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Dear (and I mean this sincerely) Docent Picolan!
I see that you are one of the leaders of Hota. Therefore, I am addressing my questions to the Hota development team through you (I won't repeat myself regarding the possibility of commercializing the project – I have already received comprehensive answers on this aspect from the Hota team), and I ask you to answer the following questions (perhaps these answers have already been given – in that case, please repeat them).
1. What is the mission of Hota as a pirate project?
2. What are the goals and objectives of Hota?
3. Is it true that one of the main (central) ideas of Hota is to combine the versions of Heroes 2 and Heroes 3?
4. Why is full optionality of Hota's innovations not implemented at the level of game settings (the ability to play "Hota like SoD" without making changes through the map editor)?
5. Why, according to my information, is there a mandatory paradigm for Hota developers – not to introduce active changes into the "modern SoD" (especially considering that Hota is, according to the previously stated model, a non-commercial project)?
Thank you in advance for your answers.
Нам это идеально подойдёт! (с)
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
"Совесть - она либо есть, либо её нет" (с) RedWhait HP