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In reply to Docent Picolan
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#520
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Docent Picolan
1. I don't understand the term "pirate" in this context. The project is unofficial and distributed as an add-on; from a legal standpoint, modding is not piracy. The mission is self-evident: to improve and develop the game, without a final goal.
From a legal standpoint, if you will, the project is absolutely illegal according to current international legal norms. And you know this as well as, if not better than, I do.
If you disagree, please (if you don't mind), answer why you didn't notify the copyright holder about any manipulations with the closed (i.e., not publicly available) game code before development. If you have permission from the copyright holder (and I have information that this is not the case), why haven't you provided this permission for public viewing yet?
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
#522
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Ubisoft themselves made a statement that all the source files for Shades of Darkness are irrevocably lost. What kind of illegal manipulations can there be with something that doesn't exist in nature? Ubisoft themselves made a statement that the Heroes series is closed. That's why they show no interest or make no claims. And besides, Hota is a free modification; there's nothing even to complain about. It is installed on top of Shades of Darkness, which all players have officially and honestly purchased. For example, Skyrim has hundreds of such modifications.
In reply to Docent Picolan
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#523
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Sinot
Ubisoft themselves made a statement that all the source codes for Heroes of Might and Magic are irrevocably lost.
What kind of illegal manipulations can there be with something that doesn't exist in reality?
Ubisoft themselves made a statement that the Heroes series is closed.
Therefore, they show no interest or make no claims.
Besides, Hota is a free modification, and there's nothing to complain about.
It is installed on top of Heroes of Might and Magic, which all players have officially and legitimately purchased.
For example, Skyrim has hundreds of such modifications.
Section "Dialogues about nothing".
1. The loss of source codes does not make Hota an official version = as it was 10 years ago, a pirated version (like TE, Wog, WT), it remains so. There is a very big difference between the loss of source codes and an open-source product.
2. The copyright holder's statement about closing the series means only that no sequels are planned.
3. The free nature of Hota is not a basis for violating the same copyrights (it's just that in our kingdom, everyone really doesn't care about anyone else).
4. Hota is not installed on top of the purchased Heroes of Might and Magic, but is distributed without purchasing it, and is available for free download.
5. If the HD mod can still be considered, with some stretch, as a "mod," then Hota is no longer a "mod," but a hacked and rewritten game code.
6. Thus, Hota was, is, and will remain a pirated version until the copyright holder shares the rights to use the brand itself (and he won't - negotiations were held).
And I don't see any problem here: I'm just calling things by their names.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
#524
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MerlinTheMagician
"Dialogues about nothing" column.
1. The loss of source codes does not make HotA an official version = just as it was a pirate version 10 years ago (on par with TE, Wog, WT), so it remains. There is a very big difference between lost source codes and an open-source product.
2. The copyright holder's statement about closing the series simply means that there are no plans to release sequels.
3. The fact that HotA is free is not grounds for violating the same copyrights (it's just that in our realm-state, everyone truly doesn't give a damn about anyone).
4. HotA is not installed on top of a purchased SoD, but is distributed without purchasing it, posted in open access for downloading.
5. If the HD mod can still be considered "modding" with a great stretch, then HotA is no longer "modding," but cracked and rewritten game code.
6. Thus, HotA was, is, and will remain a pirate version exactly until the copyright holder shares the rights to use the brand itself (and he won't share them — negotiations were held).
And I don't see any problem here: I am simply calling things by their names.
So what is the matter? Set an example for others. Be conscientious, do not play a pirate game stolen and cracked by villains! Open the orthodox SoD for all time and move forward.
In reply to MerlinTheMagician
#525
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MerlinTheMagician
A section for "Random Chats".
I would call it: "Merlin's Corner".
P.S. Sorry for the off-topic.
In reply to MerlinTheMagician
#526
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MerlinTheMagician
I don't see any problem here: I'm just calling things by their names.
Piracy is the theft of something (physical or intellectual) with the aim of gaining material benefit for oneself in the future or simply with the aim of spreading it to harm the owner.

If I steal a movie before its release and watch it myself, then I am simply a thief. If I steal it and share it, then I am a pirate, and this version of the movie is a pirated one.

