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Плагин Fresh Mod для SOD

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#266
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Yes, I realized it. I didn't think this factor would have an impact, but I should have read it more carefully, of course.

Added 5 minutes later
sir Davos Seaworth
That's not true. 8xm8 and 8xm12 are buggy from the start, and one-sided resource distribution is more of a rule than an exception. On Spider, the small treasure zones were initially designed that way. On 6lm, almost any changes will lead to a deterioration in gameplay.

You've probably heard of the term "central respawn point." You probably also know what makes it special.
I was talking about this kind of bug in zone sizes in my message; here, both xm, 6lm, and any other XL+U are generated incorrectly, and the problem is that the logic for zone sizes embedded in the template does not match reality. I hope this misunderstanding will be corrected.