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7 years ago
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I agree.

And for trying to get negative reputation points. (just kidding)

(but the "I agree" part is not a joke)
https://www.twitch.tv/grando__
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7 years ago
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To build the Cage of Warlords (which grants +1 defense to any hero who visits the main castle) in the Swamp castle, you need to build the Town Hall and Glyphs of Fear. Isn't that a bit too complicated for such a simple building, especially considering that similar buildings for other factions are clearly easier to construct? ... And as a result, no one buys this building in the Swamp.
In reply to Steblow
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7 years ago
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I had an idea to edit 2cm2c(2) so that secondary terrains like sand, swamp, and snow cannot be generated. I'm also considering adding a snow-themed Castle with a Fortress for guild outposts. What do you think? Or which type would be better to add (with a Fortress to protect the guild)? This is also important for Papich's template, as skirmish mode doesn't seem to have this issue.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
6 years ago
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How do I make the numpad (numeric keypad) work? I couldn't find anything in the search. + How do I see the shadow of a unit's movement during battle? *I figured it out, it only works with the left Ctrl key.
648050691
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6 years ago
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It is not possible to update the game automatically, and Google Drive shows that it is overloaded with many downloads. Please provide another cloud link for the new version, and where can I read about the updates? Or, those who have downloaded it, please upload it to a file-sharing service.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
6 years ago
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The latest version of HotA (1.6.0) is available for download from various sources: Official version, installed on the original game: http://download.h3hota.com/HotA_setup http://h3.heroes.net.pl/uploaded/download/HotA_1.6.0_setup.exe http://heroes3towns.com/HotA/HotA_1.6.0_setup.exe https://www119.zippyshare.com/v/CJOiaIRF/file.html Full version, installed in an empty folder: http://download.h3hota.com/HotA_full_setup www.goncharuk.pro/HotA_1.6.0_full_setup.exe https://drive.google.com/file/d/1jRImOYjCNuIeDPaMyWG6iXQy_zf-ZKt3/view http://heroes3towns.com/HotA/HotA_1.6.0_full_setup.exe https://drive.google.com/file/d/1HHfZh-bBmgFnS1LVC5DNFuPmCzy0X54_/view?usp=sharing List of changes (documentation) and additional information: http://h3hota.com/ru/documentation
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6 years ago
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I still don't understand if the mirrors actually fixed anything or not. These diploms and other mystical things don't really matter; they just found something to discuss.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
6 years ago
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I already answered you in the adjacent thread – the issue was fixed in the latest HD update.
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6 years ago
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Sav
I already answered you in the neighboring thread – the issue was fixed in the latest HD update.

Thanks, sorry. I just didn't realize it was directed at me. Someone deleted their post between ours.
http://ru.twitch.tv/lizard_wt
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6 years ago
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Docent Picolan
...For some reason, it's especially common in Heroes of Might and Magic to find players who are convinced that their world is the only true Heroes...

If the participants in the NBA All-Star game believe they are playing basketball, while everyone else is just playing with a ball, there's nothing surprising about that; it's normal.
http://ru.twitch.tv/lizard_wt
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6 years ago
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Docent Picolan

Secondly, online gameplay is not the only possible option in Heroes, nor is it the "best" one. There is a large segment of the audience that enjoys playing for their own pleasure – whether on random maps, fixed maps, or in the Campaigns. And for some, the actual Gameplay of Heroes is not that important; what matters is the atmosphere or aesthetics. For HotA, all these audience groups are equally important and equally prioritized, just as they were for NWC. They are all part of the same community, not some "other Heroes" from an alternative universe. And statements in the spirit of "NBA stars" and "people just playing with a ball" certainly do not help in uniting the community.

