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Posts from [ТУРНИР-HotA] Hard Choice-2

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6 years ago
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Hard Choice-2



Rules:

1. Each participant plays with one Castle throughout the tournament (specified during registration).
2. The tournament is held on the latest version of HotA + the latest HD mod, and tournament rules are enabled in all templates unless otherwise specified.
3. Standard HotA rules apply.
4. Players bid for color choice. If the same Castles meet, they also bid for the hero, except for mirror match templates.
5. Templates are chosen by coin toss. A coin is flipped. The winner immediately eliminates two templates; then players take turns (i.e., the winner removes 1 template more, while the loser gets a bonus – choosing from the last two).
Example when identical Castles meet: 1) JC and mt_JC; 2) MiniNosta; 1) 6lm; 2) Diamond; 1) Spider; 2) we play h3dm.

In BO3 series, there are special rules for template selection. In the first game, the choice is made as in BO1.
In the second game, it's a standard choice, but the played template is removed from the list, and the player who didn't guess the coin flip in the first game chooses first.
If the score is 1:1, in the third game, both previously played templates are no longer available, and it’s similar to BO1: a coin is flipped, and the winner starts by eliminating two templates.


6. Players may mutually agree on any changes to the rules except for selecting the starting Castle.
7. If after the timer expires, a player is in battle for more than 10 minutes, their opponent has the right to demand that they end it (quick battle Q or flee).
8. The preferred time for games is daytime (12-24 Moscow time) on weekends and evening (19-24 Moscow time) on weekdays. If a participant cannot play at this time, the tournament organizer will interpret the lack of a result in favor of their opponent.
If an agreement on the game time could not be reached within the first week, you need to write to the organizer to schedule a date. If a common time cannot be found, a date will be scheduled for Saturday at 18:00 Moscow time.
9. For each completed match, participants must submit a report and confirmation in this thread, created automatically.
Saves and HD_Crash_LOG (after crashes) from all matches must be saved until the end of the tournament and provided upon request by the tournament organizer. In case of disconnection, also save separately BATTLEsave.gm2, which will be loaded to continue the match (when OH is working, BATTLE_non_continuable is created. It makes no sense to load it. In both cases, these saves should be kept in case of controversial situations).
10. The tournament host and judge is Xocenk (ICQ: 703804372 Discord: Xocenk#2473).
11. The winner of the tournament receives a medal under their avatar and the right to participate in the "Final Battle 14" tournament.

Templates:
Jebus Cross, 6lm10a, Nostalgia, Diamond, Mini-Nostalgia, Spider.

On Nostalgia, the choice of creatures is the same as on Mini-Nostalgia. Roads are fast!

For identical pairs, the following are added to the list: h3dm1, mt_Jebus.

h3dm1:
The red player can eliminate from 0 to 3 starting heroes; then the blue player chooses first from the remaining heroes (bidding only for color). If any of the eliminated heroes appear on turn 111 in the tavern with troops, it's a technical restart. Restarts at 111.

On the mt_Jebus template, the blue player chooses the starting hero first (bidding only for color). Restarts at 111.

Instructions for installing new templates: copy the folder with the template text file into the HotA_RMGTemplates folder (there should be only rmg.txt inside, and the folder name is the template name).

You can study the schemes in more detail through "RMG Template Editor," which is located in the game folder. You need to run it and open the text files of the templates you are interested in through it, which are located in the HotA_RMGTemplates folder.

Schedule:

All participants are divided into 3 or 4 groups. Which option will be chosen depends on the final number of players. The division into groups is based on the HW rating (possibly, the lobby rate will also be taken into account).
The tournament consists of two stages.
1) Preliminary round - mini double elimination with four groups. All games are BO1. Example of such a system.
2) Playoffs - Double Elimination. Winners from the preliminary round go to the upper bracket. Both losers from the preliminary round go to the lower bracket. Games in the upper bracket are BO3. In the lower bracket, they are BO1.
Final of the lower bracket – BO3. Grand Final – BO5 if the score is 1:0.

