickly died.
Thanks for the game.
In reply to s_e_r_e_g_a
6 years ago
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s_e_r_e_g_a
Dwell 2, 3, 4
From the start, I had a Dwarf who was given machines and a log, with the Path of War, boots, and a stable. He quickly ran around and was already finishing the third treasure. It seemed like the Demon wasn't doing very well, and he was defeated somewhere.
Thanks for the game.
I played poorly with the Demon in this game. I even pumped up the Delbu, but I still lost. Thanks for the game.
In reply to chudo_ud0
6 years ago
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chudo_ud0
Dwell 4. Didn't get enough kents, Hagesh didn't show up, in the end ran through the whole game with 40, 2nd week of sickness bought 2 cyclops and crawled across the snow, Log was offered after level 20, eventually the first serious portal had archmagi on the other side (3rd game out of 4), 20 kents left plus the rest of the army was damaged, seductresses on the other side in the treasure zone killed another 100 goblins, but entered the treasure zone with 2 cyclops and 20 kents plus remnants of shamans and warms, then got lucky that it was a week of leaders, bought them out and things started moving, Krag began breaking through Dragon Utopia and Temples and the opponent surrendered. Thanks for the game.
The same fever week happened, very unpleasant, dwell 1 by the way. Thx for the game
In reply to Vip.rus
6 years ago
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Vip.rus
My Kilghan unit flew under the castle; I didn't quite reach it. I bought what I could and we fought. I expected to lose, but my teammates pulled through. Thanks for the game.
I should have captured the castle, and the outcome would have been different. Thanks for the game.
In reply to dmitrik
6 years ago
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dmitrik
Dwells 1,1,2

I was leveling as usual as a Warlock, not particularly fast, they wouldn't give me Chaos for a long time, I didn't even get close to OU by level 16. And then an insolent Orc of level 18 with almost a hundred Centaurs flies into my adjacent zone, middle of the second week) I broke back home, upgraded 3 hags and killed the Orc with a full army, but if the Orc had Chaos Ban, it would have been game over, such funny Orcs)

Thanks for the game)
They didn't give me Balik and the Chaos muffler, and because of that I think I lost. Thanks for the game)
In reply to BOLIVAR
6 years ago
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dwellings 4, 5, 5
I saw the chieftain's hideout too late; otherwise, I would have definitely won. As a result, I had to play against Gosha with two hideouts. Plus, it was the second week, and there was a triple resource boost. I thought about trying to rush, but they wouldn't let me take the tent, and without it, breaking the golems was risky. On the 4th week, my opponent came, but for some reason, he didn't attack and retreated. In the end, we played until the 5th week. I went to my opponent's castle, thinking I would die heroically, but Gosha turned out to be without defense and was also weaker in stats. As a result, I managed to defeat him with almost no losses.
Thanks for the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Хаггеш / Haggash
  • Main Hero: Хаггеш / Haggash
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Великая Орда / Stronghold
  • Start Hero: Аргат / Urghat
  • Main Hero: Гошак / Gorshak
Map Template
радуга / rainbow
Game Length
215 days
Game Date
2/6/2020
Reported
2/6/2020 3:03 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/6/2020 9:33 PM

In reply to KillAndAction
6 years ago
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Dwellings 1,2,6 Jalib at the start, leveled up decently — machines, log, defense, attack, light. On week 2, broke into one center, then into the second, and sent roaches there, but the treasure zone was who knows where — very far away; however, the adjacent zone of the dwarves and their castle were very close. So he rushed home for resurrection and ran to the opponent. The first fight was a roughly even exchange; then he had to use Nura to clear the center on trees, while Jalib prevented Ingvar from going into the treasure zone. At that point, Ingvar moved too far from his castle, didn't portal, and Jalib on full logistics finally reached the castle and GG. Thanks for the game
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Академия Волшебства / Academy
  • Start Hero: Джалиб / Galib
  • Main Hero: Джалиб / Galib
Победа / Def Победа / Def
  • Color: Синий / Blue
  • Faction: Северные кланы / Fortress
  • Start Hero: Ингвар / Ingvar
  • Main Hero: Ингвар / Ingvar
Map Template
летос / lethos
Game Length
144 days
Game Date
2/6/2020
Reported
2/6/2020 2:46 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/6/2020 3:04 PM

In reply to KillAndAction
6 years ago
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Played on difficulty level 5, was leveling up Anven, they announced illnesses for the second week, but it didn't really slow things down – Ossir arrived and cleared most things with 19 archers, on the 3rd day I went to the Treasury with ghosts and cleared it, then I cleared the rest of the Treasury without any problems. All the good artifacts with initiative were in my inventory, but I didn't dare attack the Dwarf Castle. I found two level 5 archers and wanted to go to the Mentor, but the Wanderer decided not to wait and attacked me in the field, where he died. Thanks for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лесной Союз / Sylvan
  • Start Hero: Анвэн / Anwen
  • Main Hero: Анвэн / Anwen
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Хельмар / Helmar
  • Main Hero: Хельмар / Helmar
Map Template
корона / crown
Game Length
212 days
Game Date
2/6/2020
Reported
2/6/2020 2:50 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/6/2020 6:28 PM