Although the project is not commercial, sponsorship plays a very important role in the long-term and effective development of the project. And I am more than confident that the "online" component of HotA is the most "likely group of players" who, if necessary, can act as sponsors and can also "better than others" promote the project. And without a kind of promotion of the project, the project itself will become interesting to far fewer people over time.
And in my personal opinion, saying that the "online" part of the community is not the most important is very wrong.
But apparently, you know better. Maybe you have different statistics, but I highly doubt it.
ICQ 653223455
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6 years ago
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However, for the long-term and effective development of the project, sponsorship plays a very important role.
For twelve years, we have been proving the opposite and we don't plan to stop.
Without a kind of promotion of the project, the project itself will be of interest to far fewer people over time.
No, it won't.
And in my personal opinion, saying that the "online" part of the community is not the most important is very wrong.
And here is confirmation of what was written above; I didn't expect to hear anything else on HW.
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6 years ago
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Dear (and I mean this sincerely) Docent Picolan! I see that you are one of the leaders of Hota. Therefore, I am addressing my questions to the Hota development team through you (I won't repeat myself regarding the possibility of commercializing the project – I have already received comprehensive answers on this aspect from the Hota team), and I ask you to answer the following questions (perhaps these answers have already been given – in that case, please repeat them). 1. What is the mission of Hota as a pirate project? 2. What are the goals and objectives of Hota? 3. Is it true that one of the main (central) ideas of Hota is to combine the versions of Heroes 2 and Heroes 3? 4. Why is full optionality of Hota's innovations not implemented at the level of game settings (the ability to play "Hota like SoD" without making changes through the map editor)? 5. Why, according to my information, is there a mandatory paradigm for Hota developers – not to introduce active changes into the "modern SoD" (especially considering that Hota is, according to the previously stated model, a non-commercial project)? Thank you in advance for your answers.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
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6 years ago
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Docent Picolan

Here's confirmation of what was written above; I didn't expect to hear anything else on HW.
In my opinion, it referred to the army, representing that number approaching 1500 online, and not the people who leave their comments and opinions on the HW forum. Could it be that even this online presence isn't that important, and you don't want to refine your creation for them (perhaps as a priority)?
After all, it would be wrong to deny that without an online presence, this game would fade away. For example, I love Fallout 2 more than any other game, but no matter how much I love it, I won't be able to play it for the 30th time.
Yes, a large part of that online presence (1500 online, perhaps 10,000+ offline) may not be aware that they can express their opinion regarding new features or balance preferences, but you can either observe the clashes and strategic preferences, most often linear, of the top players in your ranking, or still collect their feedback, this experienced and skilled group, perhaps through passive surveys without discussions, to save time and process this information during those activities when other tasks are completed/less prioritized.
ICQ 99717727 message for game


Шаблон 6LM-8MM mix
Схема шаблона 6LM-8MM mix
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6 years ago
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MerlinTheMagician

1. I don't understand the term "pirate" in this context. The project is unofficial, distributed as an add-on, and from a legal point of view, modding is not piracy. The mission is self-evident: to improve and develop the game, without a final goal.
2. The same answer as with the mission.
3. No. The connection to the second game is limited to a few nods in the graphics. In the same way as with NWC.
4. HotA is a complete product. Optionality is not being considered. At the same time, the user's ability to build exactly the game they want has increased many times over. Templates and maps have received a much wider range of settings.
5. The HotA development team is working on HotA. We could just as easily be asked to start modding the fourth game or organizing foam parties.
Russel_lDHl
I think the point was about the community, representing the approximately 1500 online players, and not the people who leave their comments and opinions on the HW forum.
1. I was responding to the statement that "the online part of the community is the most important." We don't have any parts that are more important than others; all parts are equally important, see previous messages.
2. The discussion was about the HW platform, not the online lobby. Of course, users in the online lobby are a significant asset to the project. In fact, it was originally my initiative to develop the lobby as a platform. We first tried with external programmers, but then Baratortch volunteered to work on it as part of the HD mod, and he was successful.

There are no contrived oppositions in the spirit of "online vs. casuals." There is a game and its users.
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