Dates:

Registration until November 8th.
Draw and start of the tournament: November 8-9.
BO1 series have 2 weeks; BO3 has 4 weeks.

You can change your Castle until the end of registration. If you change it, let me know personally.

Winners of previous tournaments:

Hard Choice - saneok (Conflux)

Participants:
Last update: November 7

Godofwrcrft Inf - withdrew
Beriadon Ramp - withdrew
nifend Inf - withdrew
flate Inf - declined
In reply to Xocenk
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6 years ago
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Thank you for playing!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Nostalgia
Game Length
124 days
Game Date
12/1/2019
Reported
12/1/2019 12:34 PM
Rating Impact Archived
*filibuster* 1557 1570 +13 ↑
Mr.Freeman 1518 1505 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2019 12:36 PM

In reply to *filibuster*
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6 years ago
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*filibuster*
Thank you for the game!
Thank you for the game!
In reply to Xocenk
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6 years ago
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The opponent didn't like the distribution without rests. I wasn't in a great position either, but I was clinging to my advantage thanks to Alamar. 1-0.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Jebus Cross
Game Length
117 days
Game Date
12/1/2019
Reported
12/1/2019 2:08 PM
Rating Impact Archived
Montt 1571 1588 +17 ↑
Мирон 1619 1602 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/5/2020 5:53 PM

In reply to Xocenk
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6 years ago
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Thank you for playing!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Септиенна / Septienna Start Hero Септиенна / Septienna
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
Nostalgia
Game Length
136 days
Game Date
12/1/2019
Reported
12/1/2019 7:27 PM
Rating Impact Archived
andabat 1396 1415 +19 ↑
Aproh 1518 1499 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2019 7:30 PM

In reply to Morgot1982
6 years ago
Morgot1982
tfp
Black dragon in refuge's camp was not enough for 3 Confluxes.
In reply to Gorbunak
6 years ago
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The second round (games 3 and 4) is coming to an end. If there are any issues and I am not informed about them by Thursday, December 5th, at 23:00 Moscow time, and there is no report on the game result (until the morning of December 9th), the result will be determined by a coin toss.

Piramidex vs TK_Fred - waiting for a response from Fred.
Court vs kolianxxxxx
Dawidu91 vs Ziemian
Kexibq2134 vs igraukakMogy - away until December 10th.
Freeman vs maugli
Xocenk vs kacpersky191 - finishing on Wednesday.
LuckyF vs Benis_xDD
silenthill vs battanas - finishing on Thursday and Friday, 20:00 - 23:00 Moscow time.
The deadline for group 6 is being extended, but it's best not to delay.
In reply to *filibuster*
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6 years ago
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juicy, rich flavors!
TFP!
2-1
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
6lm10a
Game Length
142 days
Game Date
12/2/2019
Reported
12/2/2019 7:14 PM
Rating Impact Archived
Puzzz0 1712 1725 +13 ↑
sonic111 1654 1641 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/2/2019 7:56 PM

In reply to Puzzz0
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6 years ago
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Puzzz0
juicy, rich colors!
TFP!
2-1
Thank you for the game!
In reply to *filibuster*
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6 years ago
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The organizer reported that all three reports are required; the report on the deciding game is above, this is the first game.

Absolute sweatfest.

At first, everything was going as usual.

On the plus side: I was given earth magic for Vidomka and Aislin right away, but slow was missing, and I couldn't implement earth quickly somehow. Then, by a miracle, it finally appeared in one of the scrolls just before taking max Tower, and things finally started to move forward. Eternal problems with wood, not enough sulfur; I started building the tower later than I would have liked. Soon, the Dungeon AI finds a TP shrine, and just as I start thinking about how to properly direct Vidomka there after the Dragon Utopia, they give me a TP on my first one=) This was extremely pleasant because I was forced to break through the main anyway—there's animate there—and the plan was to go for the Dragon Utopia. So, in the excitement, I immediately smashed through a hundred Nixies to enter a super treasure zone, which didn't actually please me much in the end: no Dragon Utopia, no beautiful relics, just standard one-zone filler for power-leveling; in short, nothing that strongly motivates a player to go to this semblance of a "center."