Modding games is not piracy if people don't charge money for it, if they don't position the project as a "killer of the original," if it is not explicitly prohibited by the license agreement.
In reply to Docent Picolan
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#527
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By the way, in my post, I didn't include the player with the nickname "Lizard" among the participants of the All-Stars match. But Professor did! And he did it by default and automatically. Thanks, Professor, that's nice!:D If we talk about the substance of the matter, I have a strong feeling that some highly respected members of the hota-crew have an ego that is definitely no less than mine:D. They claim that "the opinion of the majority" is taken into account, but I haven't seen a single poll or discussion anywhere regarding the final changes to the game. Please share a link if I'm wrong.
http://ru.twitch.tv/lizard_wt
In reply to Docent Picolan
#528
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Almost all of the discussion above can be summarized by one proverb: "Give them an inch, and they'll take a mile."
In reply to Docent Picolan
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#529
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MerlinTheMagician
I'm just calling things as they are.

If we're going to call things as they are, we need to acknowledge that we live in a society full of absurd beliefs, and the illusion of ownership becomes especially absurd when we talk about something like a computer game. Some company, Ubisoft, which has absolutely nothing to do with the development of Heroes 3, now has the rights to it. That's absurd. Thankfully, they don't seem to care about HotA, and HotA won't be shut down. On YouTube, good videos are often removed due to copyright claims, which raises the question of how one can own a video on YouTube. This is my video, and I won't let anyone watch it. It's madness.
In reply to =Lizard=
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#530
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=Lizard=
It is stated that the "opinion of the majority" is taken into account, but personally, I haven't seen any polls or discussions anywhere regarding the final changes to the game. Please share a link if I'm wrong.
Could you provide a link where it is stated that the opinion of the majority is taken into account? (spoiler: such a link does not exist, because the statement itself does not exist either).

Changes are made based on the analysis of statistics and observations; we only consult directly with specific players. Various public polls are a direct path to lengthy, meaningless discussions, which will waste time, and the result will be the same. Not to mention that even on platforms like HW, no one is immune to votes from completely inexperienced online players. In addition, players may have a false impression that their opinion is decisive, when in practice it is merely advisory.
Сообщество HotA

Форум HotA
In reply to Docent Picolan
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#531
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termity
I think the comparison is perfectly valid. The vast majority of people come to watch matches featuring professional basketball players. The same applies to Heroes; top online players attract the largest audience on streaming services, which helps popularize the game.
Therefore, considering the opinions of such players is very beneficial for the developers themselves.
I highly doubt that people who are unfamiliar with the game come to watch streams of top players and decide to try the game because of its entertainment value.
Online, yes, that's how they come. But still, these are the people who already know and love the game for the past 20 years.
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#532
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Don't you think it would be a good idea to change the new Market 1 to 2, at least? It's really overpowered on 6LM, where the best tower often wins, and the tower is unbeatable in that regard. This isn't just my opinion; everyone I've talked to and played with agrees. Maybe the value of this market could be increased so that it's not so easily acquired, as an option. Regarding the idea of banning it in the editor, there's a standard, universally loved 6LM template. Does everyone really want to have to explain to each other during a game that I've banned the market in the editor? I'd like to play the standard, built-in template that's already optimized.
socola
The new "Warlock's Laboratory" object on XL maps is just ridiculously overpowered. Essentially, instead of four valuable resources, we get one that can be converted into anything. It makes building a Grand Master incredibly easy.
This is what Socola wrote in another thread; I didn't find it earlier, maybe I was looking in the wrong place, so I wrote it here. I initially just wanted to quote him; I hope the idea is clear – this is what's ruining the game on 6LM.
ICQ 728986056

discord Godofwrcrft #9188
In reply to Godofwrcrft
#533
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Godofwrcrft
There's a standard, universally loved template, 6lm, regarding what can be banned in the editor. Does anyone really want to explain to everyone during a game that they banned the market in the editor? People want to play a standard, built-in template that is optimized.
The ability to ban in the editor certainly doesn't mean that nothing needs to be done in the game itself. But it provides an opportunity, if necessary, for players to quickly fix the situation, considering that releases aren't always so frequent. It also offers the possibility to test different options.

Changing the value in the GSC (Global Skill Cost) seems like the simplest solution. Are there any suggestions for what value would make the object no longer problematic? It seems to me that its imbalance isn't so extreme, and with a sufficiently high value (probably closer to the values of treasure objects), it could look normal.
#534
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It’s not just about the overpowered Warlock’s Laboratory; it also ruins the game’s gameplay.
Resource gathering is an important part of the game, so why remove it?
When Heroes 6 turned out to be a failure, everyone pointed out two main flaws:
1) city conversion and 2) replacing all resources with a single, common resource.
The Warlock’s Laboratory repeats this flawed point number 2).