Added 5 minutes later
That's not true. 8xm8 and 8xm12 are buggy from the start, and one-sided resource distribution is more of a rule than an exception. On Spider, the small treasure zones were initially designed that way. On 6lm, almost any changes will lead to a deterioration in gameplay.
You've probably heard of the term "central respawn point." You probably also know what makes it special.
I was talking about this kind of bug in zone sizes in my message; here, both xm, 6lm, and any other XL+U are generated incorrectly, and the problem is that the logic for zone sizes embedded in the template does not match reality. I hope this misunderstanding will be corrected.