The 2nd one turned out to be mediocre; although I got boots, the rest was money) Then the 5th floor is built, there's fly, max Dragon Utopia is taken, and in the distance, a scene unfolds with an enemy Gundula entering the super treasure zone—10-19 angels are glowing... This throws me off course; I expect a quick finale, while meanwhile they rebuild into Impls, and there was a temptation to "stop exploring," because it's problematic to kill me with Impls and animate: Vidomka also grabbed intelligence, so there are no mana problems.

But the opponent doesn't think about going straight into a fight; instead, they business-like take boots with a necklace for -2 morale and ride off into the sunset. Accordingly, for me to attack on fly alone (ah, I forgot to mention, in the second Dragon Utopia, besides armor and helm 4/4, I also got wings) is a mediocre prospect, but I'm still waiting for some active moves from the opponent, and the tavern says the Red player has more troops—basically, the builders in the tower took a short vacation from work)

This period, it must be noted, was extremely stifling: the opponent takes any objects with spoons, while I can only do so with Vidomka or Aislin, and even for the latter, mana needs to be monitored. The thing is, 4 birds were somehow spent on acceleration, and a stack of high-speed units was out of the question; moreover, 2 angels were eaten in max Dragon Utopia in one round.

In general, progress stalled; I realized the opponent wasn't rushing, and tower construction resumed. Sooner or later, on the 5th attempt, I finally get DD and become competitive in long-distance warfare. No luck with cons—only minimums—and due to a lack of fast units, I stupidly lose bones, which is aggravated by time pressure.
Finally, archangels appear in the tavern; I assume this stack is lethal and start gathering any power possible, ignoring morale.

Fortunately, Alamar is looted, and somehow clumsily I manage to break him, build him up, and teach everyone a lesson, while also swapping spells with Dimer.

Lastly, in this game, in the treasure zone I scouted, I get the ring necessary for Elik, take a wonderful Dragon Utopia for stats, and Vidomka settles in tightly for the night. Fire is pumped up for berserk, ducks with bones are upgraded, amplifiers with cloak of silence are present, and although the opponent has almost 30 archangels with a horde of wyverns, the woman, after visiting six libraries, holds her own perfectly.

During the next turn, the opponent surrenders: he really had terrible luck with Dragon Utopias.

1-0
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
Nostalgia
Game Length
142 days
Game Date
12/3/2019
Reported
12/3/2019 6:33 AM
Rating Impact Archived
Puzzz0 1726 1738 +12 ↑
sonic111 1640 1628 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2019 11:15 AM

In reply to *filibuster*
6 years ago
Auto-translated
The opponent didn't see any prospects in continuing the fight.

Thank you for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Mini-Nostalgia
Game Length
121 days
Game Date
12/3/2019
Reported
12/3/2019 6:35 AM
Rating Impact Archived
Bayazet 1570 1583 +13 ↑
Omegon 1511 1498 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/3/2019 11:14 AM

In reply to *filibuster*
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6 years ago
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I'll write about the second one too.

At first glance, everything looks nice — a good stack of skeletons on week 2, a scroll of Animate Dead, a level 4 box. However, the swamp adjacent zone increased the time needed to set up control. The most basic lack of Conflux played a role not so much in slowing the pace of map coverage, but mainly in slowing the development of the main hero and supports respectively. Lumber was available to only one support. As for boots/gloves, one could only dream.

But even that would have been fine if I had found an Utopia in at least one explored zone.
Stats and gold — all of it would have come in handy.

The only thing that was "exciting" in this game was taking the Cyclops! I tore through them with Armageddon and after resurrecting Giants.

Dimension Door became available only from week 6, on day 136, but Red left no chance and wiped me in a computer-generated dungeon with stats three times higher than mine. A thousand skeletons without modifiers is, as we know, cannon fodder.
Although, perhaps I could have still fought back if I had stayed on Vision rather than on Sorrow. I could have double-backed before it was too late and tried not to die with Berserk up my sleeve...
But something tells me that even that wouldn't have saved me: I still didn't have first speed, and Anti-Magic stripped me of any ability to resist. Moreover, the opponent could easily buy me out at any moment and confidently out-might me in the late game.

