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[ТУРНИР-HotA] Hard Choice-2

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Puzzz0
Org reported that all three reports are needed, and the report on the decisive battle is first; this was the first game.

It was intense.

At first, everything was going as planned.

On the positive side: I immediately got a town with a View and an Aislinn, but there was no Meadow, and I couldn't quickly get a town going. Then, miraculously, I found it in one of the scrolls, right before taking the maximum Tower, and things finally started to progress. Constant problems with Wood, not enough Sulfur, and I started building the Tower later than I wanted. Soon, the Dungeon player discovered a Town Portal shrine, and just as I was thinking about how to guide the View there after the Utopian, they gave me a Town Portal from their first town =) This was extremely pleasant because in the main game, I was forced to split my forces anyway; there was an Animate, and I was planning to go to the Utopian. So, with this in mind, I immediately pushed for 100 Nixies to enter the super treasure zone, which ultimately didn't bring much joy: no Utopians, no nice relics, just the usual loot for grinding, in short, nothing that would strongly motivate the player to go to this kind of "center."

The second game was so-so, although I got boots, the rest was just money. Then, I built the 5th floor, there was a Fly spell, I took the maximum Utopian, and in the distance, I saw the enemy Gundula entering the super treasure zone, with 10-19 Angels glowing... This threw me off course; I was expecting a quick endgame, but in the meantime, I was rebuilding my Impl and was tempted to "stop exploring" because with the Impl and Animate, it's difficult to kill me: the View also got Intelligence and has no mana problems.

But, the opponent doesn't immediately go into battle; instead, they diligently take the boots and the amulet with -2 morale and disappear. Accordingly, going into attack myself with just the Fly spell (oh, I forgot to mention that in the second Utopian, in addition to the 4/4 armor and head, I also got wings) is not a great idea, but I'm still waiting for some active actions from the opponent, and the tavern says that the Red player has more troops, so the builders in the Tower took a short break from work).

This time, I must note, was extremely tedious: the opponent takes any objects with their shooters, while I can only use the View and Aislinn, and even then, I have to watch the mana. The fact is that the 4 birds somehow spread out and there was no talk of a stack of high-speed units, and besides, 2 Angels were eaten in the maximum Utopian in one round.

In general, progress stalled, I realized that the opponent wasn't in a hurry, and the construction of the Tower resumed. After a long time, after 5 attempts, I finally get the DD and become competitive in long-range warfare. I'm unlucky with the Confluxes, only minimal ones, and due to the lack of fast units, I stupidly lose Bones, which is further aggravated by the time pressure.
Finally, in the tavern, Archangels appear, I assume that this stack is deadly, and I start gathering any troops, not paying attention to morale.

Fortunately, I loot an Alamar, and I manage to defeat and upgrade it, and teach everyone a lesson, while also exchanging spells with Dimer.

In the last game, in this game that I explored, I get the ring needed for the Elixir, I take a great Utopian with good stats, and I settle down with the View for the night. Fire for Berserk is maxed out, Ducks and Bones are upgraded, the Amplifier with the Cloak of Silence is present, and even though the opponent has almost 30 Archangels with a horde of Wyverns, the woman, after visiting six libraries, holds her ground.

During the next turn, the opponent surrenders: they really had bad luck with the Utopians.

1-0
One Utopian unit in the sands beyond the mountains is great. Thank you for the game!
ICQ 701845462