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Docent Picolan

Secondly, online gameplay is not the only possible option in Heroes, nor is it the "best" one. There is a large segment of the audience that enjoys playing for their own pleasure – whether on random maps, fixed maps, or in the Campaigns. And for some, the actual Gameplay of Heroes is not that important; what matters is the atmosphere or aesthetics. For HotA, all these audience groups are equally important and equally prioritized, just as they were for NWC. They are all part of the same community, not some "other Heroes" from an alternative universe. And statements in the spirit of "NBA stars" and "people just playing with a ball" certainly do not help in uniting the community.

Although the project is not commercial, sponsorship plays a very important role in the long-term and effective development of the project. And I am more than confident that the "online" component of HotA is the most "likely group of players" who, if necessary, can act as sponsors and can also "better than others" promote the project. And without a kind of promotion of the project, the project itself will become interesting to far fewer people over time.
And in my personal opinion, saying that the "online" part of the community is not the most important is very wrong.
But apparently, you know better. Maybe you have different statistics, but I highly doubt it.
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