Thanks for the game!

1-1
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Видомина / Vidomina Start Hero Видомина / Vidomina
Видомина / Vidomina Main Hero Видомина / Vidomina
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
136 days
Game Date
12/3/2019
Reported
12/3/2019 7:06 AM
Rating Impact Archived
Puzzz0 1771 1750 -21 ↓
sonic111 1595 1616 +21 ↑
Rated Sep 28, 2022

Accepted by opponent on 12/3/2019 11:16 AM

In reply to Bayazet
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6 years ago
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Bayazet
The opponent didn't see any prospects in continuing the fight.

Thank you for the game!

Thank you for the game!
In reply to Puzzz0
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6 years ago
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Puzzz0
Org reported that all three reports are needed, and the report on the decisive battle is first; this was the first game.

It was intense.

At first, everything was going as planned.

On the positive side: I immediately got a town with a View and an Aislinn, but there was no Meadow, and I couldn't quickly get a town going. Then, miraculously, I found it in one of the scrolls, right before taking the maximum Tower, and things finally started to progress. Constant problems with Wood, not enough Sulfur, and I started building the Tower later than I wanted. Soon, the Dungeon player discovered a Town Portal shrine, and just as I was thinking about how to guide the View there after the Utopian, they gave me a Town Portal from their first town =) This was extremely pleasant because in the main game, I was forced to split my forces anyway; there was an Animate, and I was planning to go to the Utopian. So, with this in mind, I immediately pushed for 100 Nixies to enter the super treasure zone, which ultimately didn't bring much joy: no Utopians, no nice relics, just the usual loot for grinding, in short, nothing that would strongly motivate the player to go to this kind of "center."

The second game was so-so, although I got boots, the rest was just money. Then, I built the 5th floor, there was a Fly spell, I took the maximum Utopian, and in the distance, I saw the enemy Gundula entering the super treasure zone, with 10-19 Angels glowing... This threw me off course; I was expecting a quick endgame, but in the meantime, I was rebuilding my Impl and was tempted to "stop exploring" because with the Impl and Animate, it's difficult to kill me: the View also got Intelligence and has no mana problems.

But, the opponent doesn't immediately go into battle; instead, they diligently take the boots and the amulet with -2 morale and disappear. Accordingly, going into attack myself with just the Fly spell (oh, I forgot to mention that in the second Utopian, in addition to the 4/4 armor and head, I also got wings) is not a great idea, but I'm still waiting for some active actions from the opponent, and the tavern says that the Red player has more troops, so the builders in the Tower took a short break from work).

This time, I must note, was extremely tedious: the opponent takes any objects with their shooters, while I can only use the View and Aislinn, and even then, I have to watch the mana. The fact is that the 4 birds somehow spread out and there was no talk of a stack of high-speed units, and besides, 2 Angels were eaten in the maximum Utopian in one round.

In general, progress stalled, I realized that the opponent wasn't in a hurry, and the construction of the Tower resumed. After a long time, after 5 attempts, I finally get the DD and become competitive in long-range warfare. I'm unlucky with the Confluxes, only minimal ones, and due to the lack of fast units, I stupidly lose Bones, which is further aggravated by the time pressure.
Finally, in the tavern, Archangels appear, I assume that this stack is deadly, and I start gathering any troops, not paying attention to morale.

Fortunately, I loot an Alamar, and I manage to defeat and upgrade it, and teach everyone a lesson, while also exchanging spells with Dimer.

In the last game, in this game that I explored, I get the ring needed for the Elixir, I take a great Utopian with good stats, and I settle down with the View for the night. Fire for Berserk is maxed out, Ducks and Bones are upgraded, the Amplifier with the Cloak of Silence is present, and even though the opponent has almost 30 Archangels with a horde of Wyverns, the woman, after visiting six libraries, holds her ground.

During the next turn, the opponent surrenders: they really had bad luck with the Utopians.

1-0
One Utopian unit in the sands beyond the mountains is great. Thank you for the game!

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