The following changes have been made:
- the order of road generation is now random
- blocks along the roads are guaranteed to be absent only in the starting zones of human players
I think it turned out very well.
On 6lm10a, the number of teleports is, however, excessive; multiple passages between zones result in 3-4 teleports to the same zone.
Is it possible to fix the number of teleports (for example, by closing multiple passages with one multi-way connector instead of two-way connectors)?
It would be good to address the issue of blocks on roads in 8xm8. More precisely: they can be left, but there should be an alternative passage. As a rule, there is no alternative.
On the SM map, one road to the Haven is still generated, and usually for the blue player.
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It's time to start fixing the zone sizes. I think this should greatly help with generation. Currently, on XL+U, this is one of the main problems, in my opinion.