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Kventin, hello. For some reason, it's not the first time that neither I nor the opponent can connect to the game; it displays the following:
What's the problem?
Judging by the message, the player with version 4.0 does not have the Fresh mod connected.
You need to launch a single-player game, create any RMG template, and see if the "Gameplay changes" flag is present on the right side of "HW rules".
If it's not there, you need to check the mod connection in the HD mod launcher window.
If everything is okay there, but the flag is not in the game, then you need to install the following C++ 2013 library on your computer. The link is below (you need the x86 version):
https://www.microsoft.com/ru-RU/download/details.aspx?id=40784
What do the supporters of road blocks say?
But it seems that an interesting solution has been found here.
I will post a new version with a description later.
https://dropmefiles.com/m2BdK
Added 1 hour 54 minutes ago
The following changes have been made:
- the order of road formation is now random
- blocks along the roads are guaranteed to be absent only in the starting zones of human players
It was possible to significantly improve the random map generator.
Please help with testing - create one or more templates and see if the generated map is correct.
You can also test it in real games.
What has been done:
1. Always "good roads" for human players.
2. Blocks along the roads have been excluded in the starting zones of human players; now, only the mine guard can block the road.
3. One-way exits have been excluded. The generator now has 16 two-way portals: 8 standard + 8 entrances from one-way portals.
4. "Buggy passages" between zones have been excluded.
5. The distance between Guard Towers is at least 1 cell.
Attached is FreshMod_5_3.dll, with which you can see the result of the new algorithm.
The installation process is the same:
Unpack the archive in the attachment into a new folder in: "...\_HD3_Data\Packs", then connect this folder in the HD mod launcher window.