In reply to Will
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6 years ago
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Will
Dwelves 1,2,6 Jhalib at the start, leveled up decently — machine logistics defense attack light, on week 2 broke into one center then into the second and sent roaches there, but the treasure zone was who knows where — all very far, but the adjacent zone of the Dwarves and their Castle were very close. So I split to go home for Resurrection and ran to the opponent. The first fight was more or less an even trade, then I had to use Nura to clear the center on the trees and Jhalib to prevent Ingvar from going into the treasure zone. Here Ingvar moved quite far from the Castle, didn't portal, and Jhalib with full logistics still managed to reach the Castle and GG. Thanks for the game.
Another terrible game in this tournament (so far not a single good one), 2 days of travel between Castles, and the portals broke through right away,
I checked with logistics that I couldn't run to that point, but the opponent for the Mage not only leveled up logistics and Attack for Jhalib, but also speed-ran to it with the stable. In short, complete garbage. Lightning unfortunately has this issue with portals in every 10th game. You pop out of a weak portal, capture a Castle, extremely interesting to play. So in terms of structure it's a fairly interesting template, but such close portals and phoenixes make it too random, like Rainbow.
Thanks for the games.
In reply to Will
6 years ago
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Will
Dwelled on level 5, recruited Anven, and after two weeks, diseases were announced, but it didn't slow things down much – Ossir arrived and cleared most things with 19 archers. On the 3rd day, I entered the Treasury on ghosts and cleared it, taking the Tome of Light. After that, it was easy to clear the rest of the Treasury. All the good artifacts were in my possession, but I didn't dare attack the Dwarf Castle. I found two Dweller Bows and wanted to go to the Mentor, but the Vagabond decided not to wait and attacked me in the field, where he died. Thanks for the game.
+
In reply to vovan112013
6 years ago
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vovan112013
dvels 4, 5, 5
I saw the chieftain's hideout too late, otherwise I would have definitely captured it. As a result, I had to play against Gosha with two hideouts. Plus, it was the second week, and there was a triple resource boost. I thought about trying to rush, but they wouldn't let me take the tent, and without it, it was risky to break the gold mine. In the 4th week, my opponent came himself, but for some reason, he didn't attack and retreated. In the end, we played until the 5th week. I went to my opponent's castle, thinking I would die heroically, but Gosha turned out to be without defense, and he was also weaker in stats. As a result, I managed to defeat him with almost no losses.
Thanks for the game.
On turn 141, I attacked the gold mine of my opponent to take the empty castle. I thought I was attacking quickly, but the time ran out. I exited the portal, and the plan failed. Then came another mess. They didn't give me any images or even defense. I decided to play for the late game. In the middle of the 4th week, I took my home secondary town, where I spent a hundred gold on centaurs and sprites with chieftains. I wanted to recover my losses and retrain on the mentor, but Haga arrived early. Thanks for the game.
In reply to KillAndAction
6 years ago
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It was a long game; I didn't rush, and after I maxed out my anti-darkness skills and killed the demon in the castle, I enjoyed the game.
Battle Report Accepted
  • Color: Красный / Red
  • Faction: Великая Орда / Stronghold
  • Start Hero: Киган / Kilghan
  • Main Hero: Киган / Kilghan
Победа / Def Победа / Def
G_L
  • Color: Синий / Blue
  • Faction: Инферно / Inferno
  • Start Hero: Дэлеб / Deleb
  • Main Hero: Дэлеб / Deleb
Map Template
радуга / rainbow
Game Length
235 days
Game Date
2/6/2020
Reported
2/6/2020 9:38 PM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/7/2020 12:58 PM

In reply to KillAndAction
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6 years ago
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Dwellings 1, 4, 6. Good dwellings for Erin. There was a hut with defense in the industrial zone, which was a pleasant surprise. Near the city, there was an entrance to the Mines, where there were cyclops – easily defeated from my side. I was about to attack the gate to the Golden Castle when I received a message about the surrender – my opponent made a mistake in his setup. Thank you for the game.
Battle Report Accepted
  • Color: Синий / Blue
  • Faction: Лига Теней / Dungeon
  • Start Hero: Random
  • Main Hero: Эрин / Eruina
Победа / Def Победа / Def
  • Color: Красный / Red
  • Faction: Северные кланы / Fortress
  • Start Hero: Свея / Svea
  • Main Hero: Карли / Karli
Map Template
солнце / sun
Game Length
124 days
Game Date
2/7/2020
Reported
2/7/2020 12:56 AM
Unrated Recorded for reference only — no rating is calculated.

Accepted by opponent on 2/7/2020 1:04 AM

In reply to BOLIVAR
6 years ago
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BOLIVAR
Dwellings 1, 2, 6.
Good dwellings for the Dungeon, especially for Erin.
There was a hut with defense in the industrial zone, which was a pleasant surprise.
Near the city, there was an entrance to the Mines, where there were cyclops - easily defeated from my side.
I was about to attack the Golden Gate when I received a message about the surrender - my opponent made a mistake in the placement.
Thanks for the game.

It was going well, I invested in Gnome Luck, was breaking through to the Golden Gate, and then I misclicked on the placement, the arrows were positioned incorrectly, and with the first shot, instead of hitting a single unit, they took out my veteran)
Thanks for the game.

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